How well do the 3.5 Gamma World rules work?

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Big Mac
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How well do the 3.5 Gamma World rules work?

Post by Big Mac » Fri Jan 08, 2016 11:35 am

Over in the Gamma World Player's Handbook (d20) on DNDClassics! topic, Dragonhelm mentioned that the Gamma World Player's Handbook includes rules for 3.5 Dungeons & Dragons.

How much compatibility does this book, and the rest of that edition of Gamma World have with the standard D&D rules?

Could someone used to running fantasy games run Gamma World as a slightly unusual fantasy world using this book (and maybe others)?

Is there much material in this book that could be raided and used in a conventional fantasy campaign?
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Re: How well do the 3.5 Gamma World rules work?

Post by Knightfall » Thu Mar 29, 2018 4:42 am

Hmm, I figure out where my copy is and let you know. It's stored away somewhere. Give me a couple of days.

EDIT: It's likely going to take longer to get back to you. I'm not sure where my books are at and I haven't felt like digging for them.
Last edited by Knightfall on Tue Apr 03, 2018 9:43 pm, edited 1 time in total.
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Re: How well do the 3.5 Gamma World rules work?

Post by dulsi » Tue Apr 03, 2018 2:32 pm

How did I not reply to this long ago? This Gamma World edition is based on d20 modern not D&D 3.5. Although they do have suggestions for using it with 3.5 in one of the books. I found the initial release of this edition disappointing. They didn't have enough mutations. Over time they greatly improved that. Every monster in the monster book which is intelligent is given a level adjustment which is awesome.
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