[4E] Age of the Wolf

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Re: [4E] Age of the Wolf

Post by Havard » Wed Apr 28, 2010 7:48 am

My latest blog entry has more info and art for Age of the Wolf:
http://blackmoormystara.blogspot.com/20 ... art-3.html

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Re: [4E] Age of the Wolf

Post by Chimpman » Wed Apr 28, 2010 4:30 pm

Havard wrote:My latest blog entry has more info and art for Age of the Wolf:
http://blackmoormystara.blogspot.com/20 ... art-3.html

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Re: [4E] Age of the Wolf

Post by Havard » Mon May 03, 2010 11:23 pm

Chimpman wrote:More reasons to be bummed out by not having this book.
Pretty much. Its still nice to have the art though :)

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Re: [4E] Age of the Wolf

Post by Dave L » Sun Jul 04, 2010 1:03 am

Havard wrote:
Dave L wrote:Ah, that's on next month's shopping list - I got The Wizard's Cabal and Riders of Hak this month, simply because I wanted to get the most setting material I could, before getting the more crunch oriented material. I think the 4e Campaign book is also on my list, although it might get put back a month in favour of a pdf map of the continent of Rhadamanthia ...
Makes sense. The Rhadamantia map has been on my wishlist for a while now too. Not sure what I've been waiting for really... :)

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Well, the map was a bit of a surprise.

Not only does it totally kill any chance of fitting Blackmoor in the Wilderlands, but it also takes out RC's WL Campaign map 19.

The Great Glacier is much further to the north, and where Blackmoor should be is occupied by a completely different kingdom.
The Valley of Ancients would never be able to connect to Blackmoor, because Blackmoor would have to be set on a different continent.

All in all, a bit of a shock.
I don't think we can use this at all in a Blackmoor campaign. :(

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Re: [4E] Age of the Wolf

Post by Havard » Sun Jul 04, 2010 9:44 am

Too bad.

Do you have the map of the Kingdom of Karak as well?

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Re: [4E] Age of the Wolf

Post by Dave L » Sun Jul 04, 2010 2:57 pm

Havard wrote:Too bad.

Do you have the map of the Kingdom of Karak as well?

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Yes, the Western Karak map.

It's a lovely, colour production, and it's given me a few things to think about re. Mystara maps.
It has a light hex overlay, but with that removed it would look stunning.

Not sure if anything will come of those thoughts .... maybe if I got CC3.

Hmm.

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Re: [4E] Age of the Wolf

Post by Havard » Tue Nov 22, 2011 12:18 pm

Updating this a bit. This is what I know about the Age of the Wolf setting that was planned for Blackmoor 4E, but which was abandoned when the Blackmoor lisence ended.
  • Earlier names for the setting were Time Jump and Sign of the Cross, but the final title was to be Age of the Wolf
  • CA Suleiman and Ari Marmell were to be major contributors to this line.
  • Age of the Wolf was the second of three time period subsettings planned. The last was to be a complete Sci Fi setting.
  • It describes Blackmoor 269 (in 1299) years after the First Campaign setting
  • The following products were announced for the setting: "Age of the Wolf - Player's Guide", "Age of the Wolf - GM's Guide" and "Age of the Wolf - Ruins of Blackmoor".
  • It was to be the default era for the 4E MMRPG (aka 'Living Blackmoor') and much of the upcoming 4E line. At least two modules/episodes for this line were completed, but not published.
  • The 3E MMRPG was said to supposedly lead up to the Age of the Wolf.
  • New Classes were the Inventor (adaptation from Clock & Steam IIRC) and Relic Hunter (PrC?)
  • The City of Blackmoor was a ruined city in this setting.
  • The other settlements of the region such as Vestfold, Maus and Jackport had become more or less independent City States.
  • In this age, "the North" would be less influenced by off-map areas like Thonia.
  • The setting incorporated many elements from Blackmoor Clock & Steam, such as the Inventor Class (Techno-Mage) and gigantic mechanical golems, similar to those of the Iron Kingdoms.
  • Tieflings and Dragonborn were to be fully incorporated into the setting. A new city, Rodhin was to be a Dragonborn City located near the Valley of the Ancients. Other 4E races may also have been incorporated over the years had the project been allowed to run its course.
  • New creatures/organizations for the setting would include Herald of Thanatos (Construct), Gravesworn (Undead), Deathpriest, Brood Mother, Bombardiers of Rodhin (Dragonborn)
  • Speculation: This era will see fully fledged Tieflings as opposed to the almost human looking Tieflings from the First Campaign.
  • Trivia: According to the Mystara timeline, this it is around this time that Rheddrian Benekander destroys the City of the Gods in order to prevent the destruction of all of Blackmoor. (See Wrath of the Immortals for details).
  • Sample art for Age of the Wolf can be found here: http://blackmoormystara.blogspot.com/se ... the%20Wolf

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Re: [4E] Age of the Wolf

Post by Yaztromo » Fri Jan 12, 2018 9:45 pm

Sounds like everything was well advanced if not complete... and shelved. :(
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Re: [4E] Age of the Wolf

Post by Havard » Mon Sep 30, 2019 8:19 am

More details about this setting has now been revealed in the first release for the 4E MMRPG.

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Re: [4E] Age of the Wolf

Post by Aldarron » Thu Oct 03, 2019 1:14 pm

Yaztromo wrote:
Fri Jan 12, 2018 9:45 pm
Sounds like everything was well advanced if not complete... and shelved. :(
To be honest Yaz, I'm glad it was shelved. It was probably perfectly fine as it's own thing but it is so far removed from Dave Arneson's Blackmoor that it's basically unrecognizable to me. It doesn't feel like Blackmoor.

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Re: [4E] Age of the Wolf

Post by Yaztromo » Thu Oct 03, 2019 2:15 pm

It is difficult for me to express an opinion on something I never read.
Maybe some famous adventure run with the original group of Blackmoorian players, such as the famous adventure in the II World War, to many people would not feel like Blackmoor... very difficult to say.
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Re: [4E] Age of the Wolf

Post by Havard » Sat Oct 05, 2019 1:50 pm

Aldarron wrote:
Thu Oct 03, 2019 1:14 pm
Yaztromo wrote:
Fri Jan 12, 2018 9:45 pm
Sounds like everything was well advanced if not complete... and shelved. :(
To be honest Yaz, I'm glad it was shelved. It was probably perfectly fine as it's own thing but it is so far removed from Dave Arneson's Blackmoor that it's basically unrecognizable to me. It doesn't feel like Blackmoor.
I understand this feeling. However, it reminds me a bit if the people who don't like reboots of movies because they think it ruins the original. As with the movies we will always have the original Blackmoor. Age of the Wolf would have been something different, something new, with some ties to what we know and love.

OTOH, I think I would have preferred a somewhat different direction. The ZGG lisence for Blackmoor was sadly limited by the confines of the Blackmor regional map. They also wanted to design the Age of the Wolf in a way that would allow them to reuse the Blackmoor Dungeon and perhaps other iconic Blackmoor locations as well. That is why Blackmoor Town in this setting is once again destroyed and new heroes will have to rise in order to fight evils in the same areas as those battles have been fought in the past.

I am much more interested in a future version of Blackmoor that seems more like another step towards the Blackmoor Civilization hinted at on the cover of DA3 The City of the Gods. This would not have to be a sci fi setting, but a setting where Blackmoor has now defeated most of its known enemies and is looking beyind its borders to expand its power into the realms of the Beastmen or launching conquest into a collapsing Thonian Empire.

Of course we don't know exactly what the Age of the Wolf would have been like, but it is fun to speculate :)

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Re: [4E] Age of the Wolf

Post by Aldarron » Sat Oct 05, 2019 3:28 pm

Right, Well said Harvard. The Age of the Wolf as it seems to be unfolding in the 4e MMRPG particularly doesn't sit at all well with the direction the DA series seemed to be going as you pointed out, or with a Greyawk Blackmoor for that matter. It occurs to me though, with that AoW seems to be focused on large city state territories in a way that might, with a few name swaps, fit in with a Wilderlands version of Blackmoor. <shrug>

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Re: [4E] Age of the Wolf

Post by RobJN » Sat Oct 05, 2019 5:50 pm

Havard wrote:
Sat Oct 05, 2019 1:50 pm
I am much more interested in a future version of Blackmoor that seems more like another step towards the Blackmoor Civilization hinted at on the cover of DA3 The City of the Gods. This would not have to be a sci fi setting, but a setting where Blackmoor has now defeated most of its known enemies and is looking beyind its borders to expand its power into the realms of the Beastmen or launching conquest into a collapsing Thonian Empire.

Of course we don't know exactly what the Age of the Wolf would have been like, but it is fun to speculate :)

-Havard
GEE, THIS SOUNDS LIKE THE SORT OF THING THAT TAKES PLACE BEFORE A CERTAIN PLAY BY POST :P
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Re: [4E] Age of the Wolf

Post by Havard » Sun Oct 13, 2019 12:27 pm

RobJN wrote:
Sat Oct 05, 2019 5:50 pm
GEE, THIS SOUNDS LIKE THE SORT OF THING THAT TAKES PLACE BEFORE A CERTAIN PLAY BY POST :P
Indeed. :)

But I think you could have several playable eras leading up to the height of the Blackmoor civilization.

I don't think the idea of Blackmoor becoming a technologically advanced empire in the future was only a result of TSR wanting to place Blackmoor into Mystara's past. This seems like a logical consequences of things already put in motion in Dave's campaign. Numerous discoveries of technological devices would naturally have advanced this culture and given it the much needed edge over its rivals.

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Re: [4E] Age of the Wolf

Post by ripvanwormer » Sun Oct 13, 2019 5:21 pm

I like the idea that Blackmoor's progression wasn't a straight shot, though. I think it's more interesting if there were setbacks along the way.

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Re: [4E] Age of the Wolf

Post by Havard » Sun Oct 13, 2019 5:55 pm

ripvanwormer wrote:
Sun Oct 13, 2019 5:21 pm
I like the idea that Blackmoor's progression wasn't a straight shot, though. I think it's more interesting if there were setbacks along the way.
That's a good point. I think this is how I would i corporate the age of the Wolf into a greater timeline. For time travel based campaigns that could be interesting. It's also a new way to use the comeback inn...

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