Yes, I agree completely. The world maps are our only guides to expanding Mystara outside of the official hex maps, and in that respect they are essential, but the existing hex maps take precedence in all cases. My next step is to plug the hex maps into the world map and revise it, after which I will have an updated guide map on which to base all my maps. Naturally, as I work outwards from the Known World and make new hex maps, those areas' coastlines and precise positions will be reflected back into the evolving world map.Hugin wrote:Thorf, I've always wanted to see those maps as an equirectangular projection! Thanks! I do have to admit though, I'm seriously doubting that the world maps are as true or accurate as the more detailed hex maps, and therefore are not going to match up anyway. I've more recently just viewed them as rough sketches of the world to provide a general overview, nothing more.
Sorry Bruce, I wrote my previous post at the same time as you were writing this, and we both said some of the same things.Ambreville wrote:Basically we originally tried doing what Thorf is doing, figuring where latitudes lines should be, and then we *hand-drafted* the coastal outlines. Ha, ha... that was barrel o' fun. I think the hex map really ought to remain regional depictions of Mystara--the smaller the better. Large-scale hex maps are to be avoided precisely because of distortions. Art maps representing continents or planetary view should remain just that: art maps -- especially if one realizes maps of our own RW past were highly inaccurate, I don't suppose maps of Mystara should be any more or less accurate anyway. Since they are based on someone's understanding of the world, each rendition ought to show some bias (a Thyatian map won't look like a Glantria map, or an orcish one, or an elven one, or again a gnomish Serraine version, and so forth ad nauseam).
In any case, despite all of my insistence on accuracy and cartographic principles, I really should make it clear how much I respect and admire the work you did with the TSR cartographers for Mystara. I can do all this only because I have computers and programs to help me, while you guys did it all by hand! For me that's just astounding. What's even more astounding is the level of accuracy you were able to attain - the world map outlines, for example, look pretty bad in the computer, but when you consider that you actually adapted and indeed reprojected them all by hand, it's nothing short of amazing how close they are to the original world map. I've made almost exact replicas of almost all the official hex maps, including any errors in the originals, and I can testify first hand as to the overall consistency between maps and lack of mistakes.