[5E] Volo's Guide to Monsters: Useful for Mystara?

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Havard
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[5E] Volo's Guide to Monsters: Useful for Mystara?

Post by Havard » Fri Dec 30, 2016 5:00 pm

Any Mystara fans taken a look at this book yet?

One thing I did notice was the appearance of the Triton as a PC race option. A couple of pages are dedicated to Tritons. Although Tritons first appeared in the 1975 D&D Supplement I: Greyhawk, I always thought of this race as iconic Mystaran because they were featured both in War Rafts of Kron and PC2 The Sea People.

What else from this book could be useful for Mystara fans?

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micky
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Re: [5E] Volo's Guide to Monsters: Useful for Mystara?

Post by micky » Fri Dec 30, 2016 9:07 pm

can't say I have Havard. I am bit a ....hard line right wing Trump loving Republican Neo-fascist in my D&D world view. If it has an 'e' attached to it I pass it by, if I can't manage to remain completely be ignorant of it, nothing beats the classic OD&D. The mind is terrible thing to waste.. kids today get video games and 'e' series D&D to rot their brains.. what we got was OD&D which was so open ended you had to think.. and use your creativity and imagination. Not need the material spoonfed to you.. want to have a Triton PC.. hell yeah... a bottle of Jack Daniels and a joint (or two) and using the powers of one's mind and imagination and you could make it happen :lol:

that said... one benefit I suppose could be adding to the beasiary of interesting and unique mid to high level monsters.. I always thought that was a weak point of the OD&D series which sort of went dominion/immortal heavy and didn't really provide good fodder IMO for continuing the pure fun and joy of hack and slash at higher levels. Higher level OD&D really got too serious didn't it :lol:
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Kilr Kowalski
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Re: [5E] Volo's Guide to Monsters: Useful for Mystara?

Post by Kilr Kowalski » Sat Dec 31, 2016 12:47 am

Hi Havard,

I have one in front of me so lets have a look:

Chapter 1 Monster lore
Beholder stuff- although they are sometimes regarded as canon, they are not as Mystaran as other monsters: not so useful

Most of the giant stuff is pretty good from wha I can tell.

The gnoll fluff suffers from an emphasis on being some form of demonic avatars of hunger ( i think this comes from some 4th ed fluff), although they still worship Yeenoghu (established in 1st or 2nd Ed to be the same as Yagrai). Alot of the "mind of a gnoll" stuff is not consistent with Mystara gnoll canon. e.g peaceful tribes near Cimmaron county and organised tribes in the Gnollheim hills. If you liked Flinds being lawful non-gnolls that the gnolls seemed to think were ace that has gone but they weren't clearly mystara canon AFAIK. So: gnolls a bit of a wash i think.

The goblinoids fluff seems pretty in line with the Mystaran multicultural goblinoid tribes, although with different deities (or at least names, Maglubiyet has always fit well with Wogar and Hruggek fits with Bartziluth. Even Khurgorbaeyag fits with Leptar.)

Hags' stuff sounds pretty useful for fluff

The Kobold stuff suffers from the later edition change of kobolds into a draconic offshoot, but ignoring most of the dragon related fluff (including that they are cold blooded and lay eggs!) most of the fluff is pretty good. I don't dig Urds, or different "scale colours" etc but again, this is easily ignored.

Mind flayers- not so useful I would think

The Orc section Fluff - "Life in the tribe" onwards is pretty good until it starts talking about the FR gods again, right up until the "Orc lairs" section which is again quite god-dy. The orc flaws and traits are good.

Yuan Ti- mostly irrelevant on Brun I would think.

Chapter 2 Character races:

Aasimir/Firbolg/Goliath - not so useful
Kenku- not so useful

Lizardfolk- I quite like their take and most of the fluff here.

Tabaxi- I guess they're fine for a cardboard cutout Rakasta like race.

Tritons are there and they are what you expect except that there is a bit of fluff saying that they originated on the elemental plane of water: take it or leave it. The nice bit is the fluff where they are automatic outsiders re: the surface world and they have a quirk mechanic which keys Players into remember that they are "strangers in a strange land"

The Bugbear, Goblin hobgoblin kobold and Orc 5th ed crunch for PCs is there of course which would be good for brokenlands/Yazak steppes folk and Orc's head peninsula folks.

Chapter 3 bestiary
Mostly not Mystara specific

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Re: [5E] Volo's Guide to Monsters: Useful for Mystara?

Post by Havard » Sat Dec 31, 2016 7:01 pm

Kilr Kowalski,
that is a great analysis of the book!

Regarding the Goliaths, people here on The Piazza kind of sold me on the fact that they are the equivalent of Stalwarts from AC9, but I don't know how widely accepted that is. In any case I don't know how many people actually ever used Stalwarts?

Regarding the monster section, I think I saw the Catoblepas in there? I think they are supposed to be the same as the Necrozon from the Master Set, though the illustration in the Master Set make them look so much cooler than any other version I have seen.

-Havard

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Kilr Kowalski
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Re: [5E] Volo's Guide to Monsters: Useful for Mystara?

Post by Kilr Kowalski » Sun Jan 01, 2017 12:14 am

Well I never thought to compare the last section to AC9.

Catoblepas = nekrozon...Wikipedia thinks so- i remember it from the MMII but never used it

It might be worth someone else (used to BECMI D&D monsters etc) going through that section again.

Kilr

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