Chimpman wrote:The satrapies I'm having the most trouble with are Limor and Vareinya - I'm not sure what their defining qualities should be.
Seer of Yhog wrote:Chimpman wrote:The satrapies I'm having the most trouble with are Limor and Vareinya - I'm not sure what their defining qualities should be.
I could probably help you with that!
Birchbeer wrote:I was wondering if it wouldn't be cool to have a channel connecting the undersea area of Adhuza with the Shark-kin of the Humorous Sea. If it was a surface channel then the raiding activities of Adhuza could continue in other areas
Birchbeer wrote:Also, did you want to do an underground sea map where the Kopru lair as well?
Birchbeer wrote:(Another reason they could have them fight was to keep their thralls busy so they don't realize they're being controlled...)
Would that fit the setting and the races I've mentioned? Or just sound too weird?
Birchbeer wrote:Okay, did my homework this morning at 5 AM and read... and I think my research adventure thread is even more plausible. Would it fundamentally change the setting if the Pteryx were less inclined of pruning if they were made aware that other creatures were indeed sentient? Cause really, their whole back origin sounds like an adventure track from 1st to immortal...
Granted, if the pteryx were made less violent, something would need to take their place...
Birchbeer wrote:The underwater city hex is awesome. I'm going to have to incorporate that into my hex list when I get home tonight.
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