Adventurer's Guild Modules (1998-2000)

Published 1989.
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Havard
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Adventurer's Guild Modules (1998-2000)

Post by Havard » Thu Mar 02, 2017 11:10 am

Big Mac mentioned The Adventurer's Guild in a thread in the Council of Wyrm's forum. Since I had not heard of that before, I did some quick research and came up with the following:

These were a series of modules released to retailers between Jan 1998 and Apr 2000. Over eighty(!) modules were eventually printed. Most of the adventures supported AD&D 2nd Edition, but there were both the SAGA and Alternity systems were also supported. These new adventures were only available to retailers. Some of them did appear in later products such as TSR Jam 1999.

Overview at The Acaeum.
Adventurer's Guild Module Index at The Acaeum.

Has anyone played any of the Adventurer's Guild modules?



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Re: Adventurer's Guild Modules (1998-200)

Post by Boneguard » Thu Mar 02, 2017 11:55 am

I could be wrong but IIRC the Adventurer's Guild Modules, were the RPGA Raven's Bluff the Living City line.

And I guess the decided to do a bit of plane hoping with them.
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Re: Adventurer's Guild Modules (1998-2000)

Post by Havard » Thu Mar 02, 2017 2:00 pm

Boneguard wrote:I could be wrong but IIRC the Adventurer's Guild Modules, were the RPGA Raven's Bluff the Living City line.

And I guess the decided to do a bit of plane hoping with them.
From my impression when reading through the index linked above it seems that Raven's Bluff/Living City were part of the Adventurer's Guild series, but it included material for other settings and game lines both before and after the Living City ones...

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Re: Adventurer's Guild Modules (1998-2000)

Post by Big Mac » Fri Mar 03, 2017 1:50 pm

Havard wrote:
Boneguard wrote:I could be wrong but IIRC the Adventurer's Guild Modules, were the RPGA Raven's Bluff the Living City line.

And I guess the decided to do a bit of plane hoping with them.
From my impression when reading through the index linked above it seems that Raven's Bluff/Living City were part of the Adventurer's Guild series, but it included material for other settings and game lines both before and after the Living City ones...
It actually lists them all, on the AG Index page:
  • Series 1: 6 adventures: (Birthright, Forgotten Realms, Planescape, generic?, Jakandor, Dragonlance),
  • Series 2: 6 adventures: (Forgotten Realms, Greyhawk, Planescape, generic?, Dragonlance, Alternity),
  • Series 3: 6 adventures + 6 Living City Tournaments: (Forgotten Realms, Greyhawk, Ravenloft, Ravenloft/Greyhawk, Marvel Super Heroes, Alternity: Star Drive),
  • Series 4: 6 adventures + 6 Living City Adventures: (Forgotten Realms, Greyhawk, Ravenloft, Dragonlance, Marvel Super Heroes, Alternity Star Drive),
  • Series 5: 6 adventures + 6 Living City at War adventures: (Dragonlance, Forgotten Realms, Greyhawk, Ravenloft, Marvel Super Heroes, Alternity),
  • Series 6: 6 adventures + 3 Living City: Troubador's Reprise parts and 3 Living City: Just Lookin' parts: (Dragonlance, Forgotten Realms, Greyhawk, Ravenloft, generic?, Alternity),
  • Series 7: 6 adventures: (Forgotten Realms, Greyhawk, Ravenloft, Council of Wyrms, Marvel Super Heroes, Alternity Star Drive),
  • Series 8: 5 adventures: (Forgotten Realms, Greyhawk, Ravenloft, generic?, Alternity Dark Matter) and
  • Series 9: 1 adventure: (Alternity Star Drive)
  • Series 10: 1 adventure: (Dragonlance)
  • Series 11: 1 adventure: (Diablo II)
  • Series 12: 1 adventure: (Greyhawk)
Looking at the product line overall, we have:
  • 24 Living City adventures,
  • 8 1/2 Greyhawk adventures*,
  • 8 Forgotten Realms adventures,
  • 8 Alternity adventures (including Star Drive and Dark Matter),
  • 6 1/2 Ravenloft adventures*,
  • 6 Dragonlance adventures,
  • 4 Marvel Super Heroes adventures,
  • 4 generic adventures (and I'm not convinced they are all generic, as the Council of Wyrms and Jakandor adventures were listed as generic),
  • 2 Planescape adventures,
  • 1 Birthright adventure,
  • 1 Council of Wyrms adventure,
  • 1 Jakandor adventure and
  • 1 Diablo II adventure.
* = This includes one Greyhawk/Ravenloft crossover adventure.

Interestingly, the first two Living City Tournament products seem to have their titles in Comic Sans! So we could potentially have a Forgotten Realms subforum with a Comic Sans logo, at The Piazza at some point in the future! :twisted:
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Re: Adventurer's Guild Modules (1998-2000)

Post by Big Mac » Mon May 28, 2018 3:43 pm

Trivia & Anecdotes: TSR Jam 1999 has some details on the RPGA Adventurer’s Guild program, and Sean K Reynold's part in it.
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Re: Adventurer's Guild Modules (1998-2000)

Post by JamesMishler » Mon May 28, 2018 5:59 pm

/Begin Threadjack

You want to know a weird coincidence?

I was just re-reading the first three books in the Arduin series -- this weekend having been David Hargraves' memorial event weekend -- and I did a little research on the artists who graced those books. Everyone of course remembers Erol Otus, who went on to work for TSR... but few remember the work of Michio Okamura, who did the interior illustrations for the Arduin Grimoire (book #1 in the series).

Okamura seemed to have disappeared from the RPG scene shortly thereafter, which is sad, because his work showcased some serious talent in the classic fantasy style. However, he actually went on to greater things...

You see, Okamura went on to join a little computer game company called Blizzard; according to Wikipedia:

"He worked at Blizzard North on the Diablo franchise for over a decade. He was the Lead Artist for the first version of Diablo and created the concept design for the majority of the characters and monsters in the game, including Diablo himself.

On Diablo II, Okamura was a Senior Artist, and created character and monster concept designs, including the second incarnation of Diablo."

So after a fashion the circle of talent that worked with Dave Hargraves went on to influence D&D in another way... when TSR/WotC licensed Diablo II for a conversion to Dungeons & Dragons, which also appeared as one of the Adventurer's Guild Modules!

/End Threadjack

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Re: Adventurer's Guild Modules (1998-2000)

Post by Havard » Mon May 28, 2018 6:37 pm

Fascinating story James! Thanks for sharing! :)

Those illustrations in the Arduin books are pretty cool. I had no idea he was so invilved in creating the visual elements of Diablo :)

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Re: Adventurer's Guild Modules (1998-2000)

Post by Havard » Mon May 28, 2018 6:52 pm

Big Mac wrote:
Mon May 28, 2018 3:43 pm
Trivia & Anecdotes: TSR Jam 1999 has some details on the RPGA Adventurer’s Guild program, and Sean K Reynold's part in it.
Nice!

We have a thread about TSR Jam here.

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