Thorf wrote: ↑
Sat Jun 08, 2019 3:15 am
This is my reaction to most suggestions for placing adventures written for other worlds in Mystara. I imagine that it's a common reaction among fans who are more world-builders than gamers.
I think it's great that people are able to adjust things to make adventures like this fit. I wish I could do it too, but I don't have the confidence as a DM to adjust things on the fly. That's why when I DM'ed The Lost Mines of Phandelver in 5th Edition a few years ago we ended up doing it in the Forgotten Realms (which I have never been a fan of, unfortunately
), despite the fact that I'd far rather have placed it in Mystara.
That's me indeed I am more a world builder than anything else
Oh don't get me wrong, I might have a dissentiment against the game mechanics of the later editions of D&D, that also does mean I still like many things Mystara, even if other editions and mystara suggestions. That was the reason for me to infuse the Stone Prophet AD&D2 game into my map of Nithia, enabling to bring way more detail to the map (and even more if I am going to make it in 1-mile hexes later)
And as easily I would enjoy placing other adventures in Mystara locations...if it fits, and that is for me the heaviest problem in doing with Ghosts of Saltmarsh. Most suggested locations do barely or not fit at all with the canon material thus far. Too much changes to the adventure, adventure map, or the world of Mystara have to be made in my opnion to be really functional Mystara style.
I still hope later editions would make really fitting Mystara stuf, yet I feel that is a hope blowing like a cloth in the wind, slowly eroding away.