Gaz XF1 The Islands of Dread - collating information

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Re: Gaz XF1 The Islands of Dread - collating information

Postby Cthulhudrew » Thu Nov 20, 2008 9:10 pm

LordJuss wrote:While we're about it, has anyone any thoughts on how to deal with the mismatch between X7 and PC3 as regards Suthus being a city of Tritons vs Shark-Kin?


I've often wondered myself. Perhaps it is an outpost for a reclamation project by the Tritons of the Sunlit Sea, or a solitary holdout of former Tritons that haven't been driven out from the region. Either way, they'd be continually at war with the Shark-kin in the region, perhaps even the city itself is a city at war. There really isn't all that much detail about Suthus given in X7, so there is some leeway for such a reconciliation of the two products.
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Re: Gaz XF1 The Islands of Dread - collating information

Postby Havard » Fri Nov 21, 2008 12:34 pm

Cthulhudrew wrote:I've often wondered myself. Perhaps it is an outpost for a reclamation project by the Tritons of the Sunlit Sea, or a solitary holdout of former Tritons that haven't been driven out from the region. Either way, they'd be continually at war with the Shark-kin in the region, perhaps even the city itself is a city at war. There really isn't all that much detail about Suthus given in X7, so there is some leeway for such a reconciliation of the two products.


I like the idea of the city being built by Tritons, but now being partially occupied by Shark-Kin. Lots of potential there! :twisted:

I love how inconsistancies keep providing us with cool ideas!

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Re: Gaz XF1 The Islands of Dread - collating information

Postby Seer of Yhog » Fri Nov 21, 2008 3:27 pm

I agree. This could be an entire subsetting: A once-majestic city of Tritons (perhaps built on an even greater Taymoran city - I don't have the map handy), conquered by shark-kin, and now a battlefield as the tritons seek to regain one of their great cultural or religious centres. Numerous factions are at work, and the battle lines shift constantly among the buildings and the catacombs. To make things more interesting, perhaps there is a cache of rare Taymoran artefacts buried here, that the tritons are trying to secure before the shark-kin and their allies discover them?

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Re: Gaz XF1 The Islands of Dread - collating information

Postby Gawain_VIII » Fri Nov 21, 2008 7:06 pm

So, what y'all are saying is that we have here is an aquatic microcosm of Isreal/Palestine? --Roger
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Re: Gaz XF1 The Islands of Dread - collating information

Postby OldDawg » Sat Nov 22, 2008 5:41 am

Seer of Yhog wrote:I agree. This could be an entire subsetting:...


Making XF1 essentially a boxed set? Why not.
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Re: Gaz XF1 The Islands of Dread - collating information

Postby LordJuss » Sun Nov 23, 2008 12:32 pm

I like the ideas but I'm not certain I'd include Suthus in XF1 for a few reasons.

Firstly I think the module is better focussed outside the sunlit sea on the Sea of Dread proper. Secondly I'm not certain Suthus fits in with the proposed 'feel' of the module that well. Thirdly I suspect it's going to to be big enough on its own (there are lots of islands) and finally I think these ideas for Suthus are so good they deserve their own module.

However, if OD decides he want it, that's OK by me.

Cheers,

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Re: Gaz XF1 The Islands of Dread - collating information

Postby Havard » Fri Dec 19, 2008 10:04 pm

It would be interesting if you would consider implementing some information from AD&D module such as GA1 The Murky Deep, Evil Tide (details Angler Island) and Apocalypse Stone (which has an island specified to be located south of Ierendi if set in Mystara).

I always liked how OldDawg included mention of AD&D modules in the gazetteers he authors.
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Re: Gaz XF1 The Islands of Dread - collating information

Postby cab » Mon Jan 12, 2009 3:26 pm

I'll start on Arachne as and when I've got time...

As a rough idea, how much info is required? Maps of course, alongside whats there already and more info on the City of Hearts etc. My own map is currently a pencil sketch, I mak ask for help on that bit...

We're statting it as for classic (RC) D&D?
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Re: Gaz XF1 The Islands of Dread - collating information

Postby Seer of Yhog » Mon Jan 12, 2009 7:50 pm

yes - I think it's supposed to be OD&D.
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Re: Gaz XF1 The Islands of Dread - collating information

Postby Chimpman » Mon Aug 31, 2009 7:29 pm

Havard wrote:
Cthulhudrew wrote:I've often wondered myself. Perhaps it is an outpost for a reclamation project by the Tritons of the Sunlit Sea, or a solitary holdout of former Tritons that haven't been driven out from the region. Either way, they'd be continually at war with the Shark-kin in the region, perhaps even the city itself is a city at war. There really isn't all that much detail about Suthus given in X7, so there is some leeway for such a reconciliation of the two products.


I like the idea of the city being built by Tritons, but now being partially occupied by Shark-Kin. Lots of potential there! :twisted:

I love how inconsistancies keep providing us with cool ideas!

Hi folks - thanks to the map Havard posted for X7, I just noticed the label for Suthus. This reminds me of something Rotipher and I were discussing about the shark-kin, tritons and kopru. In ancient times the shark-kin were the favored puppets of the kopru (in part because there wasn't a large selection of puppets to choose from). When tritons came on the scene, the kopru found them much better suited for control (the tritons could probably perform much more complicated tasks and had easier, less bestial, minds to control).

What if this shared city dates back to a time when both shark-kin and triton were being controlled by the kopru. Then for some reason (possibly thermal vents in the area cool down) the kopru abandon the city and the "peace" between the two races deteriorates. Not sure how that might fit with GazF continuity, but thought I'd throw it out.
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Re: Gaz XF1 The Islands of Dread - collating information

Postby xoronthran » Sat Aug 04, 2012 2:22 am

Regarding the Aquapopulous War - I agree the merpeople were probably from Twaelar, but the humans I believe were either Tanagoron or Makai. This is due to Kuat "the "Dragon-Hearted's mission to discover the island of his ancestors. Kuat being a name that would be of Tanagoron or Makai origin and Kuat is in Specularum at the start of XSolo.
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Re: Gaz XF1 The Islands of Dread - collating information

Postby Cthulhudrew » Sat Aug 04, 2012 4:12 am

xoronthran wrote:Regarding the Aquapopulous War - I agree the merpeople were probably from Twaelar, but the humans I believe were either Tanagoron or Makai. This is due to Kuat "the "Dragon-Hearted's mission to discover the island of his ancestors. Kuat being a name that would be of Tanagoron or Makai origin and Kuat is in Specularum at the start of XSolo.


There is also the mention of Oloron, the sky-god who has a temple built on the central plateau on the Isle of Dread. I presume that Oloron was supposed to be based on Olorun, the Yoruba sky/sun god, which would suggest that the people of the eastern Thanegioth Archipelago, like their western "cousins," are Tanagoro in origins.
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Re: Gaz XF1 The Islands of Dread - collating information

Postby Kilr Kowalski » Thu Aug 09, 2012 3:11 pm

Re: Maps.

I don't know if anyone else has access to this but Google Images just Popped it up one time when I was looking for maps.

(in Italian again though. Now I'm happy I spent 7 years learning it, 22 years ago.)
https://docs.google.com/open?id=0Bzji2iPWMqnvVklkOVVCaWJaMWM

I think it is adapted from one of Thorf's maps.


EDIT: And now i found it again at the Vaults. :P oh well
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Re: Gaz XF1 The Islands of Dread - collating information

Postby LordJuss » Thu Sep 20, 2012 11:56 am

Hi all,

Just to say I do actually have a 50-60% done Sea of Dread Gaz but then I had another baby and my social life fell once more into smoking ruin. I'm intending to get back on it in the next few weeks.

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