Cthulhudrew wrote:Are you running this on its own, or as a series with the other S series modules? I'd definitely consider Glantri in that case. Acererak works well as a Glantrian lich; White Plume Mountain could be in the Three Volcanoes area (tying in with the novel history of the former gnomish holdings there, as well as the three swords perhaps being connected to the three peaks); Barrier Peaks can be connected to the ruins of the SS Beagle underneath Glantri City; and the Lost Caverns can be tied into the extensive underground beneath Glantri and/or the Broken Lands.
timothyddd wrote:We played the Lost Caverns about 25 years ago and had a blast.
The party started in Selenica and then travelled North into Rockhome. They then worked their way Westward to the mountains boardering Ylaruam and the Northern Rearches (in the past Iggwilv had been active in both those countries).
The travelling was as much fun as the Caverns. If I remember correctly the adventure contains a complete breakdown of a dwarven war band. The party travelled with this war band for a bit and we had an epic pitch battle with a hobgoblin war band. There is also a gnome village in the adventure which we used as a base.
The second level of the Caverns was a real killer for us, with a number of deaths.
Acererak works well as a Glantrian lich
timothyddd wrote:This thread has inspired me to dig out my old copy of S4. It really is an amazing module. There is so much stuff in it. The wilderness encounters have loads of possibilities, the two dungeon levels are classic old school and then there is the Monsters & Magic Item booklet, which is packed full of good stuff: new demons (dretch, chasme), demon-princes (Graz'zt, Kostchtchle), new monsters (derro, the demi-lich). It introduces so much that has become part of the D&D experience. I’m really tempted to drop this into my next campaign.
Is the conversion to 3rd edition any good?
firebee wrote:If you place them somewhere, they will no longer be lost. I think you should misplace them instead.
Bouv wrote:firebee wrote:If you place them somewhere, they will no longer be lost. I think you should misplace them instead.
"The Temporarily Geographically Misplaced to the Player Characters Caverns of Tsojcanth"
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