Sturm wrote:Curious, in the wikipedia entry they're clearly shapeshifter who try to experience as many forms as possible, while in the Creature Catalogue they're not truly shapeshifter but only use complex illusions...
Among the shapeshifters in Sind anyway I'd probably use Baldandar, Doppleganger, Metamorph, Mujina, Polymar, Randara and Rakshasa. I'd link them all to the Unseelie court, it seem to me a good origin for them. Note however that Metamorph and Polymar are not described as evil, so they could be from the Seelie court instead. Either would fit with the literary description of Baldender on wikipedia, I think.
Adaptor are other shapeshifter, but explicity described as extraplanar.
agathokles wrote:True, the literary Baldanders is a protean creature with no other powers, whereas the D&D Baldandar is mostly an illusion master -- although it does have a polymorph self innate power, once per day.
Regarding the other shapeshifters, I'd keep the Metamorph in a separate class, since they cannot polymorph to human or demihuman forms -- only animal forms. Also, AFAIR their only appearance is in the outer plane where Five Coins for a Kingdom is set.
Metamorphs first appeared in the D&D Master Set Rules. They appear as humans, but with pale white eyes and pointy ears. They can alter their shape, but only into that of various normal animals. They are sometimes confused with Lycanthropes. We also learn that:
One thing that struck me were that Metamorphs are fairly similar to the Shifter race of Eberron. We have earlier discussed how Goliaths, another 3E race is similar to that of Mystara's Stalwarts. I wonder if we could find further ideas for Metamorphs by looking at the Shifters? Has anyone created Metamorphs as a playable BECMI race? They are only 3HD creatures so it would not seem too crazy to allow them for players.D&D Master Set wrote:Metamorphs have good relations with elves, halflings, and druids, but avoid most human settlements. They live in strongholds similar to
those of demi-humans, but with many differences, adapted to their special abilities. Most are Chaotic (though Neutral and Lawful ones
are possible), but few are noticeably evil or good.