4E Cards

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Havard
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4E Cards

Post by Havard » Sat Sep 09, 2017 9:04 pm

Different types of cards were published for D&D 4E. One type was called Action Cards, another were the Fortune Cards. There might be others as well?
Related Threads: D&D 5E Cards,D&D 4E Cards, AD&D 2nd Ed Cards, Dragonlance Cards



Fortune Cards
Fortune Cards were an optional collectible card supplement to 4th edition D&D.
These cards were sold in booster packs of 8 cards each - 5 common, 2 uncommon, and 1 rare. There were five sets of Fortune Cards that you could buy in randomized packs:
  • Shadow of Nentir Vale
  • Glory of Neverwinter
  • Fury of the Feywild
  • Spiral of Tharizdun
  • Drow Treachery
There were rules for how to combine different boosters and sets and how you could use customized decks in your games.

I found a list containing most of these cards here: here.

Power Cards
  • Power Cards: Barbarian
  • Power Cards: Fighter
  • Power Cards: Ranger
  • Power Cards: Cleric
  • Power Cards: Wizard
  • Power Cards: Warden
  • Power Cards: Warlord
  • Power Cards: Bard
  • Power Cards: Invoker
  • Power Cards: Paladin
  • Power Cards: Sorcerer
  • Power Cards: Shaman
  • Power Cards: Swordmage


I assume these represented the powers of each class? How many were published?

Other Cards
  • Deck of Many Things (Included in Madness at Gardmore Abbey boxed Set)
Were there other cards as well?

Did you/do you use cards in your campaigns? Do you find them useful?

-Havard
Last edited by Havard on Thu May 17, 2018 10:59 pm, edited 4 times in total.

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Re: 4E Cards

Post by Tim Baker » Sun Sep 10, 2017 7:41 am

Havard wrote:Fortune Cards
There were rules for how to combine different boosters and sets and how you could use customized decks in your games.
I never used these in my games (there were plenty of mechanics to keep track of already). But essentially, they were an optional element in the game, allowing players to have another tactical option during combat.
Havard wrote:Power Cards
I assume these represented the powers of each class? How many were published?
Yes, each spell, special ability, and attack in 4e is called a "power." The Power Cards were intended as an easy way for players to keep track of what abilities their characters had and which ones had already been used up that gaming day or that encounter. They were published for the classes in the Player's Handbook and Player's Handbook 2 and for the additional powers found in Martial Power and Arcane Power. While useful, you ended up buying a lot of cards that you didn't use, since your character would only have a percentage of the total powers available for the class, thanks to taking a single build path and leaving the other options on the table. This got worse when the Martial and Arcane Power sets came along. If your character selected a single attack or spell from one of those books, you'd need to buy the deck for your class from that book.

The solution ended up being the Dungeons & Dragons Insider online character builder, which produced printable sheets of power cards, customized to the spells, abilities, and attacks of each character. For the price of the subscription, you could customize 'till your heart was content, and long after more and more sourcebooks became available.
Havard wrote:Other Cards
Were there other cards as well?
The online character builder printed cards for magic items, too. I don't recall them ever being sold as physical products, though.
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Re: 4E Cards

Post by Havard » Sun Sep 10, 2017 3:50 pm

Good input Tim!

I didn't know about the Insider electronic only cards. I think the Power Cards would have been useful, but then there are so many other things to spend money on.

There was also the Deck of Many Things that appeared in Madness at Gardmore Abbey. I will add that to the list.

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Re: 4E Cards

Post by Zeromaru X » Mon Sep 11, 2017 12:56 am

Never bought the cards, as those weren't sold in my country. I used the ones from the DDI to my heart's content. As Tim said, the cards helped to manage powers and other resources. Though, as we always used the DDI printed ones, I have no complaints about them.

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Re: 4E Cards

Post by Big Mac » Sat Dec 23, 2017 8:24 am

Havard wrote:Different types of cards were published for D&D 4E. One type was called Action Cards, another were the Fortune Cards. There might be others as well?

Fortune Cards
Fortune Cards were an optional collectible card supplement to 4th edition D&D.
These cards were sold in booster packs of 8 cards each - 5 common, 2 uncommon, and 1 rare. There were five sets of Fortune Cards that you could buy in randomized packs:
  • Shadow of Nentir Vale
  • Glory of Neverwinter
  • Fury of the Feywild
  • Spiral of Tharizdun
  • Drow Treachery
I think that's "Shadow over Nentir Vale" (rather than "of") and "Neverwinter" (without the "Glory").
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Re: 4E Cards

Post by RichGreen » Sat Dec 23, 2017 8:45 am

Hi,

I bought a few packs of Fortune Cards and we used them for a while. They were quite fun but I found they slowed down combat in an already complex edition. We gave up on them after a few sessions.

Tim is absolutely spot on about the power cards. In 5e where there are less spells to choose from, we’ve found the Gale Force 9 spell cards pretty handy though.

Cheers


Rich

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Re: 4E Cards

Post by Havard » Thu May 17, 2018 11:03 pm

Power Cards
  • Power Cards: Barbarian
  • Power Cards: Fighter
  • Power Cards: Ranger
  • Power Cards: Cleric
  • Power Cards: Wizard
  • Power Cards: Warden
  • Power Cards: Warlord
  • Power Cards: Bard
  • Power Cards: Invoker
  • Power Cards: Paladin
  • Power Cards: Sorcerer
  • Power Cards: Shaman
  • Power Cards: Swordmage
Added the Cards I have gotten confirmation existed in Print Format. Does anyone know if there were more?

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Re: 4E Cards

Post by DMSamuel » Sun Aug 05, 2018 12:40 am

Here is my list of power cards for 4e:

Cleric from Player's Handbook 1
Fighter from Player's Handbook 1
Paladin from Player's Handbook 1
Ranger from Player's Handbook 1
Rogue from Player's Handbook 1
Warlock from Player's Handbook 1
Warlord from Player's Handbook 1
Wizard from Player's Handbook 1

Avenger from Player's Handbook 2
Barbarian from Player's Handbook 2
Bard from Player's Handbook 2
Druid from Player's Handbook 2
Invoker from Player's Handbook 2
Shaman from Player's Handbook 2
Sorcerer from Player's Handbook 2
Warden from Player's Handbook 2

Bard from Arcane Power
Sorcerer from Arcane Power
Swordmage 1 Forgotten Realms Version from Arcane Power
Swordmage 2 from Arcane Power
Warlock from Arcane Power
Wizard from Arcane Power

Avenger from Divine Power
Cleric from Divine Power
Invoker from Divine Power
Paladin from Divine Power

Fighter from Martial Power
Ranger from Martial Power
Rogue from Martial Power
Warlord from Martial Power
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Re: 4E Cards

Post by DMSamuel » Sun Aug 05, 2018 12:42 am

There were also the following decks that I don't think you have listed:

1) a despair deck that came with the Shadowfell: Gloomwrought and beyond boxed set
2) A set of condition cards that were given out as GM rewards in the Encounters Organized Play Program
3) A set of initiative cards that were given out as GM rewards in the Encounters Organized Play Program (actually 3 diff init card sets with 3 diff sets of art - I have the one with the goblin art, but there was also a set used with the Neverwinter season and a different one with drow art used for the council of spiders season)
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