Outer World: Aengmor, 8 miles per hex

A directory of geographical maps for the world of Mystara.

Moderators: Seer of Yhog, Havard, Thorf

Post Reply
User avatar
Thorf
Cartomancer
Posts: 2482
Joined: Fri May 23, 2008 2:41 am
Gender: male
Location: Akita, Japan
Contact:

Outer World: Aengmor, 8 miles per hex

Post by Thorf » Tue Jul 29, 2008 9:06 am

Maps

Updated map of Aengmor, 8 miles per hex by Thorf, June 2005
Image Image Image

Comments
The Aengmor map is a straighforward adaptation of GAZ5's Alfheim map, with towns changed to ruins, great home trees changed to dead forest, and so on. The good magic points have been retired, but the bad magic points have been left intact.

In the future I hope to make a few more additions to it, so if you have any suggestions, I'd love to hear from you.

Sources: GAZ5 The Elves of Alfheim (1988), Karameikos: Kingdom of Adventure (1994). Also Wrath of the Immortals (1992).

Notes on development of Updated map
  • Did all the lakes and rivers of Alfheim survive the change? It depends on whether you think that the elven magic which created Alfheim's nightly rains is still in effect or not. There may be something about the elves performing some kind of "upkeep" to keep the magic working in GAZ5. On the other hand, Aengmor would look pretty boring without them, although the dried-up rivers and lakes could form ravines, craters, etc.
To Do List
References
  1. Thorf's Secret Project: Stage One - the original Atlas of Mystara thread at the Wizards MMB. Post 43 contains the map, and discussion follows afterwards for a short while.
Thanks to: Lost Woodrake

Post Reply

Return to “Geographical Mapping”