I was thinking about the estate primarily as a "home away from home" for the Taymoran family/business venture who grabbed slaves and wanted a taste of home, as it were.Seer of Yhog wrote:I'd go with the moderate Taymoran stronghold option. I couldn't see "cosmopolitan" Taymoran nobles (even minor ones) bothering to set foot in the accursed wilderness of Malpheggi unless they were forced to do so (e.g., pursued by enemies, seeking a refuge from the collapse of the empire, or needing a secret hideout for top secret experiements).
However, the stronghold also fits, and it probably provides more interesting adventure possibilities anyway.
I like that. I'm soldSeer of Yhog wrote:Had a thought about Deadman's Wall - perhaps it was where some locals made a valiant attempt to fight the Red Duke. The Duke won the battle, levelled the keep, and then impaled the bodies on an intact stretch of wall. Hence the name.
Running with that, the region from around Greenlee to the Battle of Callenaal is just begging for a 1mph map with all sorts of details I have something else on my immediate plate (Athenos city, and the immediate surrounds incl. canal at 1mph), but I'll probably take that challenge up if no one beats me to it.
Regarding the islands:
I wanted a more broken up coastline. Other than "closer to the swamp == still swampy" and "farther from the swamp == not swampy", they're just empty rooms. I had nothing specific in mind, I just thought it would be interesting to have some places to build on. So that's a fine explanation, as far as I'm concernedHugin wrote:I don't know, I'd kind of like them to be mostly barren, rocky islands myself; bony remnants of the 1700 BC cataclysm.