Outer World: Eastern Brun Conglomeration, 24 miles per hex

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Outer World: Eastern Brun Conglomeration, 24 miles per hex

Post by Birchbeer »

So over the last few weeks I've been meshing the various maps we have of Eastern Brun to create a 24 mile per hex huge map. I'm at a point where I have run out of sources, so I think now is a good time to offer up the map in a minimally customized version. All maps were rendered using Hexgimp, with some custom tiles I made based upon Gazf. I did not do much for roads, trails or sea ways on my updated portions of the map(I'm still figuring out how to do dotted lines correctly along with x's).

AC1010

AC 1000

Gimp Map (3 parts that are GZipped. I use 7-zip for it, but I imagine any gzip program should be able to recombine the three files):
Part 1: https://sites.google.com/site/birchbeer ... ects=0&d=1
Part 2: https://sites.google.com/site/birchbeer ... ects=0&d=1
Part 3: https://sites.google.com/site/birchbeer ... ects=0&d=1

Parts of the map utilized hexes of different sizes. For the conversions from 8 mile hexes to 24 mile hexes I tried my best to fit appropriately with the other source maps, but I believe Wendar, and parts North and West of it may be off by about 8-12 miles (giver or take a couple) in a northwest direction. I also used the updated coastlines/rivers where possible to reshape the 24 mile hex maps for Norworld.

I have a line for the arctic and Northern tropic which is shaded to as to not be too intrusive. It is currently unlabelled but should be visible upon zooming. This is a reference to make it easier to see where things lie in respect for climate (another thread I was asking about). Caveat being that this is based upon a flat surface/straight line and not a perfect representation of a spherical line (a problem I decided was outside the scope of this after reading about it on another thread...).

For the 72 mile conversion, I reviewed what was drawn for the remnants of Alphatia, outlined the coastline, then re-imposed the old 24 mile Alphatia map underneath it, using the Isle of Dawn as a reference. I think the terrain is fairly accurate (and if I'm right there are more ruined cities/towns about above water). Qeodhar's position was also modeled off of where Alphatia was and should be accurate.

My own personal customization was the modifying of the Atraughin plateau to be more forested.

Here are the sources of the various maps:
Thorfinn Tait:
Alphatia and it's environs http://pandius.com/alphatia-24.png
Isle of Dawn http://www.thorf.co.uk/mystara/replica/ ... awn-24.png
Known World http://pandius.com/wrath-known-world-24-1010ac.png
Ochelea http://pandius.com/alatians-pearl-ochalea-24.png
Serpent Peninsula http://pandius.com/champions-serpent-pe ... olours.png (Updated colors was distorted)
Sind/Great Waste http://pandius.com/great-waste-24.png
rough outline of Norwold http://pandius.com/cm1-m2-norwold-24.png

Thorfinn Tait / Geoff Gander's: Davania http://pandius.com/geoff-gander-davania-72.png

LoZompatore - Northern Wildlands http://pandius.com/nwldlndm.html
LoZompatore - B3 Adri Varma Plateau http://pandius.com/avarmmap.html

Simone Neri - Sea of Dread http://pandius.com/dreadisl.html

OldDawg - The Borean Valley and surrounding lands. Northern Brun as well.

Following maps were converted from 8 - 24 miles per hex
OldDawg - GazF various maps viewforum.php?f=33 (Forum link as the maps are all in their respective areas)
???(I think this person frequents this board as his site the site has a lot of Italian which is something I know nothing about...) - Adri Varma Plateau http://digilander.libero.it/Halag/adri.html


Following Map were converted from 72 -24 miles per hex
Thorfinn Tait - New Alphatian Sea http://www.thorf.co.uk/mystara/replica/ ... ion-72.png

Non Hex
LoZompatore - http://pandius.com/refmapnm.html

Font used (where I did not have a Thorf source map to merge with):
http://www.fontpark.net/en/font/optifurst/
http://www.fontpark.net/en/font/optifurst-bold/
(From this thread: viewtopic.php?f=21&t=1758&hilit=font, Thanks Urieal :)

(Edited to add in additional sources and a link to the AC 1000 map)
(10/21/2011 - Editted for map migration to new https://sites.google.com/site/birchbeermaps)
(04/29/2012 - Updated links for the maps, removed shortened link and used direct url.)
Last edited by Birchbeer on Sun Apr 29, 2012 12:32 pm, edited 8 times in total.

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Re: Eastern Brun Conglomeration Map

Post by Havard »

Wow! This is extremely useful. Thanks!

Any chance of seeing one for AC1000 as well? I only now realized how much I dislike the name "Monster Island".

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Re: Eastern Brun Conglomeration Map

Post by Birchbeer »

I can create another map with the original coast of Alphatia from AC 1000. Also, should I redo the known world to reflect that time period as well?

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Re: Eastern Brun Conglomeration Map

Post by Seer of Yhog »

This is a little slice of awesome - thank you!
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Re: Eastern Brun Conglomeration Map

Post by Chimpman »

Very cool map Birchbeer! I'll definitely be downloading this and using it as one of my own references. In fact I tried putting something this size together a bit ago (to look at how the GazF maps connect to everything) and made an error in my hex scales that threw everything off. Since then I haven't picked it up again.
Birchbeer wrote:I can create another map with the original coast of Alphatia from AC 1000. Also, should I redo the known world to reflect that time period as well?
I would say that if you're going to add Alphatia back in, you might as well revert the changes in Alfheim, Darokin, Glantri, etc back to their AC 1000 states. That also gives us a chance to see how the map changes over different time periods.
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Re: Eastern Brun Conglomeration Map

Post by ghendar »

Seer of Yhog wrote:This is a HUGE slice of awesome - thank you!
Fixed
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Re: Eastern Brun Conglomeration Map

Post by Havard »

Birchbeer wrote:I can create another map with the original coast of Alphatia from AC 1000. Also, should I redo the known world to reflect that time period as well?
If you want to do an AC1000 map like I suggested, it would be useful if the Known World is also changed to the AC1000 landscape yeah. Thanks!

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Re: Eastern Brun Conglomeration Map

Post by Seer of Yhog »

ghendar wrote:
Seer of Yhog wrote:This is a HUGE slice of awesome - thank you!
Fixed
*bows*
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Re: Eastern Brun Conglomeration Map

Post by BotWizo »

This is very awesome!

I will second or third the sentiment, if you are going through the trouble make the whole map ac1000

I have a question;
What source or material was the kingdom of Kaarjala and litonia come from?
since I obviously don't have that material what are these kingdoms? elf kingdoms? are they friendly with Erical and crew?
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Re: Eastern Brun Conglomeration Map

Post by Chimpman »

BotWizo wrote:I have a question;
What source or material was the kingdom of Kaarjala and litonia come from?
since I obviously don't have that material what are these kingdoms? elf kingdoms? are they friendly with Erical and crew?
Those are fan mad Gazs from the GazF project. You should be able to find downloadable links from there.
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Re: Eastern Brun Conglomeration Map

Post by Seer of Yhog »

To follow up on what Prof. Chimp said, the details on Ericall's relations with Littonia and Kaarjala are in the GAZF books, but I can summarise it here:

Littonia and Alpha are cordial, but cool. The Littonians have lived in the area for a lot longer than the Alphatians, and generally view them as yet another potentially domineering force that they might have to fight someday. Littonia (and Kaarjala, for that matter) falls within the lands claimed for Norwold, but when the maps were drawn no one actually living in the area was ever consulted (naturally). So, Ericall would like to bring Littonia into the fold, even as a fully autonomous dominion, because it is settled, self-sufficient (except in really bad years), and has some valuable resources. But his advisors are urging him to approach the matter cautiously. There is some trade going on, and there are probably some Littonian adventurers in Alpha, too.

Kaarjala is very distant, and has no real contact with Alpha (yet). It currently trades with the outside world via Littonia (its only real ally right now), and would resist any attempt by a foreign power to control it
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Re: Eastern Brun Conglomeration Map

Post by Bonetti »

Very full of awesome :-)

Any chance of posting the base gimp file? :-)
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Re: Eastern Brun Conglomeration Map

Post by Birchbeer »

Here is a map for AC 1000: http://bit.ly/erlLd8.

Only issue is by Atraughin Plateau there is a slight bump on the coast.

The raw gimp file is over 181 megs for the AC 1010 file, AC100 has 188 megs. At that size I think I'd need to upload it to an FTP, which I don't have access to.

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Re: Eastern Brun Conglomeration Map

Post by Bonetti »

Did you save as .xcf or as .xcf.gz? The latter performs a gzip on the file (and Gimp handles calling gzip), which helps a fair bit :-)

...and thanks for the AC1000 map, it's just as full of awesome :-)
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Re: Eastern Brun Conglomeration Map

Post by metal »

Very nice looking maps, thanks for posting!!
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Re: Eastern Brun Conglomeration Map

Post by Zendrolion »

Wonderful work, Birchbeer! :cool:

What about adding details from Christian Constantin's Hule map also?
Great map and reference for Mystara fans, anyway. :)
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Re: Eastern Brun Conglomeration Map

Post by ghendar »

ghendar wrote:
Seer of Yhog wrote:This is a HUGE slice of awesome - thank you!
Fixed

Actually, it's Charlie Sheen adonis dna awesome!!
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Re: Eastern Brun Conglomeration Map

Post by Chimpman »

Thanks again Birchbeer! These are going to be great reference maps to use in my own projects! Oh... and I second Zen's idea. I think you could add at least a portion of that map in without having to enlarge the area of the map you're working with now (though you wouldn't be able to fit it all in, in that case).
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Re: Eastern Brun Conglomeration Map

Post by Seer of Yhog »

Love it! I did find a minor typo (sorry) - Littonia's capital should be spelled "Gaudavpils" (not Gandavpils).
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Re: Eastern Brun Conglomeration Map

Post by Birchbeer »

Good catch on the typo for Gaudavpils, I'll have that fixed once I am home tonight and re-upload (both maps).

As for Hule, my original intent was to create a map of all of Brun. I was a couple weeks into it, then gimp crashed mid save and all I had left were a few notes layers I made. Remaking just half of the continent was very easy, especially since there are a lot of source maps to merge. I usually use Thorf's maps as a base, but I can investigate Christians once I get some more time. (My players sprung on me this is a good week for adventure, so I'm scrambling to adapt an adventure to fit 4e).

So the big question I have (and one my gf always asks me when she looks at my map) is... what does Borean River Valley look like. For such an important place in the history of Brun it's like a clean slate.

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Re: Eastern Brun Conglomeration Map

Post by Chimpman »

Birchbeer wrote:So the big question I have (and one my gf always asks me when she looks at my map) is... what does Borean River Valley look like. For such an important place in the history of Brun it's like a clean slate.
This is a question that I'm really interested in as well. We know one thing for sure - this is the site of the beastman/humanoid's once great city of Urzud. I've had some speculations of what the city might have been in some of my BC 2300 threads, but I really haven't put much thought into the surrounding areas. Of course by AC 1000 and beyond, Urzud is probably not much more than ruins - but it might still make for an interesting place for adventurers to explore!
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Re: Eastern Brun Conglomeration Map

Post by Birchbeer »

Maps have been updated for Gaudavpils.

Maybe we should fork the Urzud discussion onto another thread, to limit confusion. I've very curious to see how others have treated the area and the Borean River Valley.

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Re: Eastern Brun Conglomeration Map

Post by Chimpman »

There are a couple of Urzud threads in the 2300 BC forum right now (although they don't deal much with the topic in the modern era - AC 1000 or later - but they might be a good starting point), if you want to check those out.
[City] Building Urzud
[Nation] Urzud - Land of the Beastmen
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Re: Eastern Brun Conglomeration Map

Post by Birchbeer »

Doh.. just did a quick writeup of the earlier times (pre 2300 for the most part)... I'll have to read through them when I get some time.

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Re: Eastern Brun Conglomeration Map

Post by Birchbeer »

I'm going to added the information contained in this map in my next update http://i215.photobucket.com/albums/cc29 ... itude2.gif.

Thanks to Seer of Yhog (for asking) and OldDawg (for creation) :)

I should note that I have a different idea of what it looks like in my mind (and for my campaign), but I'll add it into my maps for people who want to continue the GazF continuity.

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