mindszenty wrote:Hello, Wangalade!
I did an interactive map of Mystara myself, maybe it might be of some assistance to you.
Currently it is located here: http://dkourmyshov.github.io/mystaramap/
(note that background image is large and not tiled, so there might be some delay in loading.)
I used both canon and fanon information in attempt to understand how it all come together.
On the other hand, it is overview map of the whole world, and I understand your intention is to focus on the Known World in much detail?
Sturm wrote:Indeed an interactive web map seems a fantastic idea, but maybe to start it would be better to use only canon informations, so anything included in Gazetteer 1 probably, to make it a reference map for players, or to summarize the "common knowledge" inhabitants of Karameikos have about their nation.
For DMs maybe another map could be useful, with more informations not immediately available to players.
Wangalade wrote:I am making a web app for Mystara as a final Project for my Geography degree at CSUN. As part of my project I am sending out a survey about the the usefulness of the karameikos map that appeared in the 1981 Expert Set. I just started a new blog where I go into a lot more detail about the project, and plan to continue to log the status of it as I progress. you can find the blog entry at 42ducktape.blogspot.com or go straight to the survey at https://surv.es/puPpaeiAJrpi7K55b
Ashtagon wrote:You might want to make your opening walls of text more user-friendly. I chose not to read them because text on top of complex pictures is actually very hard to read (and so I am told, painful for some people). As a result, by the point where the site wanted to interact meaningfully with me, I was unclear as to what i was being asked about.
Also, why is your site trying to collect our real-world location? Unless your site is a sat-nav app, it has no business asking for that data.
Big Mac wrote: you might want to have a look at Anna Meyer's online Greyhawk maps (she has plenty of others) and have a look at some of the things that she has added to her maps.
I especially like the way that she has used heraldry and typefaces to "sell" the concept that certain areas have different sorts of cultures in them, although I'm not sure that same trick would work in a Mystara context.
Another feature of hers that I like is that you can use the roads and sea-lanes to see how a group of player characters can move around the world. and the different types of roads and sizes of city are fairly intuitive.
If you are going to go for an app, you can go beyond that sort of stuff and let people pull up all sorts of data...as well as let people follow roads, from one city to another. Perhaps you could build in some sort of "route planning" feature that could plot a route from one side of Mystara to the other.
Wangalade wrote:This is part of the reason I am building a web map. I do want to include the features you suggested, such as routing, but I will probably only implement basic functionality before the end of the semester. Some of things I want to include are a travel routing system that takes speed and terrain and road condition into account, a hexagon layer with detailed info for each hexagon about climate, biome, etc, a dynamic trade system, point locations for monster lairs and population centers, detailed town and city maps(which would just be incorporated into the basemap), and a hill shaded elevation layer.
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