2nd Ed Rules worth bringing into later editions?

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Havard
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2nd Ed Rules worth bringing into later editions?

Post by Havard » Sun Jan 01, 2017 6:26 pm

I was watching one of Matt Colville's videos about how he introduced certain rules from 4th Edition into his 5th Edition games. My D&D DMing style was heavily influenced by BECMI and AD&D so when I have been running later editions I have tended to run them in that style. But what about specific rules? Are there any rules from 2nd Edition that could be brought into later editions?

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Re: 2nd Ed Rules worth bringing into later editions?

Post by Cthulhudrew » Sun Jan 01, 2017 10:01 pm

I always kind of liked how Weapon Speed affected Initiative. While technically a 1E rule, I felt that 2E actually handled it better and more straightforwardly, without all the weird corner cases that it had in 1E. (Admittedly, a lot of that is due to 2E switching to individual initiative as opposed to 1E's party initiative.)

I also liked how 2E handled Thief/Rogue and Bard skill acquisition, by granting them discretionary points they could add to their base chances. It allowed for a bit more customization of Thiefly characters, rather than having across the board percentages for everyone. That's a rule that actually followed somewhat into 3E and Pathfinder, albeit the mechanics were different. I'm not sure how either 4E or 5E handles it.
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Re: 2nd Ed Rules worth bringing into later editions?

Post by Big Mac » Mon Jan 02, 2017 1:24 am

Havard wrote:Are there any rules from 2nd Edition that could be brought into later editions?
1) Gravity Planes,
2) Air Envelopes,
3) Wildspace,
4) Crystal Spheres,
5) The Phlogiston,
6) The Great Wheel Cosmology.
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Re: 2nd Ed Rules worth bringing into later editions?

Post by Tim Baker » Mon Jan 02, 2017 7:29 am

Havard wrote:I was watching one of Matt Colville's videos about how he introduced certain rules from 4th Edition into his 5th Edition games.
Thanks for mentioning this video. I'll have to check it out.
Havard wrote:Are there any rules from 2nd Edition that could be brought into later editions?
I haven't played 2nd Edition in over 20 years, so my memory is a bit foggy. I'm not sure these count as rules, exactly, but I'd like to see the table of unusual tiefling traits carried forward. The list itself may need some tweaking and pruning in alter editions, but I always liked 2E's tieflings and their "otherness." I'd also like to see the Dark Sun wild talents carried forward to later editions.
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