Well I know it's greatRobin wrote:I compiled all plants of D&D together in Monster Manual chapter Lowlife.
With the help of Justinov, they have been finished last year.
It is posted on Pandius.
As an illustration rich PDF document.
Here a link
Please let me know what you think about it.
What I was asking about is that most role playing settings assume ordinary plant life from our world, and describes only extraordinary plant life with special magical ability, vast size, carnivorous, have powerful poisons and so on.
So really not much work I think on ordinary plants/fungi (non magical special stuff) that could be the basis of agriculture and just setting a feel.
So to give an example of invented ordinary plants. Grass have in it's stem silica-dioxide phytoliths (not as crystals), that grinds the teeth of animals trying to eat it (as it doesn't want to be eaten). So what if we change that into a grass that has magnetite instead (actually some animals have magnetite as it likely helps them to guide themselves according to the magnetic field - Rainbow trout has magnetite in their noses). Magnetite is Fe3O4, so it could also be an “iron ore“
So name “Irongrass“.
Found in the Ethangar Khanate.
Grows on clay soils, that has a big iron content it can draw from, but not on quarts sand.
It's seeds falls down from the plant and are not wind carried, so it grows in clusters and spreads slowly.
It has a very “metallic“ taste, which keeps many animals from eating it.
Size: Grows up to 30 cm with a thick stem.
Colour: Greenish black and shines with a slight metallic hue.
Weight: Is more heavy than normal grass.
Because of the weight the top of the plants tips and it will always tip according to the magnetic field [Mystara can't have a magnetic field as it has no spinning molten core, so it is according to the magnetic field of the Hollow Earth Sun].
Ethangarians always know the direction, when looking at the grass (only with fairly good wind will the grass be blown away from it's preferred tilting direction. The grass can also be harvested as a source of Iron for tool- and weapon making, which is an old tradition in Ethangar. It is important when harvesting Irongrass that the stem is cut. If you pull the plant too hard, you will pull up the roots and as the grass spread slowly a non-patient harvester eager for fast profit can easily destroy a huge area.
Some high status individuals seek foreign iron ores or even foreign prestige weapons instead, while conservatives would always stick to the production of plant-iron instead of imported rock-iron from Rockhome.
So anyone else have some good ideas for common plant life?