Chimpman wrote:This is actually one of the things I want to talk about. I know in several previous fan maps of Taymora, folks have put a big swamp in the location we are speaking of, so that is a real possibility. Right now I've got a few bog hexes there, but I'm just trying to justify to myself how I could get more water into that area. Any ideas?
Personally, I'd rather see the area spotted with many small gullies, bogs and swamps than with a single massive swamp (i.e. a wetland region as opposed to a region that is a swamp).
As to the Ierendi Lizardmen, you are exactly right... that should be the approximate location that they colonize. However I'm not sure as to the timeframe (ie are they in that location in BC 2300 or do they arrive there sometime after). I think there could probably already be some lizardfolk presence there at the moment, but it might not be large enough to constitute a "nation". It could still be large enough to constitute a threat to Taymora. If Geoff is around I'll let him comment more since I know he has ideas about this. One thing we've been tossing around is that we'll get plenty of refugees from Mogreth filing into that area once that nation is destroyed.
I definitely agree on the scales of population for the lizardfolk, however I also think the populations for the Taymorans themselves should be fairly low as well. Being city-states, it is appropriate that the vast majority of the population is scattered and sparse, having in many cases a single 'city' that acts as a fortification and seat of power. But even these so-called 'cities' would only be largish towns at best, at least IMO.
Another thing to consider - we can move the border farther north in the northwest of Taymora. It's where it is right now because that's where the undersea ruins stop... but nothing says it can't be further north. Logical boundaries would be the mountain range on the west and probably the second river on the east. This would give us a few more city states to play with, and would also mean that some of the cities in the Shires and possibly Karameikos.
As I was thinking about this, I think it may be best to leave the northern borders as they are
for this time period. Populations tend to grow along coastal stretches first and then extend inland following river systems in search of resources. It takes something worthwhile to expand inland away from a river, perhaps most commonly for wood, metals, and/or minerals. Even so, there most be a source of fresh water nearby.
So, that all said, it may be appropriate to show expanded borders in later centuries. After all, we still have another six centuries before the cataclysms occur.
The rest of the northern territories on this map may be controlled by giants (from Grondheim), and then of course the northeast leads to Mogreth, while directly east (on the other side of those mountains) are the Frontierlands. Northwest leads to the Inti (Azcan Plateau). We can also see Suthus (undersea to the south of Colhador) which should probably be a part of the Adhuzan Dominarchy at this time (kopru empire). Adhuza probably controls much of the Sea of Dread between Brun and the Isle of Dread (and probably all the way to Davania).
Sounds good to me.