Yaztromo wrote:Enjoy that, mate!
RobJN wrote:After a few days' work, I've roughed out the map of the Sylvan Realm, circa 1900 BC.
Havard wrote:Glad you found my map useful!
1) Shouldn't the Ellerowyn (Erewan) Clan be there too? They were one of the Alfheim Clans.
Havard wrote:2) I'm not sure if the Callarii exist at this time. IMC, they were formed when Lady Callarii decided not to follow her lover Mealiden from Karameikos to Alfheim, but instead to care for those elves who were not fit to make yet another journey after following Mealiden across the Rainbow Bridge. Can't claim canonicity for that one, but it is based on some snippets from B10 as well as Gaz1.
RobJN wrote:(The missus' fascination with the school of Necromancy is a wee bit troubling. She is determined to animate that dead sprite in the jar she got from the trinket table...)
Beneath Spire Rock wrote:Adventure Hooks
There are as many reasons to venture into the depths of Spire Rock as there are adventurers. Some possible hooks are listed below, but feel free to allow PCs to come up with their own reasons for wanting to explore the ruins, if none of these are appropriate for your campaign.
- Smoke signals. A thin plume of black smoke can be seen trailing from the tip of the Spire, where none was ever seen before. What has the earthquake shaken loose up there? If the PCs are not curious on their own, perhaps a village elder tasks them with finding the source of the sudden smoke.
- Lights in the dark. A strange, blinking light has appeared at the peak of the Spire, dimly visible during the day, but very noticeable at night. The pattern is even, and repeats itself after every twelve or so flashes. The PCs are tasked with finding the source of this unnatural beacon.
- Moynton’s haul. The merchant Moynton is more than a week late for his usual twice yearly visit to the village markets. This season, the market is abuzz with as much talk of the strange items he brings as the ludicrous price he charges for the oddities: figurines of a strange shape, made of a glossy material of stone-that-is-not-stone; round serving platters of a similar material, and dining implements of what looks like steel, but fashioned in a way none have ever seen. When asked about these strange items, he will eventually admit that he found them in the depths beneath Spire Rock… and that it cost three of his guards their lives in securing the loot, of which this is but a tiny fraction, the contents of the one small sack he was able to secure. There is more — much more — to be found below. Now, if the PCs are interested in a little business venture, he is more than willing to help finance another expedition… for a cut of the profits, of course.
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