CmdrCorsiken wrote:That raises the question of how much detail do we want on the maps? If the main purpose of the maps is to be a DM resource, then the more detail the better. If, as I have done occassionally with the original poster maps, we want to use the maps to lay out in front of the players, then less detail is better.
[Isn't this concept being discussed somewhere esle? I think I remember having seen it.]
Since I've been collecting and discussing your mapping project, I have come to believe that these maps should be designed for DM use, meaning the more detail we can get on them, the better. Thus, I'm in favor of putting this detailed 'Tunnel' map on the 8 mph Darokin map.
There's another issue (which is probably what was being discussed elsewhere - Piedmont in the Ylaruam thread, perhaps?), which is how much detail to show at this scale as opposed to even larger scale maps. There is an argument for keeping the really small details for the large scale maps and having a certain degree of generalising in the smaller scale maps. So what I'm really asking here is whether we want to show the full detail of the Darokin Tunnel at this scale, or keep it generalised like it was in the official maps.
Interestingly, this issue reoccurs when going from 8 to 24, 24 to 72, and 72 to world map; at each transition you have to decide what to keep and what to throw away.
Now, about maps for players... One of the cool things about the PDFs is that you can turn on and off layers. You can only choose between the layers I use to make the maps, so it's not perfect, but it should often be possible to get incomplete maps to give to players by working from the PDFs.
(And it's certainly possible for me to customise this so that it becomes more functional, for example by putting certain things on their own layers. It would even be possible to make DM-only layer, or perhaps a layer to hide things players shouldn't know about - the latter might be easiest to implement.)
In any case, I think the easiest thing to do with the Darokin Tunnel is to try adding it and see how it works out. Going from 4 to 8 miles per hex will probably leave it quite visible, so it'll probably be okay.