[Blog] Blackmoor Town Maps by Dave Arneson

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[Blog] Blackmoor Town Maps by Dave Arneson

Postby Havard » Wed Feb 08, 2017 5:50 pm

Check out three different maps of Blackmoor town here: http://blackmoormystara.blogspot.no/201 ... neson.html

What information can be gleamed from each map?

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Re: [Blog] Blackmoor Town Maps by Dave Arneson

Postby Big Mac » Wed Feb 08, 2017 6:10 pm

Wait! There is a Twitch TV channel for Blackmoor maps? :-O
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Re: [Blog] Blackmoor Town Maps by Dave Arneson

Postby night_druid » Wed Feb 08, 2017 6:44 pm

Havard wrote:What information can be gleamed from each map?


Blackmoor is a pretty tiny town. Might even fall under "village" ;)

That aside, I always thought Blackmoor's walls seemed really funky. Was there ever a reason given for all the right angles, instead of some straight line walls? I'm guessing they were drawn that way to follow the grid-line of the graph paper (but they don't; at least, not along all of the walls).

I find it interesting that they build right up to the water line on the shores of a bay. I have to imagine flooding would be a serious issue at high tide. The area might be pretty muddy overall, given the swamp icons right next to the town walls.
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Re: [Blog] Blackmoor Town Maps by Dave Arneson

Postby Havard » Wed Feb 08, 2017 7:50 pm

Big Mac wrote:Wait! There is a Twitch TV channel for Blackmoor maps? :-O


Indeed, these maps are being made by Jeff Quinn who worked on the D20 Blackmoor line for Zeitgeist Games.

More info and links to previous episodes can be found here.

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Re: [Blog] Blackmoor Town Maps by Dave Arneson

Postby Havard » Thu Feb 09, 2017 10:04 am

night_druid wrote:
Havard wrote:What information can be gleamed from each map?


Blackmoor is a pretty tiny town. Might even fall under "village" ;)


Yes. The size is something that has bothered me too. It should be noted that these maps describe Blackmoor ca 30 years before the DA modules and D20 Line. I always imagined it had grown massively since then. Also, during Arneson's campaign, the town took massive beatings, including several invasions from the Egg of Coot, Sea Monster attacks and being ruled by a Vampire Baron for a time. Perhaps this is another reason why the town was so small back then?

That aside, I always thought Blackmoor's walls seemed really funky. Was there ever a reason given for all the right angles, instead of some straight line walls? I'm guessing they were drawn that way to follow the grid-line of the graph paper (but they don't; at least, not along all of the walls).


I was wondering if Arneson could have been inspired by the architechture of Star Forts? The main reason for building Forts in this manner is to protect against Gun Powder, but cannons and muskets were available in Arneson's Campaign. This technology was apparently retconned away later, but I suppose the same architecture could be useful against fireballs and similar spells?

I find it interesting that they build right up to the water line on the shores of a bay. I have to imagine flooding would be a serious issue at high tide. The area might be pretty muddy overall, given the swamp icons right next to the town walls.


Interesting observation!

Thanks for all these great comments! :)

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