Havard wrote:I found a reference to the Plane of Shadows in the Player's Guide to Blackmoor under the entrance for the Ordo Elementarum. It is one of the planes explored by the Ordo.
Nice! Do you have a page number for that?
Havard wrote:Does anyone know of any other references to this plane in Blackmoor lore?
I had a quick flip thorugh my copies of Dave Arneson's Blackmoor
(the paperback) and Player's Guide to Blackmoor
and I can't find any sort of sections for cosmology.
Most campaign settings published during the 3rd Edition era seem to use the Manual of the Planes rules, but create a bespoke cosmology, rather than using the Great Wheel cosmology. None of the Outer Planes, from the Great Wheel, were put into the SRD, and I think that the campaign settings that built bespoke cosmologies partly did what they did for legal reasons.
The fact that I couldn't find much for Blackmoor could be that they wanted to use the BECMI cosmology, but could not. Or, it could just as easily be that they didn't want to use the BECMI cosmology...or the Great Wheel...but didn't want to put off customers that wanted to use one or the other, so just avoided the issue.
One thing I did find was two Elementals (Metal and Wood) on page 187 of Dave Arneson's Blackmoor
. Perhaps that means that the person who created those monsters thinks that Blackmoor has a Plane of Metal and a Plane of Wood (in it's Elemental Planes). But were they created by Dave Arneson, or by someone else?
Havard wrote:How would you use this plane in a Blackmoor specific campaign?
Rich Baker's Blade's of the Moonsea
trilogy actually had some interesting sections showing Shadowfell duplicates of locations on the Prime Material Plane. I had never thought of the Plane of Shadow in that way before, but I think it was really interesting.
A Shadow Dungeon, below Blackmoor itself, that is very similar to, but not identical to, the original dungeon, could be fun. And a Shadow version City of Blackmoor could also be fun. For a "Shadowmoor" you could find (or invent) old buildings that are gone from the real city and bring them back (in shadow form). A Shadow version of The Comeback Inn could be the way between the two cities. In the normal city the dungeons are normally sealed, but in a "Shadowmoor" duplicate of the city, those gates might not be closed.
Another thing you could look at is the lands of Egg of Coot. What could they be like in the Plane of Shadow? Could they still be an echo of what that land was before the Egg of Coot took over? Could people move to the Plane of Shadow and try to pass through the territory of the Egg of Coot? Or would the Egg of Coot have agents on the Plane of Shadow that were sneaking outside of The Realm of the Egg and working on plots to expand the Realm? I think you could go either way with it.