Over in my What is the most obsure D&D campaign setting? topic, Timemrick mentioned that the Chaosum Thieves World boxed set, published in 1981, included rules for using Thieves World with a number of different rulesets, including AD&D.
Has anyone ever run a 1e Thieves World campaign? Aside from the Chaosum boxed set, is there anything else published for 1st Edition?
How easy is it to convert the various other Thieves World products to 1e stats?
Is there anyone out there who has created fanon material for Thieves World that is AD&D compatible?
How easy is it to convert Thieves World to 1e AD&D?
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How easy is it to convert Thieves World to 1e AD&D?
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Re: How easy is it to convert Thieves World to 1e AD&D?
I just got this boxed set in the mail, along with a copy of the extremely rare Blue Camel. Obviously I have not run it, but it does include stats for all the major FRPs from that era (1982). Since it has all the stats, there should be no conversion needed. Hopefully I will find info on the other Thieves World products by FASA, like Traitor, Spirit Stones, and Dark Assassin. Maybe someone here can provide some insight on these? I am coming up short on searches for reviews. Apparently they all got reviews in Different Worlds magazine, but, alas, I do not have these.
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Re: How easy is it to convert Thieves World to 1e AD&D?
There is more info on Thieves World RPG sourcebooks in this thread. I thought the 1981 boxed set was the only one to include AD&D 1st Ed stats, but I could be wrong?
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Re: How easy is it to convert Thieves World to 1e AD&D?
The TW Companion provided RQ and MERP/RM stats, but no AD&D (or other flavor of D&D either) stats. I don't recall offhand what system the FASA modules used.Havard wrote: ↑Sun Apr 22, 2018 4:52 pmThere is more info on Thieves World RPG sourcebooks in this thread. I thought the 1981 boxed set was the only one to include AD&D 1st Ed stats, but I could be wrong?
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