These products are what I originally thought were the first Blackmoor products.
I didn't realise this was the second run of Blackmoor until fairly recently. Is Blackmoor the first campaign setting to be supported by two sets of rules?
Havard wrote:DA1 Adventures in Blackmoor (1986)
This module is the first of the DA line. These modules were co-written by Dave Arneson and David Ritchie. This first module provides a really good overview of the setting in general. As with all of the DA series, the modules assume that Blackmoor exists in Mystara's past and that time travel, is necessary to reach the lands of Blackmoor. However, there is nothing preventing a DM from ignoring that section of the module and run it with PCs that are native to Blackmoor or from Greyhawk or another setting.
I have written some more thoughts on this module at the Comeback Inn here
I don't hear too much about David Ritchie. Has he done any non-Blackmoor stuff? Did he come back and work on any of the 3rd Edition stuff?
Do you know where the idea to retcon Blackmoor into Mystara's history for the DA products came from? Was this an attempt to sell Blackmoor to Mystara fans? Was it an attempt to sell Mystara to Blackmoor fans? Or was something like BECMI always intended to be built around Dave Arneson's side of D&D from the word go? If you cut out the time-travel stuff, and assume DA1 is used as a continuation of an existing 1970s Blackmoor campaign, do you loose a large section of the book?
Aside from the Mystara connection, what's the deal with the "Adventures in Blackmoor" concept? Is this literally
a collection of mini adventures?
How well does DA1 work with the earlier Blackmoor products? Is there anything in them that is not in this book?
Havard wrote:DA2 Temple of the Frog
This module follows the same setup as DA1 and could be used as a sequel to that module or be run as its own thing. DA2 visits the classic location of the Temple of the Frog, the site of the adventure originally appearing in D&D Supplement II.
Comeback Inn discussion of this module can be found here
In this blog article, I talk about the many different verisons of the Temple of the Frog
How does well does DA2 work for anyone who skipped DA1? Would they have a version of Blackmoor that does not include that time-travel concept? Or is that concept continued in DA2?
Is there any reason why you think DA2 comes second, rather than being the first Blackmoor product from this era? Do you think that Dave Arneson wanted to give fans something new, before he went back and expanded an existing thing?
Havard wrote:DA3 City of the Gods (1987)
This is the third module in the series. It visits for the first time, the location that killed off many of the characters in Dave's campaign, the dreaded City of the Gods. Gary Gygax's charcter Mordenkeinen even nearly met his doom in this place when Dave Arneson ran a game for Gary and Rob Kuntz
. The odd combination of fantasy and science fiction that Dave liked so much was hinted at in the earlier modules, but in this one, that comes to full effect. Here's a Comeback Inn thread about this module
I used to think that Blackmoor was a campaign set in and around a single city. Is this City of the Gods a second city?
How does the science fiction + fantasy approach of Dave Arneson compare with later D&D campaign settings, where science fiction elements got played down more and more?
Do you think that Eberron is a return to the sort of feel that Dave Arneson was going for with the 1970s and 80s products? Could some of the things like the Warforged and artificers fit in with Dave Arneson's vibe better than things from most of the 2nd Edition era settings?
Havard wrote:DA4 Duchy of Ten (1987)
DA4 is the final module in the series. This modules takes the adventurers to the neighbouring realm of the Duchy of Ten. At the time of the adventure, those lands are under occupation by the evil race known as the Afridhi. Can the heroes survive travelling through these occupied lands and destroy the evil artifact that gives the Afridhi their power? Comeback Inn thread on this module here
I've heard that Greyhawk has a similar location to this. Did that get used as an excuse for designers to support this location after Blackmoor was out of print?
Havard wrote:DA5 City of Blackmoor
Sadly DA5 was never published. Most likely it would have included information that is found in the First Fantasy Campaign and the d20 Dungeons of Castle Blackmoor.
Why do you think that the City of Blackmoor (which would seem to be the main area) was pushed back to DA5 in the schedule? Does DA1 give you an overview of the city that DA5 would have expanded on?
Have you ever seen an outline for DA5 in a 1980s TSR catalogue? Do you know if they actually started work on this (or finished it and abandoned it just before it was due to be printed?
Did DA1-DA4 have an unexpectedly low number of sales? Or was there some of that weird internal D&D politics going on here?
Havard wrote:Garbage Pits of Despair (1986)
This adventure was published in Different Worlds magazine #42 and #43. More details on this module at the Comeback Inn
Different Worlds is a non-TSR thing, right? That would make this the second time that Blackmoor left TSR and went to another company.
Was Different Worlds a Judges Guild thing or is this the third Blackmoor publisher?
What's the deal with this? Was this licensed by TSR to whoever owned Different Worlds? Or did Dave Arneson have some sort of "first refusal" deal with TSR that meant he could sell Blackmoor products to anyone he wanted to if TSR didn't want to buy them?