[Glantri] The Great School of Magic

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Re: [Glantri] The Great School of Magic

Postby Robin » Fri May 19, 2017 12:13 am

Thanx Baron

The Isometric Maps I will not further digitize, but the internal maps I will.
I just need some time between my troublesome Real Life to fiinsh it, and compile all info together.

I truly hope you like the Isometric maps thus far.
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Re: [Glantri] The Great School of Magic

Postby Hugin » Fri May 19, 2017 1:39 am

Those are pretty wild, Robin! I'm really enjoying all the great work you're posting. Thanks!
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Re: [Glantri] The Great School of Magic

Postby Robin » Mon May 22, 2017 10:46 am

Thanx Hugin, You are gonna like the Inside then...coming soon. (real life is Image and hinders me greatly)
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Re: [Glantri] The Great School of Magic

Postby Robin » Sun Jun 04, 2017 8:30 pm

This map is a continuation in my research of the Great School of Magic.

As Bruce Heard wrote in Gaz 3; The Artifact producing the radiance was the central power source in a large alien spacecraft (read DA3 for details). It is a series of THREE nuclear reactors of advanced design, complete with tons of layers of protection, huge pieces of machinery, wires, pools of coolant, radiation zones, etc.
when the immortals of energy bestowed their magic upon it, the Artifact gained the ability to produce the radiance and enable mortals to attain immortality. unfortunately, immortals from the three other spheres intervened shortly thereafter and gave the Artifact a nasty side effect which consists of A permanent MAGIC DRAIN.
10.000 FEET BELOW GSM IN HARD ROCK
because the high radiations prevailing in this cave, any living being would have to make a saving throw vs. poison each round or die. After leaving this place; a visitor must save vs. poison aT-1/round of exposure or be permanently affected by the radiation. Failure death in 2d4 weeks. a wish or any high healing magic spell cures a victim,

Wrath of the Immortals detailed the Artifact a bit more, giving a map of the control chamber inside a section of the cave. It also stated that the stairs (9) reach catwalks (apparently above the control chamber) at altitudes, 10’, 20’and 30’. As the Artifact is 38’ wide x 98’ long according the 5’scale map there on page 63 of WotI, and the Large Alexander Glantri statue in the illustration on page 64, is a 24’tall Bronze golem (which by the way does more resemble Ettiene dÁmbreville than Alexander Glantri...if resembling it with the picture in GKoM page 14), and we see a large metallic grid around the rectangular shape of the Artifact, we must assume that not only this is part of the machinery, but it thus gives us a way to measure the Artifact’s height. Using perspective, and line continuation, we see the rectangle towershape of the structure rising 48% above the statue, which itself is placed on a pedestal of 5% of its height. Adding a total of 53% of the statues height gives us thus the height of the rectangle of 24’ x 1.48= 36.72’. This means the top catwalk at 30’ is only 6’ from the ceiling. As the art gives the control chamber a height (as estimated by the general character height of 6’) of no more than 8’. Using advanced architecture and techniques we could grudgingly accept that the interior walls are less than 1’, mostly of metals, ceramics and unknown other materials (like plastics, carbon fibres). this means the reactor itself is 35.5-8=27’tall, as according to canon it is place ON the cave floor and not within, there is no lower section.
As the map in WotI page 63, also give 6 seats of control and Bruce Heard dictated it had 3 reactors we can only assume that the chairs in the middle section, three on each side, back to back together connect to the respective reactors. Having visited a reactor a few years ago this is the absolute minimum even for an advanced technical construct, as far as we now know. As both real world as Bruce Heard pools of coolant needed to exist, I used the fact this has been a volcanic gas chamber, where collected steam has created a large pool

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Re: [Glantri] The Great School of Magic

Postby Baron » Sun Jun 04, 2017 8:55 pm

Very nice! You're really putting in a huge amount of work, but it's greatly appreciated.
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Re: [Glantri] The Great School of Magic

Postby Robin » Sun Jun 04, 2017 9:16 pm

thanx...but it is mostly just compiling, and expanding along the laws of architecture, logic, (in a magical way, but still :) )

one important not
several canon sources placed the chamber of the Radiance 500' or 1000' below the GSM/Glantri, while the original source clearly states it is 10.000'.
as i had overlooked this, i followed the same flaw, in my earlier notes, in an attempt to calculate the sphere of darkness.

recalculating this, and inserting this in my earlier timeline, commbining this with the entropy base link of the radiance in 1009AC(WotI), and later returning to energy (Poor Wizard Almanacs) I come to the conclusion that the sphere of Darkness in Test of Darkness GKoM, is actually only a shell, with a thickness of about 40'. As thus the circle of darkness on the map is measured at ground level of that underground level , and thus your feet can be in darkness while your head is above it, as the sphere curvature does end sooner than at ground level. This simple fact come from that the a large sphere will seem flatter the bigger the sphere is.
You could also assume that the circle is measured at average eye level, but then the ground radius of darkness will be rougly 40'further away.

More information will come
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Re: [Glantri] The Great School of Magic

Postby Robin » Tue Jun 06, 2017 10:09 pm

Ok combining all the Canon and fanon sources together, linking them with the various classes I mentioned earlier, added some new names where there existed none, I get the following list of teachers and important personel of the GSM;



please not that this is as of date 1013 AC and beyond.
Harald Haaskinz is Headmaster since after WotI.
Most teachers attended for about a decade, some even more, some (especially Princes) attend once a month only.
As by Test of Darkness Miss Yriss Ghuth is banned from the School in 1014 AC.
Gaston VanderKlil is on a research adventure (see my Blog) but will eventually return.
This means 95% of this list is correct for the years between 990 AC and 1014 AC and may stay thus for several years to come.

07-06-2017 Readjusted gender/rank titles as advised by Chimpman
Last edited by Robin on Wed Jun 07, 2017 10:23 am, edited 3 times in total.
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Re: [Glantri] The Great School of Magic

Postby Baron » Tue Jun 06, 2017 10:24 pm

By "Miss" you mean a counterpart to "Sir?" All mages in Glantri are nobility, are they not, per GAZ 3? Or has that changed after WOTI <cough-blecch>?
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Re: [Glantri] The Great School of Magic

Postby Robin » Tue Jun 06, 2017 10:45 pm

Miss vs. Sir I just used to differentiate Gender.

it is reversed; All nobility is mage, not all mage is nobility.
however being mage enables you to climb the social/political ladder (read Gaz 3...excellently explained by our Bruce Heard).
Also being member of a noble family without being mage satill allows you several 'nobility 'rights but no actual power politically (however behind the scenes even non-mages draw terrible strings with great effects.
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Re: [Glantri] The Great School of Magic

Postby Baron » Tue Jun 06, 2017 11:24 pm

Well, per page 15 of GAZ 3, a wizard needs to achieve name level (9th) and graduate from the Great School, and then applies to the Council for nobility. That would seem a mechanism to allow for DM control, he gets to decide how and when his players advance. Page 56: Spell-casting children must be sent to the Great School. So, it's pretty much a pre-determined funnel. There may be wizards who aren't noble, especially foreigners who've settled there, but I would expect the vast majority of wizards in Glantri are noble. And until they are, they are Gents, per page 50. In any case, an instructor at the Great School, unless they're a teaching assistant, ought to have graduated by now. Ergo, IMO most if not all should be noble. Of course, you can write it up how you like, regardless.
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Re: [Glantri] The Great School of Magic

Postby Robin » Tue Jun 06, 2017 11:41 pm

I understand where you are going..yet you forget a few steps
As per GKoM Test of Darkness there is an admission test; if you fail you are not accepted, yet you are still a mage...but on self study or by a friendly mage but not on the GSM, the same goes if you flunk while studying, stop due lack of funds, or sociopolitical attitude. There will be many rop outs before during and even after school, yet they still are mages able (but not allowed if they can't pay the licenses) to cast magic.

I believe to remember that Micky once broke down the population of wizards and although I can't remember their ratio...I estimate that about 25% is capable of using magic, and less than 5% is noble wizard by ability and family, about the same % will be of common descent but with magical aptitude. especially this group will be accepted as being mage, but not accepted and thus greatly hindered by the nobility mages and many will stop or commence by themselves..
This means that about 15% is still mage but has not attended or finished the GSM and thus is not nobility

keep in mind that although children are socio-pressured to go to the GSM, they are not forced, as often it is the sociological structure and money which is the great restricting factor.

There will absolutely be name level mages who have never attended the GSM, have no interest in politics and the intrigue and commence their own studies (probably still under scrutiny of the princes and.or the GSM, but still.
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Re: [Glantri] The Great School of Magic

Postby Chimpman » Wed Jun 07, 2017 12:21 am

Actually I think the point that Baron was making was not about the general populace, but rather about the teachers at the GSoM. While I agree that some of the mages there might be "visiting" from other countries and invited to teach at the GSoM because of their skills, I also find it highly unlikely that a dropout (for any reason) from the GSoM would ever be made into a teacher. Therefore, most of the teachers would be of the nobility.

Of course you make a good point about not all mages (even those who go on to become experienced wizards) attending (and graduating from) the school. Again, I think there are probably some exceptions - famous adventurers for example - who might be able to get jobs as teachers at the school without having graduated* (and thus, they may not be nobility), however I think this is going to be a very small population. In general I find it likely that most of the teachers would themselves be graduates of the GSoM, and therefore be nobility (though not necessarily landed nobility).

The point of confusion with the list however, may be one of syntax (and this might be more nit-picky than anything else...). If you were trying to only denote gender, it may be more appropriate to use Mister/Miss. However the term Sir does denote some type of nobility. In that case to denote nobility+gender it may be better to use the terms Sir/Lady. That's just a preference on my own part.

* Although at that point they may be awarded some form of honorarium and made nobility post facto.
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Re: [Glantri] The Great School of Magic

Postby Robin » Wed Jun 07, 2017 10:16 am

Chimps I can always count on you. Thanx for pointing the right gender designations...as nonnative english speaker, I really had forgotten these.

as to the Nobility of teacher, I now understand, and alter the table as thus.
Sir/Lady as nobility
Mister/Miss as non nobility. these are often the non spellcaster professional teachers
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Re: [Glantri] The Great School of Magic

Postby Chimpman » Wed Jun 07, 2017 4:50 pm

Robin wrote:Chimps I can always count on you. Thanx for pointing the right gender designations...as nonnative english speaker, I really had forgotten these.

as to the Nobility of teacher, I now understand, and alter the table as thus.
Sir/Lady as nobility
Mister/Miss as non nobility. these are often the non spellcaster professional teachers

No problem ;) I kind of figured that was what you were going for.
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Re: [Glantri] The Great School of Magic

Postby Robin » Sat Jun 24, 2017 1:20 pm

I have readjusted the underground map of the Wizard warrens a bit...to enable a better fit/use as combined with the higher underground levels and foundations....especially as seen in the light (viewtopic.php?f=3&t=17435&start=25#p195867) that these levels were once surface structures sunk into the soft ground in decades ages ago.

Here is the latest version
http://6inchnails.deviantart.com/art/Re ... -679486390

What did I do...as canon speaks of a dual stair down, I had to fit this right.
I used this picture as a guide
http://ic.pics.livejournal.com/kerb/72779464/123063/123063_900.jpg
I also added some more rooms to be used and probably will add a few more ...so keep looking here.. ;)

I am currently working on the other GSM structures (Temple/Kitche/Dininghall/Warehouse/guardhall/griffonhall/courtyard/administration Tower) and the first lower level....but it is hard to find canon sources...(I have to rely on half sentences sometimes in Gaz 3, GKoM, ToD, Dragonwar chronicles, Almanacs, other sources)

Some interesting facts I did find.
1 Below the temple are crypts used to store valuables/bury dead shephards,, which is guarded by horrible monsters....
2 There was massive damage to the temple during WotI.
3 There is a section of the lower areas beneath the Main Building that is off-limits and unaccessible due a flawed experiment. as if something roams around there.
4 There is a section of the lower regions which is much colder than normal

So my question is what kind of experiment went wrong and what (mutated mage or monster or magical effect) was created and apparently could not be battled (by the higher level wizard/teacher and guards) but only locked out ((Locked/blocked doors, walls, forcefields etc...i really don't know...I think a bit of all depending on the location).

So I am open to receive suggestion; Who did the experiment (and why), what went wrong, what roams still around, why could it not be battled but only locked in...

My thoughts at this moment are; a wrongfully summoned demon with massive cold powers, a variation of a Radiance Lich, a new construct, or something completely different...
As said I am open to any ideas...
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Re: [Glantri] The Great School of Magic

Postby Robin » Sat Jun 24, 2017 2:49 pm

Though I slowly crawl forth in my work on the GSM...I miss the input of Micky.
Though He would like my work thusfar...(i truly think he would).
I do like his input too, as being The Glantrian expert :)

SO MICKY......WHERE AR'T THOUGH????
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