Outer World: Frontierlands 2300 BC, 8 miles per hex

A directory of geographical maps for the world of Mystara.

Moderators: Seer of Yhog, Havard, Thorf

Post Reply
User avatar
Chimpman
Hadozee
Posts: 7878
Joined: Thu May 22, 2008 6:52 pm
Gender: male
Location: USA, California

Outer World: Frontierlands 2300 BC, 8 miles per hex

Post by Chimpman » Sat Sep 19, 2009 4:18 am

Maps

Map of Frontierlands, 8 miles per hex by John Calvin, September 2009 (Work In Progress)
Image Image Image Image Image

Comments
This map of the Frontierlands in 2300 BC covers portions of current day (1000 AC) Thyatis and the Sea of Dread, as well as lands that sunk beneath the sea in 1700 BC.
At the moment the only features seen on the map are features that could be pulled directly from the corresponding underlying areas of TM1-TM2 (drawn by Thorf). I'd like to get input from the group in filling out the rest of the areas.


Sources:

Unofficial Maps: Taymor at the Vaults of Pandius, Physical Map of Southeastern Brun (c. BC 2000) (2002) by Geoff Gander, Map of Taymora (2003) by James Mishler, Map of Southeastern Brun: 2500 BC (2003) by James Mishler, Geopolitical map of Taymora (2004) by Giampaolo Agosta, Taymora BC 2300 by John Calvin, Taymora BC 2300 with cities by John Calvin.

Notes on XXX
To Do List
  1. Continue to name all major geographical features.
References
  1. Outer World: Taymora 2300 BC, 24 miles per hex
  2. Historical Mapping in the KW and Sea of Dread
Thanks to: Thorfinn Tait, for providing some wonderful graphics to use in all of our mapping projects.
Last edited by Chimpman on Mon Dec 20, 2010 5:05 pm, edited 4 times in total.
THRESHOLD Magazine - The Mystara Fanzine
Visit the Exiles Campaign Setting (a Mystara / Spelljammer crossover)
Visit Mystara 2300 BC

Moderator of The Tabard Inn and Blackmoor. My moderator voice is purple.

User avatar
Havard
Dragon Turtle
Posts: 19937
Joined: Thu May 22, 2008 7:32 pm
Gender: male
Location: Norway
Contact:

Re: Outer World: Frontierlands 2300 BC, 8 miles per hex

Post by Havard » Sat Sep 19, 2009 10:30 am

Nice map. This is a pretty interesting region. I would like to explore more of what the Frontierlands were like in this period...

Havard

Aliases: Håvard Frosta, Havard Blackmoor, Blackmoorian, Dragon Turtle etc
Where to find me on the Web
The Comeback Inn - My Blackmoor Forum
The Blackmoor Blog
THRESHOLD Magazine - The Mystara Fanzine
My Articles at the Vaults of Pandius
Moderator of the Mystara, Blackmoor and Thunder Rift forums.
My moderator voice is
GREEN.

User avatar
Chimpman
Hadozee
Posts: 7878
Joined: Thu May 22, 2008 6:52 pm
Gender: male
Location: USA, California

Re: Outer World: Frontierlands 2300 BC, 8 miles per hex

Post by Chimpman » Sat Sep 19, 2009 4:34 pm

Geoff had a few ideas about this in other threads... let's see if I can summarize some of them.

1) Pirates on the islands off the coast of Thyatis/Hattias
2) Dark forests filled with refugees from Taymora, Mogreth, and other displaced human tribes from the area (perhaps proto-Nithians?)

In addition there are some other factors at play. This whole are would have been covered in ice in BC 3000 (if considering that Ethengar was the northern pole). Any forests in the area at this time wouldn't be more than 700 years old (and probably a few centuries less). That's still plenty of time for some healthy forests to develop.

There should probably be a couple of rivers flowing down from the mountains in the north, and maybe forested areas between them.

I'm also considering expanding the mountain ranges (what would have been Alfisle and Open Isle) to lengthen them northwards. I'm thinking that the sinking and subsequent erosion on the newly formed island range could have erased previously existing mountains.
THRESHOLD Magazine - The Mystara Fanzine
Visit the Exiles Campaign Setting (a Mystara / Spelljammer crossover)
Visit Mystara 2300 BC

Moderator of The Tabard Inn and Blackmoor. My moderator voice is purple.

User avatar
Seer of Yhog
Outer Being
Posts: 3221
Joined: Fri May 23, 2008 1:29 am
Gender: male
Location: Ottawa, Canada

Re: Outer World: Frontierlands 2300 BC, 8 miles per hex

Post by Seer of Yhog » Tue Sep 22, 2009 1:31 pm

Looks good so far. I think key elements to be included would be:

- ruins
- trails, some of which go nowhere (incomplete roads)
- the odd moument marker
- villages for local inhabitants
- battle sites (land and sea)
- mines

Also, I think we need a bit more distance between the largish island that will become Teki-Nuri-Ria and the mainland - perhaps we can shrink it a bit in the west? I'm thinking about the paranoid nature of the M'kar here....
Moderator for Mystara. My moderator voice is heliotrope.

My Blog is here!

User avatar
Chimpman
Hadozee
Posts: 7878
Joined: Thu May 22, 2008 6:52 pm
Gender: male
Location: USA, California

Re: Outer World: Frontierlands 2300 BC, 8 miles per hex

Post by Chimpman » Wed Sep 23, 2009 6:04 am

Ok, I've updated the map by extending out the mountain and hill ranges to form something a little less broken. I've also added in some rivers and the Taymoran settlements that can be seen.
Seer of Yhog wrote:Also, I think we need a bit more distance between the largish island that will become Teki-Nuri-Ria and the mainland - perhaps we can shrink it a bit in the west? I'm thinking about the paranoid nature of the M'kar here....
Ok, I shaved a bit off the island. We could probably go smaller if you want, so let me know.

Your other suggestions are good, but I want to get my rivers and forests placed first before I start worrying about settlements. I'm thinking nothing larger than village size, although the pirates may have something town sized on their island.
THRESHOLD Magazine - The Mystara Fanzine
Visit the Exiles Campaign Setting (a Mystara / Spelljammer crossover)
Visit Mystara 2300 BC

Moderator of The Tabard Inn and Blackmoor. My moderator voice is purple.

User avatar
Seer of Yhog
Outer Being
Posts: 3221
Joined: Fri May 23, 2008 1:29 am
Gender: male
Location: Ottawa, Canada

Re: Outer World: Frontierlands 2300 BC, 8 miles per hex

Post by Seer of Yhog » Wed Sep 23, 2009 1:29 pm

I'm also thinking that there may be one or two forts or towers close to the various empires, to represent outposts.
Moderator for Mystara. My moderator voice is heliotrope.

My Blog is here!

User avatar
Hugin
Messenger of Odin
Posts: 4153
Joined: Thu May 22, 2008 9:40 pm
Gender: male
Location: Fergus, Ontario

Re: Outer World: Frontierlands 2300 BC, 8 miles per hex

Post by Hugin » Wed Sep 23, 2009 2:11 pm

Chimpman wrote:Your other suggestions are good, but I want to get my rivers and forests placed first before I start worrying about settlements. I'm thinking nothing larger than village size, although the pirates may have something town sized on their island.
Personally, I wouldn't make the pirates too numerous or strong; piracy here is likely to be in its infancy like most other things. Their vessels and tactics would be relatively crude and there also isn't a well developed marine trade network yet either. My main point I guess, is not to have the pirates more developed compared to their surroundings. :)

User avatar
Chimpman
Hadozee
Posts: 7878
Joined: Thu May 22, 2008 6:52 pm
Gender: male
Location: USA, California

Re: Outer World: Frontierlands 2300 BC, 8 miles per hex

Post by Chimpman » Wed Sep 23, 2009 3:35 pm

Seer of Yhog wrote:I'm also thinking that there may be one or two forts or towers close to the various empires, to represent outposts.
On what side of the border? Do you mean forts controlled by the empires, or forts controlled by the Frontierlanders? Actually it might be a neat idea if the Frontierlanders actually managed to capture a fortress (or maybe take and refurbish an abandoned one) - giving them (or at least one tribe of them) some position of defensibility.
Hugin wrote:Personally, I wouldn't make the pirates too numerous or strong; piracy here is likely to be in its infancy like most other things. Their vessels and tactics would be relatively crude and there also isn't a well developed marine trade network yet either. My main point I guess, is not to have the pirates more developed compared to their surroundings. :)
In this instance the difference between a town or village would simply be one of numbers, and not necessarily development/technology. I get the feeling that the pirates can only exist in this era because neither bordering nation is a sea power. The pirates themselves probably aren't a sea power either, and in fact might not do a lot of oceangoing piracy. I see them more as the "put ashore, grab what you can, and get back to the boats as fast as possible" types.

To be frank I don't see a whole lot of oceangoing trade happening in this era. Some... but not a lot. And most trade routes probably follow the shoreline pretty closely.
THRESHOLD Magazine - The Mystara Fanzine
Visit the Exiles Campaign Setting (a Mystara / Spelljammer crossover)
Visit Mystara 2300 BC

Moderator of The Tabard Inn and Blackmoor. My moderator voice is purple.

User avatar
Hugin
Messenger of Odin
Posts: 4153
Joined: Thu May 22, 2008 9:40 pm
Gender: male
Location: Fergus, Ontario

Re: Outer World: Frontierlands 2300 BC, 8 miles per hex

Post by Hugin » Wed Sep 23, 2009 3:44 pm

Chimpman wrote:I see them more as the "put ashore, grab what you can, and get back to the boats as fast as possible" types.

To be frank I don't see a whole lot of oceangoing trade happening in this era. Some... but not a lot. And most trade routes probably follow the shoreline pretty closely.
There you go, you're already ahead of me! 8-)

User avatar
Chimpman
Hadozee
Posts: 7878
Joined: Thu May 22, 2008 6:52 pm
Gender: male
Location: USA, California

Re: Outer World: Frontierlands 2300 BC, 8 miles per hex

Post by Chimpman » Mon Dec 20, 2010 5:48 am

I've refurbished the Frontierlands quite a bit. Now with more forests, a few more settlements, and a dilapidated road system.
THRESHOLD Magazine - The Mystara Fanzine
Visit the Exiles Campaign Setting (a Mystara / Spelljammer crossover)
Visit Mystara 2300 BC

Moderator of The Tabard Inn and Blackmoor. My moderator voice is purple.

User avatar
Havard
Dragon Turtle
Posts: 19937
Joined: Thu May 22, 2008 7:32 pm
Gender: male
Location: Norway
Contact:

Re: Outer World: Frontierlands 2300 BC, 8 miles per hex

Post by Havard » Mon Dec 20, 2010 10:45 am

This should be even more useful now.

I am guessing Toralai and maybe Giants will make up the main population?

-Havard

Aliases: Håvard Frosta, Havard Blackmoor, Blackmoorian, Dragon Turtle etc
Where to find me on the Web
The Comeback Inn - My Blackmoor Forum
The Blackmoor Blog
THRESHOLD Magazine - The Mystara Fanzine
My Articles at the Vaults of Pandius
Moderator of the Mystara, Blackmoor and Thunder Rift forums.
My moderator voice is
GREEN.

User avatar
Seer of Yhog
Outer Being
Posts: 3221
Joined: Fri May 23, 2008 1:29 am
Gender: male
Location: Ottawa, Canada

Re: Outer World: Frontierlands 2300 BC, 8 miles per hex

Post by Seer of Yhog » Mon Dec 20, 2010 1:21 pm

I like it - the dilapidated roads really give it that apocalyptic warzone feel.
Moderator for Mystara. My moderator voice is heliotrope.

My Blog is here!

Post Reply

Return to “Geographical Mapping”