Moderators: Havard, Cthulhudrew, Gawain_VIII
micky wrote:thanks Havard. I appreciate it. Some of that stuff looks interesting.
Havard wrote:micky wrote:thanks Havard. I appreciate it. Some of that stuff looks interesting.
Np. I wanted to update this project anyway. As I said, if you arent interested in the rules, the Paizo publications and the Blackmoor stuff might be of more interest than the WotC Books.
BTW, I updated the original post to include the 4E Elder Evils coversions.
Havard
micky wrote:bingo... I have like zero interest in the new rules ...3E..4E... pffff. Give me Mentzer anyday....but the Paizo and Blackmoor stuff is what caught my eye. Again ..showing my ignorance... is that still on the market or something I'd have to download?
Havard wrote:micky wrote:bingo... I have like zero interest in the new rules ...3E..4E... pffff. Give me Mentzer anyday....but the Paizo and Blackmoor stuff is what caught my eye. Again ..showing my ignorance... is that still on the market or something I'd have to download?
For paizo magazines, pdfs is probably the easiest way...
I heard they are selling cheap Blackmoor 3.5 at GenCon this weekend. Blackmoor 4E is just out now
Havard
JoeNotCharles wrote:You missed the 4E Manual of the Planes, which mentions the Isle of Dread.
JoeNotCharles wrote:You missed the 4E Manual of the Planes, which mentions the Isle of Dread.
agathokles wrote:AFAIK, Maelephant and Malfera have little in common (at least in their original incarnations). The Maelephant, in AD&D, is a lawful guardian planeborn that looks like a Pachydermion (i.e., a humanoid elephant). The Malfera, in OD&D, is a chaotic, nightmarish chimera (from the Nightmare dimension), with traits from multiple creatures (lobster arms, tentacles, etc).
multizar wrote:The 3rd Edition book Savage Species has rules for playing Aranea, Athach, and many of the humanoids that infest Mystara
Havard wrote:
Dragon Magazine Articles (Paizo)
Dragon # 315 Hollow World, Red Steel, Blackmoor and Cynidicea...
Dungeon Magazine Articles (Paizo)
Dungeon #114 (Isle of Dread)...
...Dungeon #150 (Savage Tide XII, Kill Bargle)....
Havard
Blacky the Blackball wrote:JoeNotCharles wrote:You missed the 4E Manual of the Planes, which mentions the Isle of Dread.
The 4e "Isle of Dread" is very different from the Mystara one.
In 4e, the Isle of Dread is located in the Feywild (for you non-4e people, that's the extra-planar home of fey creatures - basically the "fey realm" or "fairyland").
However, it's described as occasionally appearing in the prime material plane briefly and picking up the lost and shipwrecked before returning to the fey realm, and those refugees have formed makeshift colonies around its edges. The refugees seem to be from all sorts of different places and time periods, and some are even from other planes (parallel primes? Mystara?)....
ripvanwormer wrote:You mention Limbo as a Mystara tie-in in the Planar Handbook. The 3e Limbo is a maelstrom of Chaos that would work well as an Outer Plane aligned with the sphere of Energy, but Mystara's Limbo is much more like 4th edition's Shadowfell. I'd probably rename the 1e/2e/3e Limbo in a Mystara campaign. I thought of using the AD&D Limbo for Draesten, but really Draesten is distinctive enough to be its own thing; it seems to transform much more slowly, and it's all covered in vegetation and life.
Similarly, the City of Brass in Gaz 2 is an enigmatic, but apparently human (Nithian?) lost city based closely on the original Arabian Nights story, while the City of Brass in 1e/2e/3e/4e is an extraplanar metropolis ruled by the efreet that owes little to the myth that inspired it. The AD&D City of Brass would work nicely as the capital of the efreeti empire in a Mystaran campaign, but I would make it separate from the Gaz 2 City of Brass. In a campaign that used both, I'd probably rename one or the other.
JTrithen wrote:Havard, this is great stuff! Thanks for making the list. I like all of these tidbits just for all things related to Mystara, even if I don't care for anything beyond OD&D rules. I wish I had time to investigate (and invest) in all of these, not that I would even be partaking of many of the tidbits for years, as a DM, in actual games (but one can wish and hope).
I got most of the Dragon 'Savage Tide' series, but I'm sure I'm missing a little.
I picked up a couple (probably only 2) Dragon magazines that came out at the same time as the 'Savage Tide' series; there were additional articles at that time in Dragon that served to supplement the Dungeon series. Most of them were tied to a Greyhawk setting, of course, since the Isle of Dread at that time was set in Greyhawk for 'Savage Tide.' I think there was one that was a primer for new player characters to start in a campaign, detailing information about the Isle of Dread from a player's point of view, but it may have been too imprinted with Greyhawk information to be considered still related to Mystara at all (not sure). Anyway, I'm not sure if any of those related 'Savage Tide' articles in Dragon would be or could be considered 'Mystara-related.'
REALLY...?! I guess they were trying to somewhat mimic the 'lost world' feel of the original Isle of Dread, right? (Of course, it's not totally an original idea, partially borrowed from old tales, such as 'King Kong,' the lost world of Caspak, etc.) Did they really need to USE the exact name of the "Isle of Dread?" Was the map the same in the 4E Manual of the Planes? It doesn't even really seem like the same thing, though I know you're only giving me a summary of the 'Manual' version here....
Havard wrote:Could the map still be used?
http://www.wizards.com/dnd/images/excerpt_mop6.jpg
ripvanwormer wrote:I think that map could absolutely be used for an efreeti city on the Elemental Plane of Fire in a Mystara campaign. I don't think it would make much sense as the Gaz 2 City of Brass, though, because the names on the map are all tied to the "Plane of Fire" theme, and there's even a "Sea of Fire" to the east.
In Gaz 2, the City of Brass is described as "a vast city, half-buried in the dust of the ages" in a "wasted wilderness" somewhere in the Alaysian desert. All we know about the city from the brief description in Gaz 2 is that it has gates, a stone demon statue (quite possibly this one), and a palace. The map of the 4e City of Brass that you link to has a palace, and gates, and certainly room for a demon statue, and it's vast enough. But virtually any map of an ancient metropolis would do just as well or better, I think, without the burden of the names on it. And it seems like a shame to waste a perfectly good efreeti city, unless you plan on using one of the alternate versions of the efreeti capital that other RPG companies have provided.
Here are some maps of cities of the ancient Near East, and here are some more. Almost any of them would make fine Gaz 2-style Cities of Brass. I particularly like the map of Mosul, though you might want to take out the phrase "pumping station" in Photoshop, and change the name "Tigris" to "River Nithia" (easier than modifying the Manual of the Planes map, I think). "Aerodrome" could stay if you want the inhabitants of the ancient City of Brass to have flying ships, possibly from Alphatian colonists. Karbala is a smaller, simpler city with no names on it that would need taking out (but you might have to add walls around the city, so there can be gates). The various maps of Jerusalem would work well too, I think, with modifications. Check out these beautiful photographs of the ruins of Petra, as well.
There's no map of the Isle of Dread in the 4e Manual of the Planes, but you could easily use the classic map, and the feel is similar.
Blacky the Blackball wrote:Instead of the plateau in the middle, it is described as having a "thin tower, a needle of phosphorescent crystal" in the middle, although no details are given as to what the nature of that tower is.
In my current (hideously cross-edition - using 4e rules but set in Mystara and involving mostly converted 1e adventures!) campaign, I'm intending to have the players explore the Isle of Dread soon - but I'm replacing the Kopru stuff on the plateau with the Tomb of Horrors...
True_Atlantean wrote:Blacky the Blackball wrote:Instead of the plateau in the middle, it is described as having a "thin tower, a needle of phosphorescent crystal" in the middle, although no details are given as to what the nature of that tower is.
In my current (hideously cross-edition - using 4e rules but set in Mystara and involving mostly converted 1e adventures!) campaign, I'm intending to have the players explore the Isle of Dread soon - but I'm replacing the Kopru stuff on the plateau with the Tomb of Horrors...
Sounds very good - combining these two adventures however may cause a full player rebellion at your table as there characters are now eaten not only by dinosaurs, but also giant frogs!
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