Split from: [5e] Bounded Accuracy Design Philosophy
Posted: Sat Aug 10, 2019 9:43 pm
MODERATOR NOTE (by Big Mac): Split from this post in the [5e] Bounded Accuracy Design Philosophy topic.
I don't like 4e. It's full of bugs that you see as features. Let's agree to disagree.talsine wrote: ↑Sat Aug 10, 2019 7:48 pmD&D isn't ment to do Low Fantasy though, that was never the design intent. If you want Low Fantasy, they are better games for it than D&D. Bounded Accuracy just means that your characters never see real, meaningful improvement. And yes, as someone else mentioned, it means that low level monsters remain a threat throughout the life span of a character. This is a bug, not a feature as far as I am concerned. I don't want to have to worry about goblins the entire life span of my character and, worse, i hate the fact that high level monsters are more sacks of hit points than they are meaningful threats. 5E hits a sweet spot between levels 7 and 10, which is where most people stop anyway, but that doesn't mean people don't want to go beyond that.shesheyan wrote: ↑Tue Aug 06, 2019 12:00 amI really enjoy Bounded Accuracy because it allows me to do Low Fantasy with D&D. I tried in the past but the 3e and 4e «treadmills» always got in my way. My current group of level three characters only have 1 magic item for the party - an intelligent sword. I handed it out for narrative purposes only, not because the game forced me to do it. Very refreshing.
While i understand Bounded accuracy, and i even understand why some people might like it, it is one of the main reasons that I returned my PHB the day after i bought it. i knew it would never be a game I would want to play, and time has only borne this out.