The Legendary Swords from the Master Set

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The Legendary Swords from the Master Set

Postby Havard » Wed Apr 19, 2017 8:09 pm

Here's a list of Legendary Swords from the Master Set

Sword, Angurvadal
Sword, Ar’ondight
Sword, Barisarrda
Sword, Balmung (Created by Wayland )
Sword, Colada
Sword, Courtain
Sword, Durandan
Sword, Excalibur
Sword, Flamberge
Sword, Glorius
Sword, Gram
Sword, Joyeuse
Sword, Mimung
Sword, Morglay
Sword, Nagelring
Sword, Philippan
Sword, Sauvagine

Since the swords were never fully statted, I was never sure if these were meant to be Immortal Level artifacts, or just unique and powerful magic items. Has anyone done anything with them? As they are taken from real world history and legends, would you change them to adapt them to Mystara or use them as is? Or perhaps have them come from LaTerre?

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Re: The Legendary Swords from the Master Set

Postby Mortis » Wed Apr 19, 2017 8:59 pm

Sneak preview of the histories of the artefact swords in Vol.3 of Marco's Magic of Mystara. (still coming soon ;) ) I haven't spell checked any of this yet, so there may be errors.

SWORD OF DESTINY
History: The Sword of Destiny appears in all mortal legends and is known by different names based on the culture and the region in which its myth is told. According to the northmen it was forged by the mythic smith Volund and given to Odin who with it cut the ash tree from which he was hung to discover the secrets of the runes of power, and planted it in the remaining stump, prophesying that only a great leader would be able to take it. According to the Dunael the sword was forged by the great bard Dallbard, and whoever wields can aspire to unite and rule the Isle of Dawn. Other peoples (like the Traldarians, Traldars, Hattians, Espans or the giants), believe that it was the favourite weapon of one of their heroes (Halav, Vanya, The Eternal General, and even the giant Surtr with his flaming sword) and that whoever manages to find it becomes invincible.
There are several heroes who boast of having extracted it: the legendary Northman warrior, who thanks to the sword Balmung killed the dragon Fafnir and freed Norwold from its terror; the tenacious Ostlander explorer Frithjof, who travelled to the ends of the world in search of the fountain of life, beating every enemy thanks to the sword Angurvadal; the contemptuous and bold Beowulf, who according to the Vestlander legend killed the monstrous Grendel thanks to the power of his sword Nagelring; the valorous Hattian leader Dietrich von Bern, whose sword is known as Gram; the fearless general Rodrigo Diaz called “El Cid Campeador”, a hero of the Ispan tradition famous for his victories and magic sword Tizona; the noble knight Roland of Eusdria, whose tragic ballad is as famous as his sword Durendal; the valiant Robrenn, who thanks to his sword Cruaidìn was able to found a kingdom named after himself by pushing the humanoids and giants from the Forest of Carnuilh; Zendrolion Tatriokanitas, first emperor of Thyatis and great conqueror, famous for the sword Crocea Mors; and finally the brave King Halav, protagonist of the epic battle against the gnolls and deified by the Traldar and their Traladaran descendants, while among the Dunael he is known as Hylaw, the one who pulled from the stone the sword Caledfwylch, also called Excalibur by the Thyatians and the Redstonians of the Isle of Dawn.

SWORDS OF HEAVENLY BALANCE
History: According to an ancient Myoshiman legend, two master swordsmiths once lived in the empire, Masamune and Murasame, who created and passed to their students the art of creating unparallelled swords, the first katanas and no-dachi. The Emperor wanted to test them to see who was superior, and ordered that they make the perfect sword, which he would then give to his, the heir to the throne. They each presented a katana made to perfection, and the Emperor entrusted the task of judging them to the wisest of his councillors, who decided to immerse along the course of a stream a short distance from the imperial palace. The sword of Murasame cut the water, every leaf and fish that passed by, and even the wind that blew over the watercourse. When it was the turn of the Masamune instead, not one leaf, fish or anything else was cut by its edge, which instead let the water pass without cleaving it. Murasame was sure he had won, but the wise councillor instead proclaimed the superiority of Masamune, explaining that the first sword was a blood thirsty item, as it had destroyed anything it had encountered in its path, while the Masamune had spared all that was truly pure and innocent. Mortified, Murasame retired with his sword, which afterwards was acquired by a pretender to the imperial throne, who then fought against the legitimate successor plunging the empire into the dark ages of civil war until the restoration of the rightful heir of the Emperor, who still carries the Masamune sword at his side as a symbol of his power. No one knows where the Murasame is, but the consensus is that if it is ever found and clashes with its twin, it could cause a new civil war.

GREATSWORD CAMB
History: The legendary Darokinian hero Balthac became famous during the 4th century AC by freeing the Streel Plain of all the monsters and humanoid bands that until then had infested it. The last and bloodiest battle Balthac fought was against the terrible red dragon Calor, who controlled all the remaining humanoid tribes in the northern region of Darokin and the Broken Lands. The legend says that the battle lasted a day and a night, with chases and direct clashes, until Balthac, after witnessing the death of his faithful companion, the elf Sinan, because of Calor’s breath, used all the power of his sword to sap his enemy before driving Camb into the middle of its skull. Calor sank into a cavern filled with the bodies of his followers, and at that point Balthac lay beside the now cold body of Sinan, refusing to leave the cavern. The legend says that his soul still watches over the tomb of his beloved elf and hated enemy to prevent anyone reawakening the dragon by drawing the sword from its skull.
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Re: The Legendary Swords from the Master Set

Postby Mortis » Wed Apr 19, 2017 9:04 pm

As you can see a few of the swords in list are treated as being the Sword of Destiny by Marco. Maybe all the swords in the list are that artefact.
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Re: The Legendary Swords from the Master Set

Postby Wangalade » Thu Apr 20, 2017 8:54 am

the text says that they could be artifacts or just powerful magic items based on further research. I would probably research the swords and determine their abilities and then see if those abilities fit under the artifact or magic sword rules. for example, the sword balmung: "A magical sword, Balmung, was made by Wayland the Smith. Odin stabbed the Branstock tree, an oak tree in the Volsung palace, with Balmung. Odin then said that he who could pull the sword from the tree is destined to win in battle. Nine of the Volsung princes tried to take the sword, but only the youngest ever got it out. His name was Sigmund. Odin destroyed Balmung in battle but it was reassembled and Siegfried used it against Fafnir." http://www.pantheon.org/articles/b/balmung.html

I would make Balmung an artifact becuase Odin had dealings with it, we don't even need to know if Wayland was an immortal . As far as its associated powers, that would require more research.
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Re: The Legendary Swords from the Master Set

Postby Mortis » Thu Apr 20, 2017 10:07 am

Wangalade wrote:... we don't even need to know if Wayland was an immortal...

Fairly safe to say he was, given that in the Armet By Wayland's description we have the following "crafted by the legendary Immortal Armorer Wayland Smith". Additionally, hew is listed in the original Immortal's set as a member of the Sphere of Matter and, in Wrath of the Immortals we get his abbreviated Immortal statistics: "Empyreal, Sphere of Matter, AL N, A craftsman and artisan who fabricates artifacts from the Power Points others grant to him. He was the chief architect of Pandius'.

<edit> I forgot to add a link to his Codex Immortalis entry: http://pandius.com/wayland.html
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Re: The Legendary Swords from the Master Set

Postby Sturm » Thu Apr 20, 2017 11:17 am

They are all mythical swords from Earth's legends, for example "Sword, Glorius" is the weapon used by the Archangel Michael to banish the Devil. You can "mystarize" them all depending on their real world legend, more or less as Marco did above.
The sword of Michael could be a Titan sword, and a mortal coming to possess it could have a lot of problems keeping it...
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Re: The Legendary Swords from the Master Set

Postby Big Mac » Thu Apr 20, 2017 10:47 pm

Would any of the descriptions in Tome of Battle: The Book of Nine Swords be helpful in figuring out how to expand these swords?

Perhaps Threshold Magazine could do a feature on some of these legendary swords. :)
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Re: The Legendary Swords from the Master Set

Postby Chimpman » Thu Apr 20, 2017 11:11 pm

Big Mac wrote:Perhaps Threshold Magazine could do a feature on some of these legendary swords. :)

That actually sounds like an interesting column... something like that might happen... ;)
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Re: The Legendary Swords from the Master Set

Postby Chimpman » Thu Apr 20, 2017 11:19 pm

Although not completely related to the original post, back in the day The Stalker worked on statting out some of the Swords of Wayland. I'm not sure if he took inspiration from any of the real world mythologies or not, but I think the names he used at least were completely different from those listed above. Ultimately that led to an adventure path built around several of the swords (a collaboration done by the Stalker, Max Monas, and myself). All of that can be found on the Vaults here:

The Swords of Wayland (Originally an article for the Tome of Mystara)
Corruption of the Swords AP
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Re: The Legendary Swords from the Master Set

Postby Mortis » Fri Apr 21, 2017 2:02 am

Here's the entire entry for what Marco has termed the Sword of Destiny:

SWORD OF DESTINY
Appearance: A longsword whose shape and workmanship change, which adapts to the style of the region in which it is found.

History: The Sword of Destiny appears in all mortal legends and is known by different names based on the culture and the region in which its myth is told. According to the northmen it was forged by the mythic smith Volund and given to Odin who with it cut the ash tree from which he was hung to discover the secrets of the runes of power, and planted it in the remaining stump, prophesying that only a great leader would be able to take it. According to the Dunael the sword was forged by the great bard Dallbard, and whoever wields can aspire to unite and rule the Isle of Dawn. Other peoples (like the Traldarians, Traldars, Hattians, Espans or the giants), believe that it was the favourite weapon of one of their heroes (Halav, Vanya, The Eternal General, and even the giant Surtr with his flaming sword) and that whoever manages to find it becomes invincible.

There are several heroes who boast of having extracted it: the legendary Northman warrior, who thanks to the sword Balmung killed the dragon Fafnir and freed Norwold from its terror; the tenacious Ostlander explorer Frithjof, who travelled to the ends of the world in search of the fountain of life, beating every enemy thanks to the sword Angurvadal; the contemptuous and bold Beowulf, who according to the Vestlander legend killed the monstrous Grendel thanks to the power of his sword Nagelring; the valorous Hattian leader Dietrich von Bern, whose sword is known as Gram; the fearless general Rodrigo Diaz called “El Cid Campeador”, a hero of the Ispan tradition famous for his victories and magic sword Tizona; the noble knight Roland of Eusdria, whose tragic ballad is as famous as his sword Durendal; the valiant Robrenn, who thanks to his sword Cruaidìn was able to found a kingdom named after himself by pushing the humanoids and giants from the Forest of Carnuilh; Zendrolion Tatriokanitas, first emperor of Thyatis and great conqueror, famous for the sword Crocea Mors; and finally the brave King Halav, protagonist of the epic battle against the gnolls and deified by the Traldar and their Traladaran descendants, while among the Dunael he is known as Hylaw, the one who pulled from the stone the sword Caledfwylch, also called Excalibur by the Thyatians and the Redstonians of the Isle of Dawn.

Source: Various mythologies. Frithjof is the protagonist of the Icelandic “Frithjof Saga” of the 14th century; Siegfried (or Sigurd in Norse) is a famous tragic hero of Germanic and Norse mould and appears in the “Nibelungen Saga”, in the “Völsunga saga” of the 13th century and in the epic poem “Nibelungenlied”; Beowulf is the hero who gives his name to the eponymous Anglo-Saxon epic poem of the 8th century; Dietrich von Bern is the main character of the chivalric poem “Thidrekssaga” of the 13th century inspired by the deeds of the king of the Ostrogoths Theoderic the Great; Rodrigo Diaz called El Cid (from the Arabic ‘el sidi’ which means ‘the/my lord) who was lord of Valencia in the 11th century and star of the Spanish Reconquista of the peninsula during the war with the Moors; Roland was inspired by the famous “Song of Roland”, chivalrous poem of the Charlemagne cycle of the 11th century, reprised by Ariosto and Boiardo in the figure of Orlando; Robrenn, Zendrolion and Halav are instead characters of Mystaran mythology: the first recalls the figure of the Irish hero Cu Chulainn, the second that of the Roman dux Julius Caesar, and the third refers to the mythical Arthur Pendragon, the famous King Arthur of the Breton cycle.

Sphere: Thought (Odin)
Magnitude: Major (Power Limits: 4A, 4B, 4C, 5D)
Suggested Powers (750 PP):
Longsword +5 (Lawful), Slicing
A1. Lightning Strike 65 PP
A4. +5 Attack Roll Bonus 50 PP
A4. Devastating Attack 80 PP
B1. Trueseeing 50 PP
B3. Fly 30 PP
C2. Lightning Reflexes 30 PP
C2. Heroism 40 PP
C2. Bull’s Strength 50 PP
D1. Automatic Healing 100 PP
D3. Evade Attacks 65 PP
D3. Immunity 90 PP
D3. Luck 100 PP

Activation: The sword isn’t activated when recovered and only beings of Lawful alignment can move it (for others it is heavier than a mountain). Only after its owner has completed an heroic action that risks his life (ending on less than ⅓ of his total hp) while using the Sword of Destiny is it activated and during his sleep sends its owner a vision that reveals one of its powers per night in the same order as they are described above. It is up to the character to interrupt the vision and figure out what kind of power it refers to, since the only way to invoke them is by holding the sword in hand and concentrating on the desired effect.
Destruction: The Sword of Destiny can only be destroyed if it is left in the Forge of Wayland for a turn and broken with the Hammer of Kagyar.

Handicaps (4)
Sentient Artefact: The sword contains a fragment of Odin’s power and soul, which forces its owner to follow a rigid code of moral conduct transforming him into a paladin of Good and Order. Whenever the sword’s owner fails to live up to Odin’s code of conduct, he must make a ST vs. Mental Spells at –5: if he fails, Odin’s will is imposed and he always chooses the most lawful and honourable conduct.

Greed: When the news spreads, that the artefact’s owner has completed as least on heroic task using the sword, an equally powerful being will try to seize first using direct methods (an attack or threat) and then more subtle methods (betrayal or theft), and will continue until it has seized the weapon or been killed. Afterwards, every year in which the owner publicly demonstrates the sword’s powers or acquires fame thanks to his deeds, a new enemy of equal worth tries to take it away at any cost.

Operating Cost: Each time he invokes one of the 100 PP powers, the subject loses 10% of his owned treasures (wherever they are, vanish), considering the total value of valuables and magic items in his possession.

Mania: After having used one of the artefact’s powers for the first time, its owner refuses to use any other weapon and will never separate himself from the sword for any reason.

Penalties (8)
Apathy: The owner suffers from apathy.
Pain: The artefact’s owner temporarily loses 20+1d20 hp, which are recoverable through magical cures or the normal healing process.
Collateral Effect (Earthquake): An earthquake effect manifests centred on the owner.
Aging: The subject ages 2d10 years.
Malfunction: The next invoked power doesn’t function and draws double the normal amount of PP.
ST Penalty: The owner’s ST against Enchantment effects have a –5 penalty.
Attack Penalty: The attacks of the sword’s owner receive a –3 penalty to the Attack Rolls.
Death: The sword’s owner is suddenly reduced to zero hp and dies within 1d10 minutes if not helped in time.
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