AD&D Cardmaster - Adventure Design

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Havard
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AD&D Cardmaster - Adventure Design

Post by Havard » Fri May 04, 2018 4:34 pm

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Anyone here ever used this boxed set? Would you recommend me getting it if say, I could get a box for cheap? :)

There is a video here showing some of the contents, but I would love to learn more about the product.

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Re: AD&D Cardmaster - Adventure Design

Post by willpell » Fri May 04, 2018 5:26 pm

I know nothing about it, but I'm intensely cruious.

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Re: AD&D Cardmaster - Adventure Design

Post by Demnwlf » Fri May 04, 2018 7:10 pm

I have never seen these but I use my Magic the Gathering in somewhat the same way.

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Re: AD&D Cardmaster - Adventure Design

Post by willpell » Fri May 04, 2018 11:06 pm

Demnwlf wrote:
Fri May 04, 2018 7:10 pm
I have never seen these but I use my Magic the Gathering in somewhat the same way.
Would love to hear details, if you mean you have something more formal than just glancing at random cards for inspiration. This is the sort of idea that seems obvious as a general concept, but takes a lot of work to actually do in any sort of structured and sensible way.

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Re: AD&D Cardmaster - Adventure Design

Post by Demnwlf » Sat May 05, 2018 1:08 am

willpell wrote:
Fri May 04, 2018 11:06 pm
Demnwlf wrote:
Fri May 04, 2018 7:10 pm
I have never seen these but I use my Magic the Gathering in somewhat the same way.
Would love to hear details, if you mean you have something more formal than just glancing at random cards for inspiration. This is the sort of idea that seems obvious as a general concept, but takes a lot of work to actually do in any sort of structured and sensible way.

Mostly inspirational such as artifacts, magic items, spells and sacred sites.

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Re: AD&D Cardmaster - Adventure Design

Post by shesheyan » Sat May 05, 2018 1:37 am

Found the below description on BGG. I would use the D&D board games (Ashardalon/Drizzt/Ravenloft) to simulate the same results. Instead of playing with the 4E style characters supplied by the game, I would use detailed 5E characters. It comes with a random tiles system, event/traps cards, monster cards (with AI instruction), and miniatures.

This game can be loosely used as a role-playing aid or as a really basic dungeon-romp for several players. The basic mechanic is building a dungeon by use cards and defeating monsters for their treasure. The game comes with a couple basic "quests", but most of the replayability is left up to the owner.

There are three decks of cards present:
- The Location deck consists of corridors and rooms that are used to assemble to actual dungeon during play.
- The Monster deck is drawn from to determine possible encounters. Traps are possible.
- The Treasure deck is used to give out booty to adventurers that defeat monsters. Traps are possible here, as well.

The game is very simplistic and could easily be developed into something much more advanced, but it is rather fun and can easily be played solitaire
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Re: AD&D Cardmaster - Adventure Design

Post by shesheyan » Sat May 05, 2018 2:06 am

Cards and tiles from the Ravenloft boardgames :
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Re: AD&D Cardmaster - Adventure Design

Post by willpell » Sat May 05, 2018 8:20 pm

shesheyan wrote:
Sat May 05, 2018 1:37 am
I would use the D&D board games (Ashardalon/Drizzt/Ravenloft)
I'm very interested in these.

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Re: AD&D Cardmaster - Adventure Design

Post by Tim Baker » Sat May 05, 2018 9:51 pm

shesheyan wrote:
Sat May 05, 2018 1:37 am
I would use the D&D board games (Ashardalon/Drizzt/Ravenloft) to simulate the same results.
The D&D Adventure board games have worked really nicely for games that I run for my younger kids. They ask to play D&D as the mood strikes them, and have relatively short attention spans. I need to start playing relatively quickly before they lose interest. Pulling out a D&D board game, some dice, and their character sheets, I can get a game going in a matter of minutes. The kids love the minis, too.
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Re: AD&D Cardmaster - Adventure Design

Post by shesheyan » Sat May 05, 2018 11:05 pm

willpell wrote:
Sat May 05, 2018 8:20 pm
shesheyan wrote:
Sat May 05, 2018 1:37 am
I would use the D&D board games (Ashardalon/Drizzt/Ravenloft)
I'm very interested in these.
Very good value for the price. Each game comes with a campaign booklet and can be played solo if you are willing to play multiple characters. The AI instructions on the monster cards and the tile placement rules act as the DM. Complexity level is 2.5 on 5. I prefer the D&D system to Descent because it doesn't require a player in the role of the DM. You play against the board not against an individual.

I own the first three and will buy Tomb and Temple when I have the funds. I also use the tiles and minis in my regular D&D games.
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Re: AD&D Cardmaster - Adventure Design

Post by zontoxira » Sun May 06, 2018 12:57 pm

shesheyan wrote:
Sat May 05, 2018 11:05 pm
willpell wrote:
Sat May 05, 2018 8:20 pm
shesheyan wrote:
Sat May 05, 2018 1:37 am
I would use the D&D board games (Ashardalon/Drizzt/Ravenloft)
I'm very interested in these.
Very good value for the price. Each game comes with a campaign booklet and can be played solo if you are willing to play multiple characters. The AI instructions on the monster cards and the tile placement rules act as the DM. Complexity level is 2.5 on 5. I prefer the D&D system to Descent because it doesn't require a player in the role of the DM. You play against the board not against an individual.

I own the first three and will buy Tomb and Temple when I have the funds. I also use the tiles and minis in my regular D&D games.
I used to own Ashardalon and regarded it highly (excellent quality, simple and fun rules, no GM needed) but rarely played it or had time to fully appreciate its contents. It seems my group, who have otherwise beaten tough board games, found it frustratingly difficult, to the point of being ridiculous.
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