[Blackmoorverse] Fred Funk's World (Free Download)

Dave Arneson's original fantasy campaign; as compelling, gritty and enigmatic as ever.
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[Blackmoorverse] Fred Funk's World (Free Download)

Postby Havard » Tue Jul 12, 2011 4:40 pm

Fred Funk was one of Dave Arneson's players, but he also created his own fantasy setting, inspired by his experiences as a player in the Blackmoor Campaign.

Anyone know more about Fred's World?

Some information can be found here.

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Re: [Blackmoorverse] Fred Funk's World

Postby Havard » Thu Jan 19, 2017 1:42 pm

New things are happening to this project!

First of all, Fred Funk was one of Dave Arneson's original players in Dave's Blackmoor campaign. In that campaign, Fred was mostly known for playing the Orc King.

Fred later went on to create his own D&D Game World, known only as Fred Funk's World. From a Blackmoor perspective, it is really interesting to see many familiar elements from the Blackmoor campaign make their way into Fred's setting. On the other hand, Fred's World also has its own distinct atmosphere. A sense of humour and in-jokes was pretty common in the old school campaigns, but Fred's own particular sensibilities clearly shine through in this setting. The unique illustrations communicate this style very well. At the same time, this is certainly a life and death D&D setting of exploration and mystery, so it is not all laughs.

Download the free PDF of Fred's World here

A blog article on [url=http://blackmoormystara.blogspot.no/2011/07/fred-funks-world.html
]Fred's World[/url]

Like Fred's World on Facebook: https://www.facebook.com/FredsWorldGaming/

Fred's World discussion, with players of the campaign at The Comeback Inn http://blackmoor.mystara.net/forums/vie ... 4&start=50

What are your thoughts on Fred's World? Could it be used to expand on the Blackmoor Multiverse, perhaps as an alternate dimension?


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Re: [Blackmoorverse] Fred Funk's World (Free Download)

Postby Yaztromo » Sun May 28, 2017 2:40 am

I don't think that Fred's World should be directly connected to Blackmoor (otherwise he'd have done it).

However, in the ruleset that I'm mainly using during last several years there is a sorcery spell (ZED) that, while it may certainly have a big impact on reality and the timeline, there are also big chances that it will send you to a random dimension and/or timeline. Usually coming back is very difficult. I have a kind of "collection of alternative dimensions", that are ultimately one-off adventures "with a special purpose that will send you back" that the heroes will face when unlucky in casting ZED. Some specific one-off in Fred's World would be suitable, I think.
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