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Re: [4E] Age of the Wolf

Posted: Wed Apr 28, 2010 7:48 am
by Havard
My latest blog entry has more info and art for Age of the Wolf:
http://blackmoormystara.blogspot.com/20 ... art-3.html

Havard

Re: [4E] Age of the Wolf

Posted: Wed Apr 28, 2010 4:30 pm
by Chimpman
Havard wrote:My latest blog entry has more info and art for Age of the Wolf:
http://blackmoormystara.blogspot.com/20 ... art-3.html

Havard
More reasons to be bummed out by not having this book.

Re: [4E] Age of the Wolf

Posted: Mon May 03, 2010 11:23 pm
by Havard
Chimpman wrote:More reasons to be bummed out by not having this book.
Pretty much. Its still nice to have the art though :)

Havard

Re: [4E] Age of the Wolf

Posted: Sun Jul 04, 2010 1:03 am
by Dave L
Havard wrote:
Dave L wrote:Ah, that's on next month's shopping list - I got The Wizard's Cabal and Riders of Hak this month, simply because I wanted to get the most setting material I could, before getting the more crunch oriented material. I think the 4e Campaign book is also on my list, although it might get put back a month in favour of a pdf map of the continent of Rhadamanthia ...
Makes sense. The Rhadamantia map has been on my wishlist for a while now too. Not sure what I've been waiting for really... :)

Havard
Well, the map was a bit of a surprise.

Not only does it totally kill any chance of fitting Blackmoor in the Wilderlands, but it also takes out RC's WL Campaign map 19.

The Great Glacier is much further to the north, and where Blackmoor should be is occupied by a completely different kingdom.
The Valley of Ancients would never be able to connect to Blackmoor, because Blackmoor would have to be set on a different continent.

All in all, a bit of a shock.
I don't think we can use this at all in a Blackmoor campaign. :(

Re: [4E] Age of the Wolf

Posted: Sun Jul 04, 2010 9:44 am
by Havard
Too bad.

Do you have the map of the Kingdom of Karak as well?

Havard

Re: [4E] Age of the Wolf

Posted: Sun Jul 04, 2010 2:57 pm
by Dave L
Havard wrote:Too bad.

Do you have the map of the Kingdom of Karak as well?

Havard
Yes, the Western Karak map.

It's a lovely, colour production, and it's given me a few things to think about re. Mystara maps.
It has a light hex overlay, but with that removed it would look stunning.

Not sure if anything will come of those thoughts .... maybe if I got CC3.

Hmm.

Re: [4E] Age of the Wolf

Posted: Tue Nov 22, 2011 12:18 pm
by Havard
Updating this a bit. This is what I know about the Age of the Wolf setting that was planned for Blackmoor 4E, but which was abandoned when the Blackmoor lisence ended.
  • Earlier names for the setting were Time Jump and Sign of the Cross, but the final title was to be Age of the Wolf
  • CA Suleiman and Ari Marmell were to be major contributors to this line.
  • Age of the Wolf was the second of three time period subsettings planned. The last was to be a complete Sci Fi setting.
  • It describes Blackmoor 269 (in 1299) years after the First Campaign setting
  • The following products were announced for the setting: "Age of the Wolf - Player's Guide", "Age of the Wolf - GM's Guide" and "Age of the Wolf - Ruins of Blackmoor".
  • It was to be the default era for the 4E MMRPG (aka 'Living Blackmoor') and much of the upcoming 4E line. At least two modules/episodes for this line were completed, but not published.
  • The 3E MMRPG was said to supposedly lead up to the Age of the Wolf.
  • New Classes were the Inventor (adaptation from Clock & Steam IIRC) and Relic Hunter (PrC?)
  • The City of Blackmoor was a ruined city in this setting.
  • The other settlements of the region such as Vestfold, Maus and Jackport had become more or less independent City States.
  • In this age, "the North" would be less influenced by off-map areas like Thonia.
  • The setting incorporated many elements from Blackmoor Clock & Steam, such as the Inventor Class (Techno-Mage) and gigantic mechanical golems, similar to those of the Iron Kingdoms.
  • Tieflings and Dragonborn were to be fully incorporated into the setting. A new city, Rodhin was to be a Dragonborn City located near the Valley of the Ancients. Other 4E races may also have been incorporated over the years had the project been allowed to run its course.
  • New creatures/organizations for the setting would include Herald of Thanatos (Construct), Gravesworn (Undead), Deathpriest, Brood Mother, Bombardiers of Rodhin (Dragonborn)
  • Speculation: This era will see fully fledged Tieflings as opposed to the almost human looking Tieflings from the First Campaign.
  • Trivia: According to the Mystara timeline, this it is around this time that Rheddrian Benekander destroys the City of the Gods in order to prevent the destruction of all of Blackmoor. (See Wrath of the Immortals for details).
  • Sample art for Age of the Wolf can be found here: http://blackmoormystara.blogspot.com/se ... the%20Wolf

-Havard

Re: [4E] Age of the Wolf

Posted: Fri Jan 12, 2018 9:45 pm
by Yaztromo
Sounds like everything was well advanced if not complete... and shelved. :(