Outer World: Eastern Brun Conglomeration, 24 miles per hex

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Chimpman
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Re: Eastern Brun Conglomeration Map

Post by Chimpman »

Birchbeer wrote:I'm going to added the information contained in this map in my next update http://i215.photobucket.com/albums/cc29 ... itude2.gif.

Thanks to Seer of Yhog (for asking) and OldDawg (for creation) :)

I should note that I have a different idea of what it looks like in my mind (and for my campaign), but I'll add it into my maps for people who want to continue the GazF continuity.
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Re: Eastern Brun Conglomeration Map

Post by Birchbeer »

It'll take a little bit. In meshing with OldDawg's map it confirmed that my placement for Norwold was off by a hex or two. The old map I based it off of was a terrible fit. It really showed to me that only the old X and CM adventure maps were very very rough in their drawing and sometimes can't be trusted.

I've revamped all of Norworld, and parts west. Now I'm looking at incorporating the valley, and northern parts :) Hopefully an updated map by today or Friday.

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Re: Eastern Brun Conglomeration Map

Post by Birchbeer »

Maps have been updated to incorporate OldDawg's master map. I make some modifications with the Adri Varma Plateau, using LoZompatore 24 hex map and someone's 8 mile hex map. I am almost positive that person is on the forums here... if anyone could be kind enough to check out the link I put in the initial entry, I'd like to update it to give credit where credit is due. :) I've updated the initial thread to make it easier to find the AC1000 map as well.

My challenge with converting OldDawg's map is he colored areas of his map in hex shaped, but had the terrain fill in with a texture. The textures often did something where they put the top half of the hex on the bottom and the bottom on the top half. It was easy to figure out if the hex was a tree and one was above it. Very confusing if it was a single hex in the middle of no where. The end result is I may have made some mistakes translating what I thought the texture was.

My to do for this map is to finish the arctic/border darklands area, FrostHaven and the lands around Norworld that I have no info for. I'm thankful it's spring here, as I am hating the snowy hexes ;)

My other to do is to see if I can shrink down the gimp file I'm working on using gzip to upload. My challenge is the layers. I need to strip the layers down to 8 layers (Labels, Borders, Grid, Cities, Roads, Rivers, Oceans, Terrain). Currently I have 75 label layers and 79 other layers... Current gimp file size is 241 Megs.

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Re: Eastern Brun Conglomeration Map

Post by Birchbeer »

Bad news, the gzipped version of the map clocks in at 46.5 MB which exceeds my upload limit of a maximum of 20 Megs on the site I am at.

I'm up for ideas... I might see if it's possible to partition the gzip file into chunks.

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Re: Eastern Brun Conglomeration Map

Post by Birchbeer »

Update: I was able to break the Gimp Layer map into 3 parts and have uploaded them into the main post. Also added in the source for the font used when I didn't have Thorf's font for the custom areas.

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Re: Eastern Brun Conglomeration Map

Post by multizar »

Any chance of getting these as a jpeg?
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Re: Eastern Brun Conglomeration Map

Post by Birchbeer »

I believe the main file is a jpg, which I think is the same format, but I can re-name it and resave it if needed.

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Re: Eastern Brun Conglomeration Map

Post by Birchbeer »

I have updated the AC1010 map, haven't gotten back to the AC1000, but it's on my to do list. I believe the AC1010 map is fairly close to a final "done" state (Or as done as I can with all the fan help I've received.) There are no more white areas, and I've gone through several times to fix any hexes that were incorrect.

I'm going to make my own derivative off of here, but I'll leave this map up on my site (and the AC1000 when I get to it) up so folks can enjoy and use.

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Re: Eastern Brun Conglomeration Map

Post by JTrithen »

Nice maps, Birchbeer!

One note: the AC1000 map should have "Kingdom of Karameikos" changed to "Grand Duchy of Karameikos" for that time period.

Thanks!

JTrithen

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Re: Eastern Brun Conglomeration Map

Post by Birchbeer »

Update noted and will be released probably in a day or two. Thanks :)

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Re: Eastern Brun Conglomeration Map

Post by Carillion »

Good Job, Birchbeer. I'm currently working on a map of Northern Norwold that includes Karawenn, and I admit that I'll probably borrow parts of your map. I will give full credit to you in the acknowledgements, I promise!

Good work with regards to getting Kaarjala on a 24 hex map as well. That could not have been easy, as the geography of that area is not straightforward.

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Re: Eastern Brun Conglomeration Map

Post by Birchbeer »

Thanks for praise, but really all the hard work was the creation by a lot of folks before me. I used this as an excuse to 1:) learn gimp and 2:) finally make my own campaign that I can play with my kids as they get older.

I have my own version of this map, and I've changed a few things here/there to reflect Almanac 2015 and some changes of my own (Sind is split with Atruaghin lands being larger and revised to look more natural or to resemble areas the various tribes lived, The Beastial Swamp is actually a series of seas like the Great Lakes, parts of Minorothad and Ierendi have sank/volcanically erupted).

Some day I hope I can make the Western Brun compilation map but as of now, I'm working on my campaign and documenting things for my players and converting/adapting things.

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Re: Outer World: Eastern Brun Conglomeration, 24 miles per h

Post by BardicFire »

I think the tiny green patch above the arctic circle should be changed. just a random observation.
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Re: Outer World: Eastern Brun Conglomeration, 24 miles per h

Post by Birchbeer »

Green patch? I'll need to look for that. I know I have a line that goes across that's a bunch of colors to indicate the arctic circle. I choose a pattern of colors (which include green) to simulate the aurora borealis.

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Re: Outer World: Eastern Brun Conglomeration, 24 miles per h

Post by Birchbeer »

Updated both maps to reflect updated Arctic and Northern Tropic Circles per this thread: http://www.thepiazza.org.uk/bb/viewtopi ... 69&start=0

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Re: Outer World: Eastern Brun Conglomeration, 24 miles per h

Post by karameikos »

Birchbeer wrote:Updated both maps to reflect updated Arctic and Northern Tropic Circles per this thread: viewtopic.php?f=22&t=7369&start=0
I have been trying to download these maps from the links that you posted in the first post on this thread (which I'm assuming is being updated when you update the maps?) but all it does it dump me into Google Docs and tell me that the link is dead or some such. Are these maps still available or are they all gone? :-(

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Re: Outer World: Eastern Brun Conglomeration, 24 miles per h

Post by Carillion »

Hello Karameikos,

Fortunately, I save Birchbeer's two maps down as I used them as a source reference when doing a map of Nothern Norwold.

They can be found on my photo site here:

http://s1140.photobucket.com/albums/n56 ... AC1000.jpg

http://s1140.photobucket.com/albums/n56 ... Brunv1.jpg

If you hover the mouse over the map you wish to look at, then a menu should appear at the top of the map. Select "Zoom", and you should get a clear view of it. You can download them too.

Hopefully Birchbeer doesn't mind me hosting them while his link is down!

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Re: Outer World: Eastern Brun Conglomeration, 24 miles per h

Post by karameikos »

Carillion wrote:Hello Karameikos,

Fortunately, I save Birchbeer's two maps down as I used them as a source reference when doing a map of Nothern Norwold.

They can be found on my photo site here:

http://s1140.photobucket.com/albums/n56 ... AC1000.jpg

http://s1140.photobucket.com/albums/n56 ... Brunv1.jpg

If you hover the mouse over the map you wish to look at, then a menu should appear at the top of the map. Select "Zoom", and you should get a clear view of it. You can download them too.

Hopefully Birchbeer doesn't mind me hosting them while his link is down!
Thank you very much! Do you think there's any chance that he has those in PDF format?

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Re: Outer World: Eastern Brun Conglomeration, 24 miles per h

Post by Culture20 »

karameikos wrote: Thank you very much! Do you think there's any chance that he has those in PDF format?
I really doubt it since they were made with GNU Image Manipulation Program, not Adobe Illustrator. The three links that do work make one whole file (when stitched together with dd or some Windows file splitting/recombining software) which is a compressed version of the GIMP source xcf (GIMP's native file extension).

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Re: Outer World: Eastern Brun Conglomeration, 24 miles per h

Post by Carillion »

I don't have them in pdf format either.

Just out of curiosity, why do you need them specifically in pdf format? Do you have technical issues when trying to run jpg files on your computer?

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Re: Outer World: Eastern Brun Conglomeration, 24 miles per h

Post by Birchbeer »

Links are fixed now :) As for a pdf, I don't use photoshop so I am unsure of what other products can convert a gimp file to an pdf.

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Re: Outer World: Eastern Brun Conglomeration, 24 miles per h

Post by Thorf »

It's not so much PDFs but vector art that's the issue here. Illustrator and Inkscape use vector art, which you can scale to whatever size you want without losing quality; Photoshop, GIMP, and all of the specialist hex mapping programs I've seen use raster art, which is not scalable. Scalability doesn't only mean zooming in on an image on the computer screen, but also affects things such as printing. When it comes to maps, vectors are without a doubt what you want to be working in. Of course some kind of symbol system can work just as well if it allows you to switch in high-definition symbols as necessary. Illustrator has both, which is why I use it. Using symbols allows me to go back to the map years later and in just a few clicks update each hex symbol to my latest revision.

In any case, Photoshop can indeed generate PDFs, but they will still have raster graphics, not vector graphics. So it wouldn't help for karameikos' printing problems.

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Re: Outer World: Eastern Brun Conglomeration, 24 miles per h

Post by karameikos »

Thorf wrote:It's not so much PDFs but vector art that's the issue here. Illustrator and Inkscape use vector art, which you can scale to whatever size you want without losing quality; Photoshop, GIMP, and all of the specialist hex mapping programs I've seen use raster art, which is not scalable. Scalability doesn't only mean zooming in on an image on the computer screen, but also affects things such as printing. When it comes to maps, vectors are without a doubt what you want to be working in. Of course some kind of symbol system can work just as well if it allows you to switch in high-definition symbols as necessary. Illustrator has both, which is why I use it. Using symbols allows me to go back to the map years later and in just a few clicks update each hex symbol to my latest revision.

In any case, Photoshop can indeed generate PDFs, but they will still have raster graphics, not vector graphics. So it wouldn't help for karameikos' printing problems.
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Re: Outer World: Eastern Brun Conglomeration, 24 miles per h

Post by Birchbeer »

It may be possible to convert the file using this:InkScape

I'm not sure if/when I can review it, but in theory you should be able to convert it (no promises it'll look good).

As for maps, I'm comfortable right now using Gimp. Maybe someday I'll switch to a Vector based solution, maybe not ;)

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Re: Outer World: Eastern Brun Conglomeration, 24 miles per h

Post by Culture20 »

Birchbeer wrote:It may be possible to convert the file using this:InkScape
Inkscape's automatic raster tracing does a good job with large images which lack fine detail, but I doubt it will produce good results with so many colors. You'd be better off using the image as a working layer and using inkscape to create new vector layers on top (although if you highlight the water layer from the xcf files, it would probably work well to auto-trace the rivers and coastlines).

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