Magic

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Re: Magic

Postby Robin » Thu Nov 09, 2017 2:08 pm

The differences between Conjuring and Summoning Elementals

Conjure Elemental
Basic 5th level Conjuration spell
Range: 240’
Duration; Concentration
Effect: Summons one 16 HD Elemental or lower by wand or staff
Saving Throw: None
Casting time; If Conjure 5 (sometimes longer—see table additional info).........If Summon up to 10
This spell allows the caster to conjure any one Elemental of one type known(AC-2, AV by sort, HD16, Damage 3d8).When a Magic-User casts this spell on the Prime Plane, the Magic opens a vortex on both Planes (both the called Material Plane and the Prime Plane) and creates a tiny wormhole connecting them. The wormhole is very small—less than an inch across—and it pulls a life force from the Elemental Plane through the vortex. The life force appears on the Prime Plane near the spell caster, and forms a new temporary body from material nearby. To form a new body, the Elemental life force can only use material its familiar with; a Water Elemental must have water, an Earth Elemental must have Earth, and so forth. When the Magic ends, the creature’s life force goes back to its Plane through the still existing(on the same spot) wormhole, and the wormhole and both vortices disappear. When seen from an Elemental Plane, the creature affected by the spell is slowly ripped painfully from its body and simply disappears. The material of its body suddenly dissipates and drifts, with no life force left to hold it together. When the life force returns to the Elemental Plane of Origin, it immediately forms a new body, and resumes its “normal“ life, however if it is slain, its soul will travel to Limbo and its body will become prey to local life.
Only one of each type of Elemental (Earth, Air, Fire, Water) can be summoned by the same caster in one day. The Elemental will perform any tasks within its power (carrying, attacking, etc.) as long as the caster maintains control by concentration. Communication is magically understood by both caster and the elemental. The caster can’t fight, cast other spells, or move more than half speed, or the control is lost. If the control is lost, it can’t be regained. An uncontrolled Elemental will try mostly to slay its Summoner (due to the horrific torment it went through), and may attack anyone in its path while pursuing him. A controlled Elemental may be returned to its home Plane simply by concentration (it returns and regenerates whole). An uncontrolled Elemental may also be sent back by the use of a Dispel Magic or Dispel Evil spell (it returns and mostly dies due lack of regeneration) This spell can’t be cast on any other Plane than the Prime.

Recent discovery; Summon Elemental 978 AC GSM Glantri
A Summon Elemental (druidic in origin and recently also available to Elementalists and a limited amount of magic users) actually makes a call first to a named or a random elemental where upon agreement a one-direction gate leading from the Elemental Plane to the Prime Plane will be opened to let the Elemental enter without harm. These elementals can't be dispelled by Dispel Magic or Dispel Evil. But the summoner can on a single command open a new one direction gate back home for the Elemental. The casting time is as with the normal Conjure Elemental Spell only 5 initiative segments, but the communication to call upon may take some time...making it up to double this.
This spell variant is used in a lawful way, and doesn’t require concentration. To use the spell in this way the caster must succeed an Intelligence check (penalized by 3 if not an Elementalist or related creature) or must sacrifice a pure and whole gem corresponding to the Element required. Use the following table.
Then he cast the spell and creates the vortex between the two Planes, but in this case no pull toward a nearby Elemental is created. Instead it creates a way to communicate with the Elemental on the other end, and with good reasons to ask for aid, it will willingly come through the vortex (possibly even bringing other help). This is especially when Elemental and caster have met earlier, and know each other. The penalty will be reduced by 1 if they now each others name, and by 2 if they have become allies or even friends. The caster just needs to call the name of the Elemental (without mistakes) and the vortex will come to existence nearby the Elemental named. The rest is up to the caster and the Elemental. The Elemental will come and go as he or she pleases and will become angered as normal if a Control spell is applied on it. This Elemental doesn’t have to be 16HD as with a Conjure Elemental spell, but can be of any Strength.
Remember that an Elemental splits itself of form time to time to reproduce, this is also the end of the original Elemental (its “Death”). The caster will never know if the Elemental he calls for is still alive or just refuses or is unable to respond.
Any positive reaction will bring the Elemental at the earliest opportunity toward the caster.
Any negative reaction could be no reaction at all to a frontal attack and all possibilities in between.
When the reaction will be neutral further talking will be needed, any alignment differences will result in a -10% per step (L-N=1, L-C=2, C-N=1, and Evil -N=1, Good-N=1, Evil-Good=2). This spell can be Conjured underwater, but still needs its basic amount of related Elemental material, therefore can Air Elementals be created only to the surface and Earth Elementals only on the bottom and must stay in contact with them. A Fire Elemental can only be summoned in an underwater volcano and losses 2HD per round as long as he remains underwater. A Water Elemental will give no problems of course. Similar problems will arise underground, high up in the Air, or in great fires or volcanoes, but of course other Elementals will be affected.
Summoning always only calls for Normal Elementals and enables to speak with them, and as such this spell can’t be used to acquire help from other Elemental Creatures.


as can be seen Here the elemental version has the same variation between Summon/Conjure
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Re: Magic

Postby Sturm » Thu Nov 09, 2017 2:49 pm

Very interesting spells :) Indeed I do not recall where there was an adventure with the PCs summoned by elementals.. was also your source of inspiration? in which module/supplement it appeared?
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Re: Magic

Postby Robin » Thu Nov 09, 2017 3:15 pm

Sturm wrote:Very interesting spells :) Indeed I do not recall where there was an adventure with the PCs summoned by elementals.. was also your source of inspiration? in which module/supplement it appeared?


Thanx ;)

That is actually the Problem....I can't exactly tell which adventure it was :oops: ;( , probably an older Dungeon, or Dragon or AD&D2 adventure, however, most information I delved from these sources; Rules Cyclopedia page 176, TSR 9303 HWA1 Nightwail, TSR 9310 HWA2 Nightrage, TSR 9311 HWA3 Nightstorm, when read clearly there was already a description of Elemental casters with their own spells, the magic use earth elementals was somewhat further explained (by inserting the Dimension Distortion spell as a elemental spell), as the inter-elemental relationships in the nightwail trilogy. I also mentioned the difference in the conjuration/summoning in Threshold
So if you (or anybody else) knows the adventure speaking of PC summoning by Elementals...please tell...that way I can improve the knowledge :ugeek:
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