See, this name invokes something more like... "Brothers! Like the frog which leaps! Forward!"Spellship Trooper wrote:Spellship Trooper 5e conversion[/size]
In which way this could possibly be a good idea?Spellship Trooper wrote: [*] to capture the flavor 5th edition
...at last. That's a great idea.Spellship Trooper wrote: [*] to design stable rules for ship combat
First of all: what levels of detail, both for ship and space parts of the model?
Anything for comparison as a baseline? "Attack Vector: Tactical"? "Alternity Warships"? "Leviathans"? "Champions of Mystara"?
Uh, maneuverability? That is, mostly steering?Spellship Trooper wrote: [*] to make Sails have a purpose aboard ship
"Tactical"? "Local"? Or, to cover all types impractical for interplanetary travel... "Short-space" (as analogy to naval "short-sea vessel")?Spellship Trooper wrote: [*] To come up with a better name for non-magical engines which are clearly magical but lacks spelljammer capabilities
Eh. Just a version of Feather Fall with lesser effect and much, much greater duration.Spellship Trooper wrote: [*] pie in the sky goal: to include something in the rule set for orbital drops ( given my obsession with Starship Troopers we really shouldn't be surprised)
In absence of any flak or better AA weapons, there's absolutely no reason to not drop from a vessel high in air instead, however.
Ugh. FR is already used as dumping grounds. Please don't stoop to the level of common furries.Spellship Trooper wrote: [*] pie in the sky goal: to write an adventure that partially showcase some of these rules in Forgotten Realms so it's kosher to put on the Dungeon Master guild
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