Big Mac wrote:On the face of it, the "Heroes of..." thing seems to suggest the themes of the new books are different from the original Player's Option books, but do they have anything in common? Is anything in the new books based on anything in the old books? Do the 4e books introduce new rules that are as radical as the 2e Player's Option books?
Good catch. I'd never noticed that these books shared a common name. As you guessed, that's about all they have in common. The 2e books introduce new subsystems and are considered by some to be D&D 2.5. The 4e books are primarily targeted at giving players more options when creating characters with a background tied to the Shadowfell, inner planes, or Feywild. They introduce new races, backgrounds, feats, etc. As Zeromaru X mentioned, they're fully compatible with other 4e products, and don't try to establish any new rules or subsystems.