This thread serves as a discussion place for the development of a fan-version of the vaporware Fantasy Cities #1: Specularum sourcebook.
This other thread is part of the same project, and contains a list of notable buildings divided by district, as well as development materials, maps, and further discussions.
This thread focuses on district heraldry, mottoes, and patrons.
as promised, here are twelve non-player character ideas (a mix of existing and new characters, and two characters come from existing fan works) for a FC: Specularum book set in 1000 AC.
Of course, these are only a few characters, so I'd welcome other contributions -- so, what ideas do you have for Specularum residents?
Also, there are a couple of easter eggs you may catch -- two characters are strongly inspired by non-Mystaran sources: can you identify them and their sources/models?
List of completed NPCs (with full stats and descriptions):
- Al-Azrad, Ahmad, leader of the Swords of Kalim
- Azuros, Ioan, Guildmaster of the Moneychangers' Guild
- Chebyshov, Brother Nicklaus, Monk of St. Kruskiev
- "Dagger" (Cesare Lorenson), Swordmaster
- Draconius, Diomedes, General of the 4th Division
- Ergal, necromancer and illicit doctor
- Frinius, Tullia, librarian of the Magicians' Guild
- Giorgios, Jerzy, Traladaran pawnbroker
- Helianthus, Annius (don Nini' the Wonder), "retired" independent thief
- Hyraksos, Devon, Navy Ensign
- Janek, amnesiac adventurer
- Kartak, dwarven moonshine pusher
- Leonov, Emilia, street urchin
- Longinus, Protagoras, sea captain
- Luln, Rosa (Roxana Calihar), political agitator
- Marianov, Rodoz, secretary to the Patriarch of Marilenev
- Muskalin, Narim, Ylari pimp
- Porius, Cassius, Captain of the South End district guard
- Rodinos, Anastasia, wererat boss
- Salt, Cee (Cyrus Salides), cartographer and sage
- Silverbeard, Thorur, Guildmaster of the Goldsmiths' Guild.
- Stavros, Veiled society elder
- Stelea, Gheorge, Veiled Society affiliate
- Strolojca, Barris, Priest of the Church of Traladara
- Tegell, Ierendian con artist
- Thrakianus von Alberndorf, Sir Lucius, Knight of the Griffon
- Vandevic, Aloysius, Lieutenant of the Duke's Guard
- Vespasian, Corbula, Knight of the Griffon
- Vladimir, leader of the Spring Flood
- Zila, Ierendian gang leader
- "The Boy", street urchin
- Findilius, Master of the Tailors' Guild
- Kantianos, Master of the Dyers' Guils
- Brother Jorgos, Cult of Halav
- Malev, Storemaster of the Dyers' Guild
- Mathilda, matron of the "Fishbarrel"
- Doctor Zivago, illicit doctor
Father Barris Strolojca
Cleric 3, Lawful
Str 15, Int 12, Wis 16, Dex 11, Con 10, Cha 13.
Weapon Masteries: Skilled: Mace, Basic: Staff.
General Skills: Etiquette 13, Religion (Church of Traladara) 16, Ceremony (Church of Traladara) 16.
Languages: Traladaran (Native), Thyatian.
A plumpish, balding man in his early thirties, Barris Strolojca is the second son of Lord Anton Strolojca, a vice-minister in Karameikos' ministry of trade.
Barris entered the novitiate of the Church of Traladara at 14, since he didn't have any propension for the martial career undertaken by his younger brother, Hugo, or the administrative career of his older brother, Marek.
Since Anton is the younger brother of Marius Strolojca, lord of a small domain between Vandevicsny and the Black Eagle Barony, who doesn't have any direct heir, and is not likely to produce one in his old age, Barris stands third in the line of inheritance after his father and older brother.
He expects Marek to inherit the fief, though, so he concentrates on his work for the Church, where he is a librarian at the cathedral in Specularum.
A group of Player Characters can easily meet Barris, since he spends most of his time in the library attached to the cathedral.
Since there is currently a shortage of priests (as an effect of Sergyev's schisma five years ago), Barris is overworked and has sometimes to take up other duties in addition to being the librarian.
He is eager to find any help, and will certainly prevail upon any visiting novice or priest.
His most important project is to collect maps of pre-Thyatian Traladara, in order to locate and explore a number of lost churches and temples of the Church of Traladara and recover whatever relics are left -- and possibly identify and track down stolen relics as well.
Lt. Aloysius Vandevic
Fighter 5, Lawful
Str 13, Int 9, Wis 12, Dex 11, Con 10, Cha 12
Weapon Masteries: Skilled: Bastard Sword, Basic: Longsword, Heavy Crossbow, Lance.
General Skills: Riding (Horse) 11, Military Tactics 9, Leadership 12, Knowledge of the geography of Karameikos 9.
Languages: Traladaran (native), Thyatian 9.
Aloysius Vandevic is the younger brother of Lord Gustav Vandevic, the lord of Vandevicsny.
He is taller than the typical Traladaran, and has dark red hair --- probably inherited from his Flaem ancestors.
When the two brothers were younger, they traveled extensively across Karameikos.
Since Gustav has always been the scholarly type, Aloysius was the arm of the team, and quickly grew to become a skilled fighter.
Thanks to his ability as a warrior and his noble status, Aloysius obtained a commission in the ``Sword of Halav'' battalion of the Karameikan army.
While in Rugalov Tower, he married Ivana Lutescu, a cousin of Lord Vlad.
After the birth of their daughter Laina six years ago, Aloysius asked and obtained to be moved to the Duke's Guard in Specularum, where he is currently a Lieutenant.
A competent but unimaginative officer, Aloysius is not likely to progress much further in his career.
He is, however, content with his current office.
Player characters are likely to meet Aloysius if they are summoned at the Duke's Palace, since he is in charge of one of the guard squads.
Or, they may meet him if they are mingle with the Traladaran or New Karameikan high society, since Aloysius and Ivana are frequent guests at the Darokinian Embassy balls.
If the PCs have a reputation of being good, reliable warriors, Aloysius may consider them for enrollment in the Duke's Guard, or for freelance investigative jobs -- the Phorsis Guard is severely stretched with its resources, and the Duke's Guard has to help investigating crimes involving residents of the Hill, without having the right training.
Guildmaster Ioan Azuros
Thief 3, Neutral
Str 8, Int 14, Wis 13, Dex 11, Con 9, Cha 13.
Weapon Masteries: Skilled: Dagger; Basic: Longsword.
General Skills: Profession (Banker) 14, Knowledge of the society of Specularum 14, Code of Law 13, Riding (Horse) 11, History (Traladara) 14.
Languages: Traladaran (Native), Thyatian 14.
A member of one of the most ancient mercantile dynasties of Specularum, Ioan Azuros has been at the centre of Specularum's political life since the foundation of the Grand Duchy.
One of the few survivors of the failed coup against Duke Stefan, Azuros immediately understood that another such failed attempt would spell the end of the Traladaran aristocracy, like the first one had all but destroyed the Marilenev and most of their allies.
Thus, Azuros, who had managed to cover all the traces leading to his partecipation in the failed coup, sided with the Torenescu, as the strongest Traladaran family remaining, by marrying his sister to the leader of that house, Christoph Torenescu.
In time, he took control of the family moneylending businness, financing a number of successful enterprises, including the construction of Tarn Keep near Threshold.
With the support of the Torenescu, Ioan managed to climb to the position of Warden within the Moneychangers' Guild, and, in 993, he successfully ran for the position of Guildmaster.
He was confirmed Guildmaster in the 997 AC elections, and, leveraging a stronger Torenescu majority in the Guild Council (both Aleksandr and Boris Torenescu are Wardens, as is Ioan's brother-in-law on his wife's side), has been investing a lot of money in supporting the Torenescu struggle against the Radu faction.
Ioan is currently the head of the Torenescu sub-faction that supports Aleksandr against his uncle -- Ioan hopes to manipulate his nephew and become the true leader of the Torenescu faction.
Unfortunately, his term as Guildmaster has seen the rise of Veiled Society aggressions against lesser guild members, so his position is not as strong as it could be, plus Aleksandr's ill health is quickly becoming a major concern for Ioan.
The Player Characters can meet Ioan in two ways: either they are major players in the Specularum society, and then Ioan will be interested in acquiring their support (if they are not Thyatians) or at least their neutrality; or they are mercenaries -- Ioan needs someone to put an end to the Veiled Society depredations against the Guild agents, and would much prefer to have the issue solved by his own agents than by the Guard Phorsis.
Cesare "Dagger" Lorenson
Fighter 10/Merchant 3, Neutral
Str 13, Int 10, Wis 14, Dex 15, Con 11, Cha 12.
Weapon Masteries: Expert: Rapier; Skilled: Dagger; Basic: Long sword, Short sword.
General Skills: Duelling, Fast Draw, Knowledge of the society of Darokin, Geography of Darokin.
Languages: Darokinian, Thyatian, Traladaran.
A Darokinian expatriate in his mid-thirties, Cesare Lorenson has been living in Specularum for four years. He arrived there from Ierendi, where he had fled after being accused of embezzling funds of the merchant house he was working with, the Mauntea, and of revealing trade secrets to unidentified foreign merchants.
Both crimes he has nothing to do with, as he was framed by a friend and coworker, Jago Ladich, who is in league with Shadowelf spies.
Cesare had discovered traces of the Shadow Elven infiltration, but had not traced it to Jago. Actually, he went to his friend for help in the investigation, and Jago was quick to betray him, with the help of a Second Shadow infiltrator.
After his escape from Darokin, Cesare was ambushed by Shadow Elf assassins in Ierendi, so he decided to bury his identity there, faking his own death, and assumed the name of "Dagger" (from the habit he has taken on of sleeping with a dagger under his pillow) after relocating to Specularum.
He is currently living in the Foreign Quarter in a rented room, and supports himself by teaching the Darokinian fencing style in the courtyard behind the house.
Low or medium level Player Characters can meet Dagger if they are looking for a Rapier or Dagger master.
If they look tough and stealthy, Dagger may provide them with adventure hooks, as a way to test them and, at the same time, maneveur them against his own enemies (the Shadow Elves, primarily, but also Jago Ladich, who is now a senior agent in House Mauntea).
When they finally reach the high Expert levels and earn Dagger's trust (not an easy task, considering his past), Dagger will try to recruit them to help in his personal vendetta.
Magic User 5, Lawful
Str 8, Int 15, Wis 9, Dex 11, Con 13, Cha 9.
Weapon Masteries: Basic: Staff, Dagger (one slot unspent).
General Skills: Profession (Librarian) 15, Knowledge of the Magicians' Guild 15, Military Tactics 15, Knowledge of the Isle of Dawn 15.
Languages: Thyatian (Native), Traladaran 15, Alphatian 15.
A middle-aged shrewd, Tullia Frinius is the receptionist at the Magicians' Guild library in Specularum and a Journeyman in the Guild.
While she's been a constant presence at the library since its opening to the public 25 years ago, and she's always been known as an acid-tongued bookworm, she hides a much more adventuresome past.
Tullia began her career at the Collegium Arcanum in Thyatis City, but she dropped out after three years, enrolling in the Imperial Army.
A tough wizard-soldier, she served on the battlefields of the Isle of Dawn in a number of minor border conflicts, growing increasingly more disillusioned about the imperial politics.
She left the army after an 8-years stint in 975, and came back to Thyatis City, where she learned of Duke Karameikos call for the colonization of Traladara -- she was a bit late, but she got a ship to Specularum, and found Teldon there, who was just opening his Guild (at the time basically a one-man show) and library.
She joined the staff, helping Teldon in raising the current crop of Karameikan wizards.
Player Characters will have to pass through Frinius to get to the library -- they'll find she doesn't like non-Guildmembers, and she doesn't like that much even other Guildmembers, with a few exceptions (Teldon and her fellow librarian).
However, she is one of the few people in Specularum who can speak and read Alphatian, as well as about the only source of first hand knowledge on the Isle of Dawn.
Lord Devon Hyraksos
Fighter 5, Lawful
Str 16, Int 13, Wis 10, Dex 12, Con 18, Cha 15
Weapon Proficiencies: Skilled: Long sword; Basic: Dagger, Light Crossbow, Cutlasss/Sabre.
General Skills: Endurance 18, Navigation 13, Profession (Sailor) 13, Etiquette 15.
Languages: Thyatian (native), Traladaran (13), Minrothad patois (13).
Born in 977, Devon is the only son of Admiral Lucius Hyraksos, the Minister of War, and his Traladaran wife Katerina Gaddis.
During his Shearing years, Devon enrolled as a sailor on a Minrothad merchantman.
Then, he spent a few years adventuring in Karameikos.
During this time, he met a fellow adventuress, whom he later discovered to be Lady Adriana Karameikos, the Duke's daughter -- he had left the court in 991, when Adriana was only 11, and met her again only in 997, when he hired her as an henchwoman (something he his fairly embarassed of now).
Last year, he came back to Specularum at the Admiral's request to take a commission as Ensign in the Navy of Karameikos.
Since the job allows him to practice both his sailing and fighting skills, Devon finds it a perfect fit, and plans to pursue the naval officer career just like his father, whom he idolizes.
Devon is one of the toughest warriors in Karameikos, though his courtly education may lead people to underestimate him.
Player Characters can meet Devon at court or in the navy, especially if they enroll. Since he will end up marrying Adriana Karameikos, he can be a powerful friend and patron, or, if the characters harbour ambitions to the throne, their primary opponent.
General Diomedes Draconius
Fighter 10, Neutral
Str 14, Int 11, Wis 13, Dex 10, Con 12, Cha 15
Weapon Masteries: Expert: Longsword; Skilled: Pike; Basic: Dagger, Lance.
General Skills: Military Tactics (11), Leadership (15), Riding (Horse), Geography of Western Karameikos (11).
Languages: Thyatian (native), Traladaran (11).
A short man with thinning dark hair and a hawkish nose, Diomedes is one of the members of the lesser Thyatian aristocracy who answered Stefan's call for the colonization of Traladara.
While not related directly to the Karameikos family, Diomedes' family is related to Lord Alexius Korrigan -- Diomedes' cousin Mildred married one of the Korrigan brothers.
An infantry tribune with a limited but successful experience in Emperor Thincol's reconquest of the Isle of Dawn, Draconius was put in charge of one of the new units of Stefan's army, an light infantry force -- Desmond Kelvin was in command of the cavalry, Hyraksos of the navy, and finally Arturus Penhaligon commanded the Duke's Guard, a heavy infantry unit.
After the initial victorious campaign against the Marilenev Rebellion and the goblinoids in northern Traladara, Kelvin and Penhaligon received their own fiefs, Hyraksos was promoted to the rank of Admiral and Minister of War, while Draconius was put in charge of the Western division of the army, with the rank of General.
Draconius didn't like this -- he thought he deserved at least as much recognition as Kelvin and Penhaligon, who had had the opportunity to work with better equipped and trained units.
In the following years, Diomedes drove the improvement of the fortifications at Riverfork Keep first, and then the construction of Radlebb Keep.
Initially skeptic about the need to build a fort in the middle of the Radlebb Woods, Draconius soon realized that the Radlebb Keep was key to the survival of the Karameikan control over western Traladara -- without its presence, the sheer number of goblinoid tribes in the Southern Radlebb woods and the Cruth Lowlands, combined with Baron Von Hendricks' obvious ambitions would have led to the loss of Riverfork Keep and the almost entire western part of Karameikos.
Nowadays, Diomedes Draconius spends most of his time in Specularum, lobbying for additional funds for the 4th Division, without much success.
He pays a yearly visit to both forts under his supervision, usually in late spring.
Today, General Draconius is quite disillusioned about Duke Stefan's ability in judging people and, more in general, in governing a nation.
While he disliked the first Baron Kelvin, Diomedes is on good terms with the current Baron, a man who understands the need for a strong military better than the Duke.
Diomedes is also one of the foremost opponents of the Black Eagle Baron at court.
He's neutral towards the two other Barons, Vorloi and Halaran.
He cooperates with the other members of the military, though he doesn't trust the Traladaran officers much, especially people like Captain Arkan Sulanov who fought in the Marilenev Rebellion.
The Player Characters can meet Diomedes if they enlist in the army -- new recruits reach their posts in Riverfork or Radlebb when the General visits the fort.
General Draconius tends to make quick judgements over people, so this first contact could be very important for their career -- quick thinking and strong action in any unexpected encounter while on the route to the forts is going to put them on Draconius' shortlist for promotion.
Draconius is also experimenting with a new idea to extend the Karameikan controlaround Riverfork and Radlebb Keep -- a unit of scouts acting as explorers and police force in the wildernesses around the two forts.
Unfortunately, he doesn't have the funds for his project, so he's considering instead the possibility of letting the scouts keep part of smuggled or stolen goods they find as pay.
If the PCs look like they could handle themselves well in the wilderness, he may propose this kind of deal.
Cee Salt/Cyrus Salides
Normal Man, Lawful
Str 9, Int 15, Wis 11, Dex 13, Con 8, Cha 10
Weapon Masteries: Basic: Dagger.
General Skills: Geography of the Sea of Dread 15, Cartography 15, Knowledge of sea currents and winds of the Sea of Dread 15, Weather Prediction 11.
"Cee Salt" is a young sage and cartographer, well known in Specularum as the foremost authority on the Sea of Dread and its dangers -- which is not much, since most Karameikan sailors and captains never go beyond Ierendi, Minrothad or Port Lucinius.
While Cee Salt has never visited any port --- he suffers from sea sickness --- he can rely on an excellent Thyatian portulan inherited from his father (a Thyatian sea captain named Varis Salides).
"Cee Salt" is just a nickname, as the sage though his real name, Cyrus Salides, was too ordinary for a sage and, combined with his young age (he's only 23), would disrupt his businness.
Cee Salt is tall and slim, and dresses in light blue long tunics with matching hats (he always wears a chaperon-type hat outdoors).
He tends to cough occasionally while speaking and to look at his charts instead of the person he's speaking to.
He also suffers from a light case of myopia, so he tends to read from a hunched posture.
The Player Characters will be directed to Cee Salt by ship captains, innkeepers and adventurers if they have questions regarding the Sea of Dread and its many islands and atolls.
On the other hand, Cee Salt is on friendly terms with many adventurers and former adventurers, including Lord Devon Hyraksos, Lathan Spearhand, and Thrumbar Shieldkroten, and can introduce the PCs if they befriend him.
Finally, Cee Salt has an innate talent has a Magic-User, though he was never trained as one, and doesn't know of his talent.
A good Magic User can detect this talent on an Intelligence check at -10, with a bonus equal to 1/2 his level (round down).
The sage could be an excellent apprentice for a name level Magic User, though he would be quite scared at first, and may need some persuasion.
Fighter 13 (Paladin), Lawful
Str 13, Int 14, Wis 13, Dex 11, Con 10, Cha 12.
Weapons Masteries: Master: Two-handed Sword; Skilled: Bastard Sword; Basic: Longsword, Battle Axe.
General Skills: Blind Fighting 13, Duelling 14, Arena Acting 12, Riding (Horse) 11, Ceremony (Vanya) 13, Profession (Weapon Drill Instructor) 14, Religion (Church of Karameikos) 13.
Languages: Thyatian (native), Traladaran 14.
At 70, Corbula Vespasian is the eldest member of the Order of the Griffon.
His once massive frame is now gaunt and his movements slow (thus, his physical ability scores are at -3 with respect to the original values), but his eyes are still clear, and his mind still quick.
Born in Thyatis City from a middle class family, Corbula had a natural talent for fighting, especially with large, slashing weapons.
He entered the gladiatorial team of Flavian Osteropulos in AC 953, quickly becoming a favorite of the arena crowds fighting other gladiators and wild beasts.
At 30, Corbula retired from the arena and embarked in a empire-wide tour, giving demonstrations of his fighting skills by facing local champions in practice bouts.
In AC 962 in Specularum, he beat three Traladaran warriors sponsored by the Radu, Marilenev and Torenescu clans in a public demonstration held on practice grounds of the Guard Phorsis, becoming an instant celebrity among the Thyatian population.
By AC 970, Corbula had almost exhausted his savings from the arena days, and was too old to take up adventuring.
He had also become a devout follower of Vanya.
So, he answered Stefan Karameikos call, and moved to Specularum, where he discovered he was still hugely popular among the Thyatian warriors.
Patriarch Halaran, who was then organizing the armed forces of the new Church of Karameikos, approached the warrior with an employment offer as the weapon master of the Church warriors.
Since then, Corbula joined the Order of the Griffon, and maintained the position of weapon master for twenty years, retiring in 990 AC.
He has since dedicated most of his time to studying the teachings of Vanya and the philosophy of the Church of Karameikos.
Player Character fighters may meet Corbula at the Order's Hall, since he has been living there for most of the last 30 years.
While too old for adventuring and even for most weapon practice, Corbula is still the foremost expert in two-handed sword fighting in Karameikos.
Thus, high-level fighter PCs may turn to him for training.
(picture by XarabasAyendir of the Italian MMB)
Thief 5/Fence 4, Neutral.
Str 11, Int 12, Wis 13, Dex 15, Con 10, Cha 14
Weapon Masteries: Skilled: Dagger; Basic: Sap.
General Skills: Appraisal 12, Bargaining 14, Knowledge of the Specularum underground 12, Knowledge of The Nest 12.
Languages: Traladaran (native), Thyatian 12.
Gheorghe Stelea is a well-known dealer in "used" goods in The Nest.
He is also a member of the Veiled Society.
His primary source of income derives from his activity as a fence: when something has been stolen, there's a good chance it will end up in Gheorghe's hands.
The fact is quite well known both to the people of the Nest and to those who know the criminal underworld of Specularum, but Gheorghe is quite safe from reprisals from the law, since the Guard Phorsis doesn't even enter the Nest -- and even if they did, Gheorghe would know it well before they could reach him.
Thus, Gheorghe feels very confident, to the point that he spends most of his time sitting in front of his shop, nursing a cup of tea, dressed in gaudy Traladaran-style clothes.
Stelea is a small, wiry man with black hair and drooping moustaches, with a remarkably bad taste in clothing and an invariably excessive display of jewelry.
He is irritatingly slow in all his dealings, except when senior members of the Veiled Society are involved -- at those times, he becomes uncharacteristically sollecitous.
The Player Characters can get involved with Gheorghe in two cases: either they are Veiled Society thieves trying to get rid of some pilfered goods, or they are trying to track down stolen goods of some kind -- information Gheorghe is likely to have, but which he won't part without a significant profit.
In the first case, Gheorghe will occasionally have jobs or orders to pass to the Veiled PCs.
Cleric 8/Greater Wererat 10, Chaotic
Str 13, Int 11, Wis 15, Dex 14, Con 8/9, Cha 13/12.
Weapon Masteries: Skilled: Mace, Wrestling.
General Skills (as Human): Ceremony (Orcus) 15, Stealth (Urban) 14, Religion (Cult of the Dark Triad) 15, Escape 14, Leadership 13.
General Skills (as Wererat): Leadership 12, Transformation +1 10, Tracking 11, Know Terrain (Specularum) 11, Danger Sense 15, .
Languages: Traladaran (native), Thyatian 11.
A small Traladaran woman with long, mousy brown hair, Anastasia Rodinos was born in Halag in 957 AC to a middle class family.
When the Black Eagle invaded Halag, Anastasia was a novice in the Church of Traladara.
She was able to escape the Church building -- as far as she knows, she was the only survivor -- only to find her family murdered by the Black Eagle's men.
For months, she hid in abandoned buildings, surviving on stolen or leftover food.
During this time, she contracted lycanthropy from a lone lesser Wererat, Mhykh.
She survived the infection, to discover that Mhykh was still there, and that he now considered her a friend -- actually, a ``boss''.
``Little boss Tasha'' and her new sidekick left Fort Doom by stowing on a ship bound to Specularum in rat form.
In the following years, Anastasia and Mhykh established a lair in the sewers of Specularum.
Anastasia, though, was not content with mere survival -- she wanted vengeance for her family and her fellow priests, but she saw that the Traladarans had submitted to the evil Duke's rule, and the Church itself was weak.
She determined to find a source of strength, an edge that would give the Traladarans the power to repel the invaders, like Halav's bronze swords had turned the Beastman wave.
Thus, she left Mhykh in charge of the small group of wererats they had gathered in the past years, and started on a pilgrimage to the holy sites of the Beastman War, Krakatos and the Volaga river.
Everywhere, she found only ruins.
In Penhaligon, Anastasia heard tales of a monastery that had been left alone for centuries, since the end of old Vaion in the Vampire Wars.
Perhaps she could find some relic there, she tought, or writs of priests not weakened by the Thyatian yoke to give her strength.
She found monsters, and a single, decrepit, blind monk.
How could the frail monk survive unscathed among powerful hobgoblin warriors when she had to use all of here lycanthropic skills to avoid them?
This monk sure had some hidden power, and it could be the power she needed.
So, Anastasia spent years learning from that ancient priest, who spoke not of Halav, Petra and Zirchev or the Traladaran Twelve of Mount Tarsus, but of strongerforces that gave power to those who craved it: Orcus, Black Prince of the Dead; Leptar, the Ape King; and Demogorgon, Prince of Demons.
Armed with the lore of the Dark Triad, Anastasia emerged from the Monastery on the Hill in 986, and headed back to Specularum, only to make an horrifying discovery.
Her wererat band had grown, sure, but control had been wrested from the hands of loyal but slow-thinking Mhykh by nothing else than the avatar of her enemy, a dashing Thyatian rogue, one Decius Andronicus (Rake 9/Wererat 10, N).
A terrible war begun, with Anastasia, Mhykh, and a number of loyal Traladaran wererats on one side and Decius' Thyatian newcomers on the other.
The war still rages, and until Decius is alive, Anastasia knows she will not be able to spring her master plan to free Traladara from the Duke and his cronies.
Anastasia is slightly over 40 years old, but looks much younger, about 30, thanks to the unnatural vitality of the ``beast within''.
In human form, she is not a striking beauty, but her strong passions give her eyes an inner fire that makes her more attractive than others.
Anastasia has mastered the Ratman form, and that's the form she prefer to use when stalking her enemies in the night.
In Ratman form, she looks more muscular, her skin is covered in a dark brown fur that becomes a long mane over her head and back.
The Player Characters may meet Anastasia if they get involved in her private war against Decius Andronicus.
She'll likely approach a Wererat newcomer, if he's not Thyatian, to recruit him, or she'll send her followers to kill a Thyatian Wererat PC.
Her gang and Decius' include both lesser and greater Wererats, and may have infiltrated other factions.
Anastasia's wererats control the sewers under the Old Quarter and the Nest, while those of Decius control the Hill and the Great Market.
Rosa Luln/Roxana Calihar
Magic User 4, Neutral
Str 8, Int 15, Wis 14, Dex 11, Con 10, Cha 13
Weapon Masteries: Skilled: Dagger; Basic: Staff.
General Skills: Oratory 13, Leadership 13, Knowledge of Philosophy 15, Knowledge of Karameikan politics 15.
Languages: Traladaran (native), Thyatian 15, Darokinian 15.
Roxana Calihar is a tall, skinny, dark haired woman about 40 years old.
She dresses in practical Traladaran clothes in Specularum, or in male Thyatian clothes when travelling.
The daughter of a Traladaran man from a lesser branch of the Calihar merchant dynasty and a Thyatian adventuress, Roxana grew in Specularum but moved with her family to Selenica at the age of 12.
Her parents were involved in the Marilenev Rebellion, so they chose to flee rather than stay in Karameikos after the rebellion failed.
Contrary to most insurgents, her parents were not followers of the Marilenev family, but rather members of the small Republican sect of Fabritius Luscinia, the famed (or infamous, depending on who you ask) Thyatian political philosopher and revolutionary who died in the Marilenev Rebellion.
In Selenica, Roxana grew up reading Thyatian philosophy books like ``The Republic of Thyatis'' of Luscinia or ``The Senator'' by Nicholous.
She spent five years at the prestigious University of Al-Azrad, earning a magistral title in philosophy and rhetoric.
While at the University, Roxana also took up a limited knowledge of arcane magic.
With respect to her political mentor, Roxana developed a political thought more concerned with improving the conditions of the common people (especially the town laborers and the peasants) than with reforming the political system.
Armed with her ideas, and using her nom de plume, ``Rosa Luln'', instead of her real name, she moved back to Specularum in 993, and investigated the peculiar conditions of the city -- especially its large peasant and laborer population and its position as the only large city in Karameikos.
As Rosa Luln, she has published a tract on the history of the Guilds of Specularum, with a comparison of guild systems in Darokin, Karameikos and Minrothad that was well received by the academicians of Darokin and Thyatis, less so by the Guildsmen of Specularum and Minrothad, since it harshly criticizes the guild system for excluding the unskilled laborers and peasants.
She currently lives in the South End, and she has fallen in with a group of former adventurers and laborers unsatisfied with the current state of the city politics.
Roxana plans to petition the Duke for the constitution of a Labor Guild that would represent all unskilled laborers of Specularum and would obtain a position in the town council.
She also plans to ask that the princing policies, currently controlled by the guilds, be placed under the direct control of the town council.
Obviously, her plans are anathema to the current guilds, who benefit enourmously from their privileges.
The PCs can meet Rosa if the live in the South End -- she runs a free reading and writing course for the neighborhood kids, and often gives public lectures.
Note that, while Rosa is not well liked by many powerful figures, but she does enjoy a degree of protection, since she has powerful friends, including some former adventurers -- her current companion, Karl Vladimirov (F6, N), is also the leader of the South End laborers -- and two Republican Senators of Thyatis.
If something happened to Rosa, the Thyatian government would be quick to exploit this to criticize the Karameikan government for their brutal policies (after all, Thincol's government didn't kill Luscinia, while Stefan's supposedly more benevolent rulership would be marked not only by Luscinia's death, but also by Rosa's).
Thus, PCs aligned with the government might be asked to keep Rosa alive, while preventing her from starting a rebellion.