Outer World: Hinterlands, 24 miles per hex

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Outer World: Hinterlands, 24 miles per hex

Post by Chimpman » Sun Nov 07, 2010 4:18 am

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Map of the Hinterlands, 24 miles per hex by John Calvin, November 2010 (Work In Progress)
Image Image Image Image

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This is a replica map based on the original work of Geoff Gander, DVHinterlandsMap, that he did for the Mystaran Almanac.

Sources:

Unofficial Maps:DVHinterlandsMap by Geoff Gander

Notes on XXX
To Do List
  • Add a map title, and borders.
References
  1. Map of The Hinterlands?
Thanks to: Thorfinn Tait, for providing some wonderful graphics to use in all of our mapping projects, to Geoff Gander for providing the original reference map, and to Damon Brown for getting the ball rolling.
Last edited by Thorf on Sat Apr 14, 2012 12:25 pm, edited 2 times in total.
Reason: Added future era tag.
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Re: Outer World: Hinterlands, 24 miles per hex

Post by Chimpman » Sun Nov 07, 2010 4:23 am

This one's for you Brendan, let me know what you need.
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Re: Outer World: Hinterlands, 24 miles per hex

Post by Brendan Corliss » Sun Nov 07, 2010 5:56 am

Chimpman wrote:This one's for you Brendan, let me know what you need.
Awesome! Thanks, John - it's perfect! That it 100% what I was looking for.

I just posted a preview of the current version of the intro video here. If you download the video you can see the postwork I'm doing on the maps and how I'm using them.

Thanks again! That helps tremendously!
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Re: Outer World: Hinterlands, 24 miles per hex

Post by Havard » Sun Nov 07, 2010 7:42 am

Excellent map Chimpman!

Now, if only we could get an extended map of the region to cover the other locations on the northern coast as well, that would be cool..... ;)

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Re: Outer World: Hinterlands, 24 miles per hex

Post by Angel Tarragon » Sun Nov 07, 2010 8:09 am

Nice map, Chimpman!
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Re: Outer World: Hinterlands, 24 miles per hex

Post by multizar » Sun Nov 07, 2010 10:10 am

I agree...a most excellent map :)
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Re: Outer World: Hinterlands, 24 miles per hex

Post by Chimpman » Sun Nov 07, 2010 8:25 pm

Thanks folks! I've uploaded the final version of the map, complete with legend, title and map border. Damon, if you need something with less text on it let me know and I'll send it over to you.
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Re: Outer World: Hinterlands, 24 miles per hex

Post by Chimpman » Sun Nov 07, 2010 11:13 pm

Havard wrote:Excellent map Chimpman!

Now, if only we could get an extended map of the region to cover the other locations on the northern coast as well, that would be cool..... ;)
Do we have any official sources? If so we could start listing them here.
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Re: Outer World: Hinterlands, 24 miles per hex

Post by Seer of Yhog » Mon Nov 08, 2010 2:21 am

I'll echo what everyone else has said - awesome job!!!

As far as official sources for the rest of Davania are concerned, the answer to that would be "not much". AFAIK the only hex maps covering even a slice of Davania ever made were:

1. The map of the Sea of Dread in the PWA (AC 1011), scaled at 72 miles per hex, which I used as a starting point for my own continental map of Davania, as well as the basis for 24-mile hex map which you just beautified. I don't know if Thorf made a copy of that one, but if you look at my map of the Adakkian Sound region, you'll see it, as the whole northern coast was copied from that map. Failing that, we'll need to scan it.

2. The map of the Serpent Peninsula (copy by Thorf) from CoM, which was scaled at 24 miles per hex. This one has the immediate region around Kastelios and Garganin.

If we were to combine the info from map #2 with the map John has just done, you'll find that were only looking at about 4 72 mile hexes' worth of space to render as 24-mile hexes. If we do that, we could bridge the intervening territory and have a 24-mile hex map of the northernmost coast of Davania from Kastelios to Raven Scarp.
Last edited by Seer of Yhog on Mon Nov 08, 2010 3:06 am, edited 1 time in total.
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Re: Outer World: Hinterlands, 24 miles per hex

Post by Seer of Yhog » Mon Nov 08, 2010 2:55 am

To show what I'm talking about, I've cropped an old map. The areas outlined in blue are "all" that needs to be rendered into 24-mile hexes in order to have that whole region mapped out in more detail.

Image

My map of the Kastelian region in 8-mile hexes might be useful, too:

Image
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Re: Outer World: Hinterlands, 24 miles per hex

Post by Zendrolion » Mon Nov 08, 2010 11:42 am

Great work Chimp! Beautiful map! :cool:
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Re: Outer World: Hinterlands, 24 miles per hex

Post by Havard » Mon Nov 08, 2010 12:17 pm

Seer of Yhog wrote:To show what I'm talking about, I've cropped an old map. The areas outlined in blue are "all" that needs to be rendered into 24-mile hexes in order to have that whole region mapped out in more detail.
Excellent stuff! Doesn't the Josuan Almanac have a map of this part of Davania, inside the book somewhere? I seem to recall seeing something covering the land all the way down to the Meghala Kimata plains, including the location of Emerond...

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Re: Outer World: Hinterlands, 24 miles per hex

Post by Chimpman » Mon Nov 08, 2010 3:40 pm

Havard wrote:
Seer of Yhog wrote:To show what I'm talking about, I've cropped an old map. The areas outlined in blue are "all" that needs to be rendered into 24-mile hexes in order to have that whole region mapped out in more detail.
Excellent stuff! Doesn't the Josuan Almanac have a map of this part of Davania, inside the book somewhere? I seem to recall seeing something covering the land all the way down to the Meghala Kimata plains, including the location of Emerond...
I think I looked through that one last night, and I didn't see anything (but it was a quick skim, so I might have missed something).
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Re: Outer World: Hinterlands, 24 miles per hex

Post by Seer of Yhog » Mon Nov 08, 2010 5:02 pm

The map you're talking about was the first one I cited - the PWA for AC 1011, in 72-mile hexes. AFAIK, Joshuan's doesn't really have any hex maps. I searched Thorf's map collection again, and I think my earlier guess was right - this was one of the few hex maps he hadn't replicated yet.
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Re: Outer World: Hinterlands, 24 miles per hex

Post by Brendan Corliss » Mon Nov 08, 2010 10:13 pm

Chimpman wrote:Thanks folks! I've uploaded the final version of the map, complete with legend, title and map border. Damon, if you need something with less text on it let me know and I'll send it over to you.
Thanks, John. I actually grabbed the first version which worked perfectly for the video background.

As far as the extra stuff, as a fan of Mystara, I'm glad you did it; it gives it a more "official" appearance. The final version looks awesome, BTW.
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Re: Outer World: Hinterlands, 24 miles per hex

Post by maddog » Tue Nov 09, 2010 2:00 am

A most excellent map! When we played Paizo's Savage Tide campaign, I placed the city of Sasserine six hexes north of Glaugnor on the river delta on the coast. Fun times. I'll probably print this and use it for the next session. We plan to play that game on New Year's Eve.

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Re: Outer World: Hinterlands, 24 miles per hex

Post by Chimpman » Wed Nov 10, 2010 5:33 am

Thanks again everyone! I'm really happy that the map turned out well enough to get people excited enough to use it!

Thinking more about an expanded map of Northern Davania, I took the maps Seer listed above and did a compilation.
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Re: Outer World: Hinterlands, 24 miles per hex

Post by Havard » Wed Nov 10, 2010 9:02 am

This looks really interesting Chimpman! Does the map you suggest extend far enough to the east to include the Katapec, or is that better fit for a separate map?

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Re: Outer World: Hinterlands, 24 miles per hex

Post by Seer of Yhog » Wed Nov 10, 2010 1:33 pm

Amazing!

I would say Katapec should go on a separate map, but eventually it would be nice to see one big honking map.
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Re: Outer World: Hinterlands, 24 miles per hex

Post by Hugin » Wed Nov 10, 2010 2:40 pm

Seer of Yhog wrote:Amazing!

I would say Katapec should go on a separate map, but eventually it would be nice to see one big honking map.
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Re: Outer World: Hinterlands, 24 miles per hex

Post by Seer of Yhog » Wed Nov 10, 2010 2:52 pm

In 8 mile hex!
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Re: Outer World: Hinterlands, 24 miles per hex

Post by Havard » Wed Nov 10, 2010 2:55 pm

Seer of Yhog wrote:In 8 mile hex!
Image

Adds a new perspective to this movie... :cool:

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Re: Outer World: Hinterlands, 24 miles per hex

Post by Chimpman » Wed Nov 10, 2010 3:22 pm

Havard wrote:This looks really interesting Chimpman! Does the map you suggest extend far enough to the east to include the Katapec, or is that better fit for a separate map?

-Havard
Yeah, I'd agree with Geoff. The above map is larger than it needs to be simply because I wanted to include the tip of the Serpent Peninsula for reference. It just helped for putting all the pieces together.
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Re: Outer World: Hinterlands, 24 miles per hex

Post by Havard » Wed Nov 10, 2010 3:38 pm

Chimpman wrote:Yeah, I'd agree with Geoff. The above map is larger than it needs to be simply because I wanted to include the tip of the Serpent Peninsula for reference. It just helped for putting all the pieces together.
Works for me :)

The most important thing is that we get Gargona and Kastelios included.

If you have the time, it would also be cool to get a non-canonical version of the map with suggested locations for Sasserine and Cauldron added. :cool:

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Re: Outer World: Hinterlands, 24 miles per hex

Post by maddog » Thu Nov 11, 2010 4:38 pm

Havard wrote:If you have the time, it would also be cool to get a non-canonical version of the map with suggested locations for Sasserine and Cauldron added. :cool:
I never added Cauldron IMC because it wouldn't fit very well without adding a low mountain range in this region but it could be placed three hexes north of Glauqnor in the jungle with hills hex and would probably still work.

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