The Known World 3,050 BC and its Radiance Line

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Sturm
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The Known World 3,050 BC and its Radiance Line

Post by Sturm » Mon Aug 13, 2018 9:32 pm

This came up in some PM's between me and Robin about my article in Threshold issue #2, back in 2014, New Blackmoor, 3,050 BC, where I imagined the Known World at the time as a Blackmoorian colony with Glantri City, called Redfen at the time, as the capital.
The article is also in Html here:
http://pandius.com/newblack.html
Anyway Robin was asking about the Radiance Line, the technomagic transport system I imagined for the colony. As this may be of general interest, I will republish the discussion in the following posts.

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Re: The Known World 3,050 BC and its Radiance Line

Post by Sturm » Mon Aug 13, 2018 9:33 pm

New Blackmoor map
Sent: Sat Aug 11, 2018 1:40 pm
by Robin

Hi Sturm

I have a question about your New Blackmoor maps.
In these you have drawn several purple straight lines
http://pandius.com/New_Blackmoor_3050BC.png
Yet I can't find what you imagined this to be.
I know we have spoken about this earlier, yet I can't retrieve this anymore.
I believe we spoke about this with my 1 mile hex maps of Broken Lands and Alfheim, where I used the connections of your lines to be some ancient blackmoor transportation device set in towers/pillars.
My question is; you have such a line going through Redfen, which was a major town/city in those days, would you think that there would be a sort of large "station' there??
Hope You'll help me somewhat in this.

Greets
Robin

Yes that was described in Threshold issue #2 as Radiance lines, not a true train but a technomagic transport system which I imagined as wagons moved through purple force tunnels. These would appear only when a wagon passed so the line would be physically composed only of big stations, such as the one in Redfen/Glantri and a pillar on each mile. Ruins of such pillars could still exist somewhere..

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Re: The Known World 3,050 BC and its Radiance Line

Post by Sturm » Mon Aug 13, 2018 9:36 pm

As you can see below, Robin also expanded the material with interesting additions:

EXPAND VIEW MESSAGE HISTORY:
Re: New Blackmoor map
Sent: Mon Aug 13, 2018 5:18 pm
by Robin

Hi Sturm
I worked a bit on the material and created the following;
https://drive.google.com/file/d/1F_tJqd ... sp=sharing
it is a word document with active hyperlinks inside. so downloading is better than viewing it by google docs.

Hope you like it.
Greets
Robin
Re: New Blackmoor map
Sent: Sat Aug 11, 2018 8:43 pm
by Robin

You make me curious...what you're going to add for information.
I like your style and trains of thought ;)

as to the picture of the obelisk/pillar in the Careanna region of the Broken lands I had given just ago, you can see a stone door in the basement;
I imagine this a now defunct magical passage into the transport system on top.
Maybe the transport was more or less like this; http://nicholasbordas.com/wp-[url]conte ... ttle23.jpg[/url] with larger shuttles for goods
just an idea..
maybe several of these shuttles (plastic/carbon/metal) survived and are used as housing by humanoids (broken Lands) or have been transformed onto carriages as wagons for horses(or magic)
Re: New Blackmoor map
Sent: Sat Aug 11, 2018 8:35 pm
by Robin

Of course you may copy this.
No secrets as of yet :P
Re: New Blackmoor map
Sent: Sat Aug 11, 2018 8:25 pm
by Sturm

Yes most of the pillars should be hardly recognizable by now. May I copy all this discussion to the main forum for future reference?
Regards
Sturm
Re: New Blackmoor map
Sent: Sat Aug 11, 2018 3:08 pm
by Robin

Great Thanx
Than I have a Location for the station. ;) making a todays Glantri Location more logical and functional
Nice detailing btw

I already used such a pillar in the Broken Lands (called the Obelisk)https://i.pinimg.com/originals/18/ae/4d ... 348d87.jpg
I intend to design something more on this in my Blog on the Travels of the "Discovery" crew

and the Dovestone tower (https://www.deviantart.com/6inchnails/a ... -609247888mentioned here; viewtopic.php?f=3&t=15023&start=150#p184562 I presume was originally also such a station --a minor one but still

Most of the pillars would have been destroyed, plundered for stones, re-used (as road segments for example in Darokin), sunken whole or partially in the ground, distinegrated by erosion, overgrown , etc, yet I do assume so e of the would still exist indeed

Thanx again for the info
Greets
Robin

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Re: The Known World 3,050 BC and its Radiance Line

Post by Robin » Mon Aug 13, 2018 10:08 pm

Thanx Sturm for the basic Idea, I could create upon. ;)

Hope the others like the idea too. :shock:
It helps making Glantri City to have a logical Place and Function in time :geek:


The links in the text however became flawed while copying from the PM I see
Here in right order the correct links;
Obelisk; https://i.pinimg.com/originals/18/ae/4 ... 348d87.jpg
Dovestone tower (SWcorner on this map)https://www.deviantart.com/6inchnails/a ... 609247888
Discussion topic; viewtopic.php?f=3&t=15023&start=150#p184562
Train similarity picture; https://france3-regions.francetvinfo.fr ... k=ogoo3nfP

Final Document link; https://drive.google.com/file/d/1F_tJqd ... fuo3s/view
Now in PDF with working Hyperlinks


Have fun :mrgreen:
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Re: The Known World 3,050 BC and its Radiance Line

Post by Robin » Fri Aug 17, 2018 1:44 pm

He Sturm.
:?: How would the New Blackmoor Colonists call the Vesubian and the Isoile Rivers? :?:
As this is your creation...the best answer would be yours ;)
Studying all the maps the river eventually becomes the (1000AC+) Streel after curving west then east around the future Broken Lands

I ask this as in response of our earlier discussion, I create several Redfen maps (3470 BC, 3452BC, 3535-3050 BC) and pre-Braejr(3000BC-400AC) and Braejr (450AC) maps at the same time.
This is the(almost finished) 3470 BC

https://sta.sh/01xl02jgp8ly

I used the Glantri City map to retro temporally design the other maps and the 'evolution' of the area

Also keeping in mind the following snippet of timeline I compiled earlier of the various sources and some input (already released earlier here somewhere on Piazza)


3500 BC The great Kingdom of Blackmoor located a large resource of natural gas on the continent of Brun along the barren edges of the Northern ice, and soon harvested this as fuel. The location is called Redfen Foundry, as the area is a large wetland (fens) between the merging of two red glacial rivers. But as the soft wetlands were already subjected to regular flooding, and rising waters, the structures made of magical stone (armoured concrete) slowly but irresistibly sank into the soft ground.
3495 BC-3470 BC Redfen Foundry. Dams and terps created. Upon the sinking of the original structures, new structures were built, using the older versions as basement and foundation. Factory enlarged. Second Drilling Tower Created.
3470 BC-3452 BC Redfen Foundry. The sinking continued in a 2nd and 3rd layer of sinking structures. Second Drill Tower disaster in 3452 BC. Locals feel as if there is no end to the sinking. 2nd gas chamber reached.
3452 BC-3445 BC Redfen Foundry. 4th layer build on sunken 3rd, factory submerged, later 5th layer build upon the 4th layer, some sections abandoned; at 3445 BC the locals finally notice slower sinking; 1st gas chamber depleted, 3rd gas chamber reached.
3435 BC Redfen Foundry. All these sunken layers (of the whole city) were covered and made into great foundation blocks with the use of magical stone and (armoured) concrete. Machinery was built on top and below mostly to delve or work with the gas, which was located in deep rock chambers 1500’ , 4000’ and 10.000’ below. The highest building was a round stone (armoured concrete) keep seven tiers high, which dominated the city. The keep incorporated the drill and pumps further down. This square drill tower is finally stabilized and finished, Transportation of the gas begins; by pipe, magic and trucks & vessels. Many smaller structures of wood (lower in weight) were used to harbour the local workers and their families. Note; the tower is thus dating from before the Rain of Fire. Formerly a gas-drill factory but wrongfully assumed by the generations of Glantrians as being an old keep, and mentioned as thus here.
3094 BC The Blackmoor government begins the construction of a nuclear missile site (against any offending nations) by drilling in the thus far stable Great Rock location of Redfen what later became the Alexander Plaza.
3065 BC ]Redfen village The foundry notices the gas reserves slowly become depleted and many small quakes cause damage to the local structures, and even the Great Rock starts sinking. Lower sections were closed off either by government, or simply inundate. The missile site is abandoned, due to the risk.
Before 3050 BC The New Blackmoor colony on the continent of Brun along the barren edges of the Northern ice was created with Redfen as its capital city. As the population slowly became more environmental friendly, only a few structures were made of stone (as these dated 400-450 years earlier), the most were made of local wood, and only a few of plastics, metals or carbon-fibres
3000 BC 1 Nuwmont: The Great Rain of Fire. Redfen is ruined in the infernal blaze from the remaining gas of the three gas chambers. Only a few stone structures remain, much of the remaining metal corroded away in the centuries following or was plundered and all other material literally burned away.
2800BC??-400AC; The Era of Stodos (at least in Glantri). The Great rock still slowly sinks deeper, and finally stabilizes at 4' above the average water in 150BC.
Between 395 AC & 470 AC The Flaems found settlements at Graez, Linden, Nordeen, Traagen, Beraan, Braastar and Terreja. Duchy of Aalban founded. Ryde Aalstren was part of the founding populace of Graez. The ruins of Redfen are discovered, a threatening tribe of evil barbarian/humanoid mixture of Stodos is eradicated. Horrendous sacrifices are discovered, and the Shaft is covered with stone. The slow removal of often strange molten and burned debris has begun. People settle to help, and these become the first new settlers of Braejr in 450AC.
450 AC; Braejr Built. At the urging of the Fire Wizards, the Flaems build the city of Braejr at the confluence of the Aalban (now Vesubian) and Areste (now Isoile) Rivers in the Highlands, on the elevated stone ruins of the former city of Redfen. The Archduke (an elected representative among the seven dukes; his role was created to reduce the internal conflicts among the dukes) relocates his capital from Braastar to Braejr. The city contains the Archduke’ s Palace (later the Parliament Building, and Alexander Plaza), the Fire Wizard’ s Academy (FWA) (where the GSM currently exists), a park (later the Great Library, and the Nobles Quarter).
FWA incorporated the (what was assumed to be) old keep as a study tower to better control the Radiance The Fire Wizards learned of the Radiance before their arrival on Mystara, and were the initial researchers of the Radiance, but did not use its powers yet. As of 500 AC they don’ t know its origins, its scope and its major uses. Those which knew perished in the Dragon Wars. Smithies, warehouses and shops spring up in the southern district of the city (currently the Merchants, Port, Entertainment and Westside Quarters). The canals like today are mostly fully filled with mud and regularly flooded by raised river levels. Braastar & Braejr are free cities under the Archduke’ s control.
451AC-455 AC FWA Braejr. The Large round tower, the hexagonal tower, the rectangular tower, the eastern round tower, and the former Teacher’s Lodge and warehouse date from the FWA era.
750 AC FWA Braejr. Soon the area became too small for its use and a larger rectangular-like shape was created around the great round tower. Upon the large round tower two small hexagonal towers were created to distinguish it in size, meaning and importance from the other towers
828 AC Forty Years War End, Severe damages to Braejr and the FWA buildings.
844 AC Removal of the former garden and debris from the 40 years war, and creation of the plans for the new Main building.
845 AC -875 AC Construction Great School of Magic around and on the former Fire Wizard’ s Academy
875 AC GSM; the latest additions were the kitchen, dining halls, griffon stable, and guardhouse. The old Redfen tower, within the incorporation into the GSM, became the tower of secret experiments, due its sturdiness. This year a sudden earthquake lowered the GSM by 3 inches within a few minutes. Several buildings in the city became destroyed, and the 4th and 5th underground layers of the GSM were broken off, becoming wholly or partially inaccessible. The Teacher’ s Lodge in the GSM destroyed by Fire, one year later the Griffin stables and Warehouse expansion are finished on the ruins.
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Re: The Known World 3,050 BC and its Radiance Line

Post by Sturm » Sat Aug 18, 2018 1:12 pm

Great work Robin! For the names the English ones can work as I assumed Blackmoorian as the English language of Mystara, but Vesubia probably had a different name as it sounds Thyatian or Averoignian..

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Re: The Known World 3,050 BC and its Radiance Line

Post by Robin » Sat Aug 18, 2018 2:58 pm

The 3470BC map 99% finished
https://www.deviantart.com/6inchnails/a ... -760001459
Additional information;
Map 1 3470 BC Blackmoor Era
Many artificial terps have been created in the marsh to enable the valuable gas below to be gained. Also used for various other means. Upon the sinking of the original structures, new structures were built, using the older versions as basement and foundation. Factory enlarged. Second Drilling Tower Created.
In the North the Elven section on artificial trees made of wood, as if a forest. Lots of plants added around the housing and on the roofs. In the south two-tiered brick street housing for the humans. On the ground floor mostly various shops. In the east, the farmers, with extensive farms, wooden buildings. The factory already suffered severe sinking in the last 30 years of existence


3452BC mostly 99% finished
https://www.deviantart.com/6inchnails/a ... -760476070
Additional information;
Map 2 3452 BC Blackmoor Era
The sinking continued in a 2nd and 3rd layer of sinking structures. Second Drill Tower disaster in 3452 BC. Locals feel as if there is no end to the sinking. 2nd gas chamber reached.
Many additional artificial terps have been created in the Northern marsh and the shores have been forced towards the water. However, due to the rivers and the hills the water keeps coming. The underground is very weak, and all structures sink slowly into the ground. Upon the Brick structures new ones are created, abandoning the sunken ones, or giving them to the poor. Some streets-ends or other sections are covered by the newer constructions, becoming a sort of underground streets(sections). Sunken wooden structures on the farmers section are simply removed, and replaced.
The elven section, is completely overhauled; the foundation of a large wooden eco-housing-project has begun for the elves, enabling more people to live on a smaller surface. The population has expanded significantly, and the older terps south west have been used to create more two-tiered brick street housing for the humans. High stone walls are created to protect the gas drill area as it further sinks. The area seem to become a large pit enclosed with walls. The Idea is to cover everything with newer constructions. The storage balls used for the gas have now been completely inundated by the wet ground, leaving only the top acces available. These are emptied, by the vessels, in these years.
An observatory is created on the central island. And a large church/temple in the new living section for humans (and others). The devout, think their faith would protect them from any harm; the truth soon proofed different. Due to its massive size and height this structure sank with a foot each year. This infuriated the faithful, who deemed the Astronomy observatory as dangerous infidels causing this to happen (they only saw the sinking after the observatory was build, so this must have been the cause; as far as they could see). The elves and other nature lovers, politically succeed to refrain from using Radiance magical energy in the city (except the Gass drill & Refinery complex). The village (soon city was no longer a unity, but has become a broken cohabitation. And although similar to real World societies of 2000, it was filled with elven hippies, expansional futurists, common workfolk desiring to live at least a ‘normal’ life, and religious famatics deemed to destroy the Beastmen, Giants and dragons with which Blackmoor is in regular conflicts with.

3435BC mostly 99% finished
https://www.deviantart.com/6inchnails/a ... -761950024
Map 3 Redfen City 3435 BC-3050 BC Blackmoor Era
Several more artificial terps have been created in the Northern marsh and the shore has been forced south towards the water. The underground is very weak, and all structures sink slowly into it. The seasonal inundation washes away all ground placed in attempts to fill up the marshland. Finally the Blackmoor people try learning something on water management. This was done in phases, which each city section on a different time. First the Human section was enclosed in a dam wall made of pine trees, the area was levelled, and the lower structure later covered underneath a layer of armoured concrete. All these sunken layers (of the whole city) were thus covered and made into great foundation blocks with the use of magical stone and (armoured) concrete. Many people are forced to relocate…again…and again. This also enforced the farmers to relocate outside the city, yet here they gained larger landmasses to use. Mass farming and producing was thus introduced. The lower sections underground were officially abandoned, yet secretly used several decades later to hide during war, safety alarms, or to hide illegal activities of any kind. On top of the Foundations industries and living apartments were created of 1 to 4 stories high. All these were made of lighter carbon, steel framed glass structures, sometimes with added plastics.
The same procedure was done at the foundry earlier. Here machinery was now built on top and below mostly to delve or work with the gas, which was located in deep rock chambers 1500’, 4000’ and 10.000’ below. The highest building was the stone (armoured concrete) tower seven tiers high, which dominated the city. This tower incorporated the drill and pumps further down. This mostly square drill tower is finally stabilized and finished; Transportation of the gas begins now by pipe, magic and trucks & vessels. Note; the tower known as the Olde Keep is thus dating from before the Rain of Fire. Formerly a gas-drill factory but wrongfully assumed by the later generations of Glantrians as being an old keep, and mentioned as thus here.
The roads were intelligent plastic roads with integral information systems, accessible to all who thread upon them. The religious movement intended to go even beyond that and gain access to who thread where and when and why. Yet this privacy break was refused by the New Blackmoor political system. This might have been allowed in Blackmoor, this free colony was not going to do this.
Already in 3435BC the beginning was laid for the creation of the quintogonal Radiance Line Station, in an enclose pine tree dam around the partially destroyed astronomy tower. It was rumoured that the Observatory was not torn down, but infused in the massive concrete construction of the station. The base (thus the station itself) structure is made of the standard reinforced “magical created stone” (armoured concrete) in a very very thick fashion. As such it would be nearly impervious to destruction. This structure is thus formidable, it could have survived the blast of the past (GRoF and the Blaze of Fire). It also has three clearly elevated access portals (North, Southeast, and West).
The 1750 apartments on top of the station were made of “magical created stone” (armoured concrete), carbon, plastic, and steel and have been totally covered in decorative stone, metal, plastics or carbon fibres. Image
In 3202BC the 721’ top of the Hightower was reached.
The Radiance Line Station Hightower Apartments where released to the commoners in 3181BC, to highest being the most expensive.
The Radiance Line Station was activated in 3178BC, with only the western line unfinished (actually it was finished, but political issues refrained enabling public access to these locations, as such this line was never set in active use).
In 3177BC two harbours are created to enhance commerce in the region of New Blackmoor using the Rivers as conduits. Robotic vessels are used, having no personnel on board.
The regular wars with other races enforce the citizens of the New Blackmoor Colony to create a Fortress, which also functions as a military construction factory.
The city greatly increased in population and size. As the technomagic and radiance (or RCC) energy is spreading in use, more resistance groups arise attempting to stop pollution and other adverse effects of the Radiance.

30505BC mostly 99% finished
https://www.deviantart.com/6inchnails/a ... -761950557
Map 4 Redfen City 3050 BC-3000 BC Blackmoor Era
In 3094 BC The Blackmoor government begins the construction of a nuclear missile site next to the Fortress (against any offending nations) by drilling in the thus far reasonably stable Great Rock location of Redfen (what later became the Alexander Plaza.)
3065 BC Redfen village foundry notices the gas reserves slowly become depleted and many small quakes cause damage to the local structures, and even the Great Rock starts sinking. Lower sections were closed off either by government, or simply inundate. The missile site is abandoned, due to the risk.
The New Blackmoor colony on the continent of Brun along the barren edges of the Northern ice now created Redfen as its capital city. As the population slowly became more environmental friendly, only a few structures were made of stone (as these dated 400-450 years earlier), the most were made of local wood, and only a few of plastics, metals or carbon-fibres. In 3050BC the city was finished, and held a population of over 150.000 people and the same number of commuters. The gas pipes used earlier were removed and recycled. Several other factories have been created to enable the use of the gas and other resources drawn in the region (Crystals, Oil, Petroleum, various Ores and minerals and even natural sources of magic. All were transformed in the city of Redfen into various technomagical items. About 30% was used locally, the rest was sold and transported elsewhere over the realm of Blackmoor.

21-08-updates to link and text
31-08 next maps added
Last edited by Robin on Fri Aug 31, 2018 5:41 pm, edited 5 times in total.
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Re: The Known World 3,050 BC and its Radiance Line

Post by Robin » Sat Aug 18, 2018 3:30 pm

Sturm wrote:
Sat Aug 18, 2018 1:12 pm
Great work Robin! For the names the English ones can work as I assumed Blackmoorian as the English language of Mystara, but Vesubia probably had a different name as it sounds Thyatian or Averoignian..
Thanx. ;)
I don't have the english names :( ...and I also imagine in 3000+ years with variant backgrounds and ideologies, the naming of these rivers would be totally different than the current (French or English) names :geek: .
All I know the rivers were both Red rivers (probably due either fen bacteria or sediment swirls of volcanic origin)
the Isoile has a volcanic source area, yet the Vesubian has not.

What names would you imagine the rivers would have, taking into account the mindsetting of the New Blackmoorian colonists?
As it is a colony they will logically have a variant mindset to mainland Blackmoor.
I Imagined, mostly due the high elven amount of citizens, a more natural backgroynd would exist, or eventually reflower.
A sort of hippy in a technological setting. At least that is what I derived from your materials thus far, when combining it with other sources like the RCC collider (http://breathofmystara.blogspot.com/201 ... overy.html), a means of gaining another more natural source of energy opposed to the technomagical (nuclear amongst other) forms of energy.

Maybe a more Elven, or natural based names, or a pure Human based names (like the settlement Redfen itself--which was based on the Reddish swampland at the convergence of the two rivers) based on their findings, or important names of Kings, Immortals, etc....in an attempt to resist the natural movement.

Eitherway we still have no fitting names, and most probably have several sources. the New Blackmoor source is the one I need:oops:
For the Isoile River; As this is a slow steady flowing river I suggest something like; The Red Road(as the river is red so would the nearby clay be), Blood of Fire (suggesting the source; from the volcanoes), Valley River, Verdant FlowIt was named Areste by the Flaems, yet this is clearly a name of theirs seen to their heritage); source=99.9999% history Mystara
For the Vesubian River; As this is a more curving and twisting river I would suggest; Ruby Snake River, Slithering River, Red Viper, Mountain River, Devils gash. It was named Aalban by the Flaems, yet this is clearly a name of theirs seen to their heritage; source=99.9999% history Mystara.

What are your suggestions?...As I still feel these do not truly befit your setting imput :? :?:
Last edited by Robin on Sun Aug 19, 2018 8:24 pm, edited 2 times in total.
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Re: The Known World 3,050 BC and its Radiance Line

Post by Robin » Sat Aug 18, 2018 3:39 pm

Btw I continue on the other maps 3535-3050 BC) and pre-Braejr(3000BC-400AC) and Braejr (450AC) maps at the same time.
And release them one by one.
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Re: The Known World 3,050 BC and its Radiance Line

Post by Robin » Tue Aug 21, 2018 5:00 pm

The next map has been nearly finished (some minor changes and additions may follow)

The following maps I already work upon.
Map 3 Redfen City 3435 BC-3050 BC Blackmoor Era
Map 4 3000 BC-450AC Stodos era
Map 5 450 AC Braejr FWA era
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Re: The Known World 3,050 BC and its Radiance Line

Post by Robin » Fri Aug 31, 2018 5:30 pm

The Evolution of Redfen from foundry, village into a treu city, then destroyed by the Great Rain of Fire, becoming a barren area for followers of Stodos, then evolving into Braejr, and finally into our beloved Glantri City.
As such this short map series could be named; THE EVOLUTION OF GLANTRI CITY.

3470BC map 99% finished
https://www.deviantart.com/6inchnails/a ... -760001459
3452BC mostly 99% finished
https://www.deviantart.com/6inchnails/a ... -760476070
3435BC mostly 99% finished
https://www.deviantart.com/6inchnails/a ... -761950024
3050BC mostly 99% finished
https://www.deviantart.com/6inchnails/a ... -761950557


Sturm? if you read this...I still hope to receive names for the rivers as the Blackmoorians would have named them (see my earlier suggestions). I truly prefer your input in this

I work now on the Map between 3000BC(GRoF) and 450BC (Flaems discover the ruins of Redfen and create a new settlement on it, after dispersing the violent locals.
The next map of this short series will be Braejr itself.
and the series ends with the standard city map of Glantri City as per Gaz 3 /GKoM.

Overall feeling; Content with the maps, yet also a bit awkward, to create something which is going to be destroyed anyway....eitherway I cintribute this to the history of Mystara
Last edited by Robin on Mon Sep 03, 2018 6:10 pm, edited 1 time in total.
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Re: The Known World 3,050 BC and its Radiance Line

Post by Sturm » Sun Sep 02, 2018 9:18 am

I would use Red Blood River and Slithering River, names that could also hint to interesting stories of battles and more ancient inhabitants.
Wonderful work Robin!

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Re: The Known World 3,050 BC and its Radiance Line

Post by Robin » Mon Sep 03, 2018 10:20 am

Sturm wrote:
Sun Sep 02, 2018 9:18 am
I would use Red Blood River and Slithering River, names that could also hint to interesting stories of battles and more ancient inhabitants.
Wonderful work Robin!
Added these names. Thanx ;) ...That was what i needed. :lol:

almost Finished the next map in line;

The Stodos Era 3000BC to 450AC
https://www.deviantart.com/6inchnails/a ... -762379422

3000 BC 1 Nuwmont: The Great Rain of Fire. Some Blackmoor prototype matter/antimatter engines explode, shifting the world’s axis 45 degrees anti-clockwise. Blackmoor shifts 10 degrees to the north, becoming the frozen wastes of Norwold (southern Great Bay shore), and its civilisation destroyed (not quite North Pole). It is submerged by ocean then set in ice. Ice sheets begin to recede from SE Brun (500 year process). One of the most dangerous of the Blackmoor devices (The RCC collider) is buried intact under the hills in the south (the future to be formed Broken Lands).

Redfen is ruined in the infernal blaze from the remaining gas of the three gas chambers. Only a few stone structures remain, much of the remaining metal corroded away in the centuries following or was plundered and all other material literally burned away. The RCC machinery in the south was still in its try-out phase, when the Great Rain of Fire disaster struck. All over Mystara machines exploded that were connected to the Technomantic reactor, many people perished in an instant, cities, and villages were blown away in large mushroom clouds. It is unknown to the locals why this shape, maybe the technomagic worked like a fungus, a disease; It is unknown why this shape, maybe the technomagic worked like a fungus, a disease; at least it brought a Wasting Disease which falls over the planet, causing mutations, death and global cultural regression for many centuries. At the RCC machine in the south, only the outside controlling towers suffered from the explosions, the machinery below survived, intact, and active until 1700 BC, when it is triggered and explodes, creating the Broken Lands(see link above).

The Hightower structure on top of the Radiance Line Station was totally destroyed in the GRoF disaster, and became the Great Hill. This partial destruction would have covered most of the lower concrete structure in a heap of debris, which in time was added with layers of vegetation and earth, totally obscuring the anything covered.
The New Blackmoor Colony is forgotten and overrun by Beastmen, refugee Frogmen and Barbarians.
These primitives soon all followed the Immortal Stodos, and chose this region (as ordained by their Immortal as the best area), and have added simple structures on top of it. This would have been their ‘capital’, especially with their pit of sacrifice (Joining the Frog) nearby (on ALexander Plaza). All the other ‘islands’ used as primitive farms and hunting grounds within the ruins. This whole culture would be similar to the city of the Frog in DA2 City of the Frog, yet here the Frogmen rule, and the settlements are only a few (for the weak humans barbarians and beastmen. Many humans, young Giants, humanoids are captured to be slaughtered, eaten or at best "Joining the Frog". The Great Hill is the main settlement and adorned with many huts for all. there is a large hut on top where the Froglord (always a high ranking Clergy) rules with 'iron' talons (ie iron fist). The few remaining Radiance Line pillars were named as the teeth of Stodos. It was long unknown to these primitives there were more further away. In the ages following, they all sank in the ground, topples of disintegrated over time.
The new temple, as it was named before the disaster had exposed itself to large amounts of Entropic energy and evil thoughts, and several bodies later resurfaced as ghouls. The froggies (as the locals are known) stay away from them, and set up patrol paths to prevent the city.


Between 395 AC & 470 AC, the Flaems found settlements at Graez, Linden, Nordeen, Traagen, Beraan, Braastar and Terreja, and the Duchy of Aalban is founded. Ryde Aalstren was part of the founding populace of Graez.

The ruins of Redfen were discovered by the Flaems after a series of disturbing massacres and kidnappings all over the region. The threatening tribe of evil barbarian/froglike humanoid mixture of Stodos is eradicated after a series of wars. The High number of Flaems and their magical powers (together with their support by the Overlord) enable this feat. More than 5000 Stodos followers are exterminated, and a 600 frogfolk or so succeed in fleeing and joining the frogfolk in the north of Wendar. Horrendous sacrifices are discovered, and the Shaft in the Rock is covered with stone. The slow removal of often strange molten and burned debris has begun. As the flat artificial 'magical' stone surfaces (the concrete foundations of Redfen)become open to use, people settle to help, and these become the first new settlers of the village Braejr in 450AC.
This ended the Realm of centuries of Stodos.


Next map to make is Braejr (the mudpit city according all sources. This will come up soon
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Re: The Known World 3,050 BC and its Radiance Line

Post by Robin » Wed Sep 05, 2018 4:19 pm

oefff. :o ...Ok :ugeek: I finally finalized this series thus far :geek: ---working on 6 maps at the same time to keep them consistent and temporal flowing is hard ;) ..... Here is the Braejr map.
The expanded Glantri City map will be finished later.(first other things to do---amgast others, making this into a single article/blogpost).
So enjoy this piece of Mystara History. :mrgreen:


Map 5 800AC Braejr FWA era
https://www.deviantart.com/6inchnails/a ... -762701431

At the urging of the Fire Wizards, the Flaems build the city of Braejr at the confluence of the Aalban (now Vesubian) and Areste (now Isoile) Rivers in the Highlands, on the elevated stone ruins of the former city of Redfen.

Braejr is Built, from the debris found, on the weird flat artificial stones, or by using the many trees in the area. The forest in the north will thus be totally consumed by 850AC. The vegetation, ruins and debris was slowly removed and used to create a more stable underground for the city of Braejr.

The Archduke (an elected representative among the seven dukes; his role was created to reduce the internal conflicts among the dukes) relocates his capital from Braastar to Braejr. Within 13 years the city contains; the purple Archduke’s Palace on top of the large Hill (later the Great Library), a large group of high towers (later the Parliament Building), the Fire Wizard’s Academy (FWA) (where the GSM eventually will come to be), the ruin of a fortress, a large plaza with a horrific hole in the middle closed off by the Flaems (the former sacrificial rock of the barbaric followers of Stodos), and already several other structures, including most towers still existing in 1000AC+.

Between 451AC-455 AC the FWA contains; the Large round tower (later Headmaster’s tower), the hexagonal tower FWA1 (later Archives Tower), the rectangular tower FWA2 (later Museum of Monsterology), the eastern round tower of Torean DeMask and the former Teacher’s Lodge and warehouse date from the early FWA era. The rest of the school area was still mostly a park on remaining ruins of the former Blackmoor Factory.

The FWA incorporated the (what was assumed to be) old keep as a study tower to better control the Radiance. (The Fire Wizards learned of the Radiance before their arrival on Mystara, and were the initial researchers of the Radiance, but did not use its powers yet. As of 500 AC they don’t know its origins, its scope and its major uses. Those which knew perished in the Barbarian or Dragon Wars). Smithies, warehouses and shops spring up in the southern district of the city (currently the Merchants, Port, Entertainment and Westside Quarters).

The large hill would had been very alluring to make a Palace of the Archduke on top of it (which is the purple section on the map). While building this structure they discovered the hidden chambers below. An immense cathedral-like chamber of impossible size in their architecture (they knew this would collapse if they would have built this). They assumed it must have had something to do with the magical force deep underground (the Radiance which they were aware of). The water which had come in over ages, had corroded, and overgrown the inside. Here they discovered strange signs of metal, almost still intact. Their magic helped in reading these. Sings mentioned terms as directed south;; Southfall, Dawncity, (unreadable), Grassdale, Ethesh, Sunland, Anur Lake or directed southeast; Southfall, Tudaka, Lowkeep, (unreadable), Blackpeak, Fenhold, (unreadable), Sunland, Anur Lake, or directed north; Ritestad, (6 unreadable), Uthorrad. A 4th sign just had the text; Conduit to Torelai, Eokai, Maharia, Sun Sea; Under Construction. All these signs pointed to huge arches in the north, southeast and west. In front of these arches large egg-shaded chambers were heaped, in a disarray fashion, and others neatly in a row. Anywhere along the former Radiance Line several of these shuttles (plastic/carbon/metal) survived and are used as housing by humanoids (Broken Lands) or have been transformed onto carriages as wagons for horses or magic. (The original transport was more or less like this; with larger shuttles for goods.). The arches within the underground cathedral-like structure appeared to be huge doors of metal and stone, impervious to any attempts at damaging or opening. They also discovered strange machinery (computers) which somehow were nearly undamaged. They succeeded to feed it with large amounts of magic, and one of these machines sprung to life(and unwittingly triggered an energy charging connection to the Radiance; responsible for the drain of 1 rad per year); with that it opened a large magical portal on the northern and south-eastern arches at 40’ height. The metal bridges and other construction had collapsed in the many years of corrosion, making these gates inaccessible. The research of the Flaems continued in the following decades, until they learned the spell Teleportation. This spell was able to penetrate the internal “magics’ (programming) of the weird machine, and overlap the technomagic programming with this powerful spell.

In the original programming was inscribed the exact location of each destination. As the conduits no longer exist, the programming combines the inset Teleport spell and activates the conduit entry gates. Here the magic and technology fuse together enabling a one-way teleport without failure to the prescribed destinations (only in the original description). The wooden scaffolding they had created in front of the gate enabled them not only to touch the magical field, but access it. Carefully they experimented, sending objects, animals and later heroic Flaems into the field. Often with dramatic consequences; either they arrived too high and fell to their death, or they arrived in an enclosed structure without means if returning or escape (Fenhold for example). As several designations were unreadable these could not be used. Nobody could return from any of the locations without using a Teleport the normal way (i.e. having a well-known location) and then return normally from there.

The discovered locations led to the following destinations;
Grassdale led into some forgotten ruins on World Mountain Ethengar, the region is very dangerous in many ways possible.
Fenhold led to inside Dovestone Tower Darokin, only a Dimensional Door on top added with an active Fly or Levitation spell enables escape of the structure, see map Alfheim-1-Mile-East.
Blackpeak led to an empty wasteland 40’above the ground so an active Fly or Levitation spell enables safe landing or into an open tower in an obscure forgotten city named Tuma which does sometimes reappear in North Karameikos.
Lowkeep led into the ancient and mostly severe damaged sections of Stronghold on Fortress Island Minrothad.
Tudaka led to the open sea northeast of Old Nenthead volcano (Halfpeak) 3 hexes southeast of the whirlpool in Minrothad., so an active Fly or Levitation spell or a flotation device of any kind and directional/location knowledge enables survival.Southfall led on to a crossroad trail with statues on the island Teki Nura Ria,
Dawncity led into an ancient stone Tower (long used as a Lighthouse, since 1000AC abandoned) in Tel-Akbir Thyatis.
Ritestad led into the ancient tower of Ritterburg in Aalban, Glantri
Uthorrad led into a tower in the middle of the humanoid infested ruins of Urzud Minor in Gallanor in the far northern Borean_Valley
Anur Lake led to the obscure ruins west of the Mucks and east of the Humanoid village Xigaze in the Broken_Lands_East .
Ethesh led to 50’ above ruin of a former fortified settlement 18 miles north east of the encampment of Bargha in Ethengar, so an active Fly or Levitation spell enables safe landing, yet other means of security advise are either legal documents (and then still you are not safe completely) or a invisibility or other means not being seen or detected. This is enemy country, so thread carefully.

All the other locations (unnamed) do not lead to anything, except instant death on an obscure unknown location (according FWA dated Speak with Dead and Commune spells. Over the decades following, the empty inside structure became thus freed and recognizable, the gates were cut open and new doors were created for access. Inside the structure was cleaned and altered. Gigantic wooden bookshelves were created (70’ high almost reaching to the ceiling), with movable scaffolding and later magical levitation platforms movable on command, Thus the Great Library came to be.
Up to this day (1000AC+) the Great Library enables mages to be transported to any of the given locations. The system however is severely restricted due the risks at the arrival locations involved. Legal documents and waivers are needed beforehand and the allowance of the Head master of the GSM. This was used in the Great War of 1004-1010AC to great benefits, but also problems. There has no record of an entry ever been registered, yet it is unknown if existing towers on the receiving end have similar machinery surviving, which could be altered similarly as before, enabling a two-way transportation between the locations possible. Not only political and xenophobic borders need to be bypassed to allow such an action, if possible at all. Many locations know do not even have remaining structures or machinery.


The ‘canals’ are mostly fully filled with marshland, mud and regularly flooded by raised river levels. This gives Braejr its second name; The Mudpot. Hated by everyone, despised by visitors; the stench of the marshlands and its mosquitoes is only stopped by winter. The many towers are envied by outsiders, by outrageous design, or the simple fact there are so many. The many wooden bridges and boardwalks enable all areas to be reached, yet rarely with clean feet. It is common for visitors to fall and become covered in mud. The lack of hygiene and safer water management would become a boon to the plague in the years of Infamy (802-828AC). Braastar & Braejr are free cities under the Archduke’s control.

Most ruins and natural debris is collected and tossed into these marshlands, in massive wastedumps, in an attempt to increase building space for housing. The water inflow from the east is reduced as the East Marsh flow is dammed off enforcing the water to follow te Aalban River. Several creeks coming from the northern slopes are closed off, or going underground by disintegration and baked pipes. However, due to the rivers and the creeks from the northern hills the water keeps coming. The underground is very weak, and all debris sinks almost as fast as it is deposited. It is only until 845AC, when this sinking stabilizes somewhat, enabling, new islands to be created.

The former fortress is destroyed like most others, yet its sturdyness enabled it to remain in existence as a ruin with enough shape and material to rebuild the whole structure by the Flaems in 488-493AC.

750 AC FWA Braejr. Soon the area became too small for its use and a larger rectangular-like shape was created around the great round tower. Upon the large round tower two small hexagonal towers were created to distinguish it in size, meaning and importance from the other towers. The map given here is of this year.

828 AC Forty Years War End, Severe damages to Braejr and the FWA buildings. Many of the typical Braejr towers were destroyed.

Glantri City 829AC-current
https://www.deviantart.com/6inchnails/a ... -762703618
This is an expansion of Glantri City based upon the canon map, the additions of Micky, and will be completed later with additions by me.
The circles are the Sphere of Darkness diameter in the various years as per Test of Darkness adventure.


In 829 AC Lord Alexander Glantri summons the nobles of the land to Braejr and founds the Republic of Glantri and reforms the council. The city of Braejr is renamed Glantri in his honour.

Beginning in 844 AC of removing the former garden and debris all over the city from the 40 years war, the building of new houses and shops for the commoners (mostly of wood; stone only for the wealthy) and creation of the plans for the new Great School of Magic (GSM) Main building, and opening the canals with the use of (Earth and Water) Elementals, between the existing “magical created stone” (armoured concrete) foundations and thus created the canals we know now to be typically Glantri City. The expansion of the city starts with the many residents coming to the city. Between 829AC and 875, the number of citizens quadrupled.

Houses in the city are often build on poles beside- and on -the stone foundation, minimizing the width of the canals, and maximizing the living/working area. Even outside the city many take residence, mostly in simple wooden cottages, some villas however do exist.

845 AC -875 AC Construction of the Great School of Magic around and on the former Fire Wizard’s Academy. The latest additions in 875 AC were the kitchen, dining halls, griffon stable, and guardhouse. The old Redfen tower (also known as the Olde Keep), within the incorporation into the GSM, became the tower of secret experiments, due its sturdiness. This year a sudden earthquake lowered the GSM by 3 inches within a few minutes. Several buildings in the city became destroyed, and severe damages to the GSM lower Levels. The Teacher’s Lodge in the GSM is destroyed by fire. One year later the Griffin stables and Warehouse expansion are finished on the ruins of the former Teacher’s Lodge.

Glantri City Current-1751AC Dark era

In the beginning (1016AC), the darkness covered only a surface radius of 490’and being 12’ within the centre at the GSM. Within the city most of it was no higher thana few feet. However, as the canals are 5’ below the ground level of the buildings (aka upon the Concrete), the darkness has become a great handicap. Many people intend to move to the areas north of the city, yet after severe pressure from the council most return as soon as light can be used again. As the city has a diameter of about 2000 feet (0.66 miles), it is enveloped in the darkness very soon. The 20’ high outer wall of the city is fully enveloped in the year 1020, and with that most of the city, but the higher building near the walls. The Shroud underneath the 49’ thich Shell of Darkness enables light (see shell of Darkness effects as per Test of Darkness adventure) and is already releasing the outer wall to the shroud in 1023AC. This means most commoners were temporarily relocated, and then returned to their homes (with severe political/legal pressure). Of course many move to other settlements nearby, and do not return, yet most accept the pressure to return, and find there is stil life possible in the city (although in a perpetual creepy shrouded darkness).

Travelling in and out of the city has become difficult and with ropes, and guidelines or similar systems people are steered through the Shell of Darkness without accidents (mostly).

The first years the life is almost as it was before in the city; magical light (although dimmed) makes life easier, and trade and other business possible as before.

After about 10 years, Glantrians within the city have lost all tanning from the sun, and have become pale skinned humans. Even darker skinned guests have lost much of their color. They do not suffer anything harmful from the sun as its healthy rays seem to penetrate the sphere without effect; it is only the light-intensity and the rays affecting undead which are barred from passing the Shell.

Since 1080AC there is however another reason for paleness growing, combined with an overall weakness. As more vampires have settled within the protective darkness, they also fed upon the locals. This has been accepted by the Glantrian Princess (of which several powerful ones are undead themselves) with one rule; Humans may not be drained or fed upon more than once a week, to enable them to recover, and a Forget or Charm spell, Hypnosis or similar way of wiping the memory and/or controlling the citizens is applied. There is however a growing fear, and resentment

Site Interdite Mortellement 1751 AC+ New era

1751 AC; The surface radius of effect was now 5990’ =1996yrd (1.135 mile) from the GSM and roughly every 3.72’ from the GSM the height of the darkness sphere is 1’ lower. Then the last Rad was used by some unknown Radiance user, causing the final disaster of Glantri(explosion of the Nucleus of Spheres- ENS). Nothing remained of the city, except a flooded molten disintegrated section of the planet, resembling nothing of any of its former settlers. Several miles from the city, the fires burn for the first years, leaving an image like the piture here. Affected undead or mutates might roam about, hence the whole region is cordoned off and make almost inaccessible to outsiders. Beyond the Site Interdite Mortellement, life restarts, having many memories used of how Glantri was before, yet now somewhere else. The nation has been broken apart, as most Principalities lost their rulers and means of control, and/or have been exchanged in rulership.

If some parts of the above text feel unknown...don't be afraid, as all of this will be explaned very soon...in detail.

07-09-2018; added link to finished blogpost
Last edited by Robin on Tue Oct 09, 2018 4:51 pm, edited 4 times in total.
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Re: The Known World 3,050 BC and its Radiance Line

Post by Sturm » Wed Sep 05, 2018 4:22 pm

These historical maps of Glantri city are great Robin, wonderful work!

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Re: The Known World 3,050 BC and its Radiance Line

Post by Robin » Wed Sep 05, 2018 4:26 pm

Thanx....I truly enjoy your compliments ;)
a very hard work too....doing 6 maps at once...
I leave the expanded City map for a moment as it is, and work on this later.
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Re: The Known World 3,050 BC and its Radiance Line

Post by Robin » Fri Sep 07, 2018 12:50 pm

Finished the article/blogpost).
have fun
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Re: The Known World 3,050 BC and its Radiance Line

Post by Sturm » Fri Sep 07, 2018 12:56 pm

Great work as usual!

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Re: The Known World 3,050 BC and its Radiance Line

Post by Robin » Sat Sep 08, 2018 6:36 pm

Maybe one thing to add. ;)
In the Blackmoor era; the transportation speed was eight 8 mile hexes per Turn coming to a total speed of 384 miles per hour, with the hex before and after each station to brake or accelerate (assume speed in these areas not exceeding two 8 mile hexes).
The Use of the Teleportation method discovered later by the Flaems and used rarely by the Glantrians would be instantaneous,...however, the landing area is severely changed in 4000+ years, and further transportation from there needs its own speed.
Also any location not named (aka unreadable signs) may work with the teleportation method, however, the arrival is either instant death (due arrival underground or in solid matter), or pushed automatically and violently to the next available location (thus unexpected by the traveller), causing the traveller to sustain 3d6 damage (no save) in addition to any damage sustained on that location (falling, drowning, predators, etc). The reason for this would be the computer in Glantri Fed by Radiance and activated by the teleport spell does not recognize locations beyond its naming parameters.
In effect the danger is similar to a normal Teleport spell.
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Re: The Known World 3,050 BC and its Radiance Line

Post by Sturm » Sun Sep 09, 2018 9:25 am

Yes the Idea Blackmoorian did not have Teleport would Indeed make their later age more interesting similar to the XIX century exploration age as it was my intention. Did we ever had a discussion about magic originally in Blackmoor and those brought later by Alphatians? Maybe in your Magic thread? It would be interesting to assume a variety of spells came from the Alphatians. Maybe the ones not working in the Hollow World?

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Re: The Known World 3,050 BC and its Radiance Line

Post by Robin » Sun Sep 09, 2018 1:03 pm

Yes we did, As this is more in the line of Magic I posted a response here;
viewtopic.php?f=3&t=15838&p=219710#p219710
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Re: The Known World 3,050 BC and its Radiance Line

Post by Robin » Sun Sep 09, 2018 1:11 pm

and This is also the reason I prefer to add the creation date to any spell on Mystara (as i might have been known elsewhere earlier). before this date the spell is simply UNKNOWN
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