Gaz F2 The Denizens of Denagoth

The Idrisian Sphere concerns the affairs of five large territories, nations, and alliances that exist due north of the Known World.

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Gaz F2 The Denizens of Denagoth

Postby OldDawg » Sun Jun 29, 2008 5:11 pm

Gaz F2 The Denizens of Denagoth
part of the Idrisian Sphere in the GazF Continuity

Editor and Designer: JTR (OldDawg)
Original Release Date: April 30, 2006

Gazetteer: Gaz F2 The Denizens of Denagoth (currently a zipped Word Document)
Map: The Denizens of Denagoth by JTR (OldDawg)

From the Back of the Book
The Denizens of Denagoth

An Unofficial Game Accessory

“Let cry with rage at this damnable land! Who shall stand forthright while the Shadow Lord grasps for power, while the flames of the Harlot Idris burn away the pure?”

This is the second in a new series of unofficial Gazetteer gaming aids for enthusiasts of the world of Mystara. This work covers the remote Denagothian Plateau, a region cut off from the Known World by the Mengul Mountains.

“The Denizens of Denagoth” provides descriptions of the history, nations, races, and personalities of a land where the most beastly of men and humanoids live and elves fight for their very survival. As the forces of evil jockey for preeminence, the city of Thariss struggles to remain true to a lost kingdom, and the men of the Plains seek to escape notice.

This product also provides guidelines for playing brutes and thouls, and it details the secrets of the Light and Dark Elves – secrets used by the Dark Lady Idris and those who would follow her.

Inspiration: Traditional Epic Fantasy mixed with Sword-and-Sorcery Films and Pulp Novels, with elements from Star Wars
Nations: The Third Kingdom of Denagoth, including the Dominions of Vitriol and Brulefer, under the Shadow Lord and the Church of Idris; the forests of the Geffronell elves; the Guardianship of the gold dragon Auragentus around the ruins of Drax Tallen; and, the city-state of Thariss under King Erethon
The Idrisian Influence: The faith of Idris has sparked the western residents (human and humanoid alike) to trouble surrounding lands, and the Den Horde is a threat to the Plains of Avien and even Denagoth itself. The golden kingdom of Essuria was corrupted from within before being destroyed by barbarians. A reborn Kingdom of Denagoth recently exterminated the Lothenar elves and now presses the Geffronell. The faith has brought together disparate races, while simultaneously fostering a distrust between one another. Subtle - and occassionally not so subtle - infighting afflicts the various Idrisian groups within the kingdom.

Primary Races: Denagothian and Avi-Essurian (Plainsmen, Essurian) humans, Denagothian brutes, thouls
Minor Races: Geffronell elves (southern Forest of Geffron), Icereach Barbarians, various humanoids, rarely dwarves and gnomes (Denagoth, followers of Idris)
Languages: Plainspeak, Essurian, Denagothian, Denag, Thoulian (Eastern), Geffronell Elvish; less common are the tongue of the Icereach Barbarians, Hagommerian, Naga Hills Gnollish, and Wendarian Elvish
Religions: The Church of Idris, Neuel-ethin-Orie (Precepts of the Korrigans), Followers of He Who Watches
Groups: Dark Lancers, Den Horde, Brothers of Henadin, Swamp Foxes, the Onyx Ring, Dark Lords of Idris

Relation to Other Areas
The Geffronell and Lothenar elves were briefly joined with the Genalleth of Wendar under the kingdom of Enoreth, which was ended by plague caused by the Glantrian Cataclysm. The War Between the Dark and Light Elves of Geffron spilled over into Heldann and the Kamminer Bay, becoming part of the mythology and folklore of the Antalians' descendants. The Lothenar elves established Forenath and Soreth in the Northern Wildlands. The mortal Idris was responsible for the destruction of both. Since the first worshippers of Idris appeared, Denagothians and humanoids have troubled settlements in Wendar and the Northern Wildlands periodically. At its height, Essuria colonized Ghyr and other locations of the Hill and Dale, and established outposts near the Kamminer Bay and in the Ransarn Valley of Norwold. The Kingdom of Essuria hosted the Thyatian adventurer, and future Emperor, Giovanni Augustus, after the famed Onyx Ring Adventure. The Den Horde and the Third Kingdom of Denagoth fought against Ghyr as part of the Desert War.

Special Content
Monsters: the Wraith-Lord (template)
Treasures and Magic Items: the Blackstick, Rings of Servitude, Necklace of Strangulation, Jade Mask of the Shadow Lord, Britholaswyrm, Sword of Henadin, The Red Wyvern, Hourglass of Seeing, Pools of Vision, Teleportation Chamber, Pool of Restoration, Hammer of Life, Mirror of Life Saving, Death Stone, Girdle of De'Rah, Comb of the Korrigans, the Heart of Idris
New Classes: Thoul, Denagothian Brute, Dark Lord of Idris, Dark/Light Elf
New Equipment: Assassin's Shield, Corded Flanged Mace-Axe
Top Troublemakers: the Shadow Lord, Vitriol and the Onyx Ring, Ulslime the Choasar, Primate Meddian and the Church of Idris, the Den Horde, the Dark Lady Botha, Idrisian Witches, the Nameless One

Supplements and Links
Weapon Mastery for the Corded Flanged Mace-Axe [To Do: Add Weapon Mastery]
Regions of the Idrisian Sphere: Wendar, the Denagothian Plateau, The Northern Wildlands, Ghyr, The Western Alliance

Postscript Notes
Error: The cover title is shown as "The Denagoth Plateau," while the correct, interior title is "The Denizens of Denagoth."
Neighboring Standard or GazF Maps: Wendar, Heldann, the Kamminer Bay, the Ransarn Valley,Northern Wildlands, Ghyr
Standards: Essurian and Denagothian symbols are shown on the map The Denizens of Denagoth. The color and basic design were based on descriptions in X11.
Conflicts with Official Material: The inconsistent retconned timeline information in the PWA was ignored, and the Wizards' War with Wendar was set at 3 generations ago (cf. 30 years prior in X11) so that X11 is still playable in the current era.

Production History and Sources
Timelines and Descriptions

  • Timeline of the Wendarian Northern Wildlands (Geoff Gander, 2005)
  • Timeline for the Wendar and Denagoth Region, v2.4 (Marco Dalmonte and Shawn Stanley, 1999)
  • Appeared in: X11 Saga of the Shadow Lord by Stephen Bourne (1986)
  • Entries in: Poor Wizard's Alamanacs AC1010 (Aaron Allston, 1992), AC1011 (Ann Dupuis, 1993), AC1012 (1994)
Concepts and Ideas


Outgroup Items from the Vaults of Pandius
(possibly incompatible with GazF)

The Vaults of Pandius Denagoth page
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Re: Gaz F2 The Denizens of Denagoth

Postby Havard » Sun Jun 29, 2008 5:21 pm

Thanks, these writeups are very useful. It might be interesting to see how (in-)compatible those Outgroup Items actually are. Perhaps with some input from their authors?


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Re: Gaz F2 The Denizens of Denagoth

Postby agathokles » Sun Jun 29, 2008 7:44 pm

Havard wrote:Thanks, these writeups are very useful.

Indeed, these posts give a more systematic approach to readings about each region. Very useful.

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Re: Gaz F2 The Denizens of Denagoth

Postby Andaire » Tue Jul 01, 2008 10:44 pm

Yes, those are great, above par abstracts! 8-)
I'd very much like to know their compatibility level with the Mystaran Almanacs, BTW.
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Re: Gaz F2 The Denizens of Denagoth

Postby Seer of Yhog » Thu Jul 03, 2008 2:24 pm

I'd say it varies, but overall it should be compatible with the MAs. I'll speak about my own contributions:

GAZ F3 (Northern Wildlands)

Compatible, as the MAs have never (IIRC) scripted any events in this region, and it's never appeared in any of the Atlases.

GAZ F6 (Littonia)

Fully compatible (I used the MA geographic entry and my original timeline as a starting point). History, geography, economic structure, coinage, major personalities, etc are the same. Population figures were modified somewhat - the MA states that Littonia's population is 100K, whereas GAZ F6 lists it as 78,600 for the kingdom proper, plus another 14,700 in the surrounding territories. These people would be Litoniesu and Lietuvan as well, having been descendants of settlers during periods when Littonia was larger, but they are not currently subjects of the king.

Given the above, I would say that GAZ F6 should supersede anything previously written on Littonia.

GAZ F10 (Kaarjala)

Mostly compatible. Again, I used the MA writeup as a start, so the fundamentals (geography, economy, etc.) are pretty much the same. Some of the major NPCs didn't make it in (King Kaarlo is still there, though), and the population figures were revised more substantially than was the case for Littonia. The population is still Saamari and Vaarana, and the social dymamics remain the same. The biggest change - one that was mentioned by Old Dawg some time ago - is that there is no connection with Taymor, so that element of Kaarjala's history has been changed, as have other historical details, to make it compatible with everything else that has been written in the GAZ F series.

Despite the above, the should be no difficulty using the forthcoming Kaarjala gazetteer in conjunction with MA materials. I just read through the Kaarjalan events from the AC 1019 MA, in fact, and aside from changing the name of the prince and the true name and revealed past of the Rimal Hag, it could be used without issue.

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Re: Gaz F2 The Denizens of Denagoth

Postby Andaire » Thu Jul 03, 2008 11:18 pm

I had a strong feeling your work would be compatible with the MAs, Geoff :lol:
What about the others?
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Re: Gaz F2 The Denizens of Denagoth

Postby OldDawg » Thu Jul 03, 2008 11:30 pm

First to Havard and GP,

thanks for the compliments on the layout. This is still a working progress (isn't it always ;) ) but I am happy with this presentation. I think it could survive my active participation and still be of use to future people whose interest is piked and wanted to know how it all fit in with everything.

Is there any other areas or sections that you think would be beneficial? I plan on adding in the watermark image and a small map so you can see where Denagoth is in relation to the Idrisian Sphere, and where the Sphere is relative to Brun. Something as a reference but not a byte-drain, so I can keep the images online indefinitely.

On the matter of compatibility, I will ulitimately make a more clear point on how compatible or not something is and where the break down occurs. I think they are some compatibility issues with the MA beyond timeline divergences, but I tried to minimize them as much as possible. I'll have to review the material to give a more definitive answer, thought.

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Re: Gaz F2 The Denizens of Denagoth

Postby OldDawg » Sun Jul 13, 2008 10:32 pm

Links updated for the domain name change and the addition of the Wildlands Thread, plus a few ghost links had not been specified.
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