Pedal to the Metal! Vehicle Rules

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dulsi
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Pedal to the Metal! Vehicle Rules

Post by dulsi » Sun May 22, 2011 2:16 pm

Official WotC vehicle rules for Gamma World came in Dungeon (Free for non subscribers).

Anyone have the Adventurer's Vault and can compare them to the rules in there. I've thought about getting AV for those rules and thought maybe this could be a replacement. The Acceleration/Deceleration optional rules are default in AV I believe. I'm curious if AV has the vehicle immunities/resistances. I don't remember seeing them when glancing through the book.

EDIT:
Forced Movement: If a vehicle is pulled, pushed, or slid, the occupants move with it.

If such movement forces a creature out of a vehicle, it can make a saving throw. Failure indicates that the creature is ejected from the vehicle and takes damage (see the “Variable Damage” sidebar).
What? Occupants move with forced movement so how does a creature get forced out of the vehicle?
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Re: Pedal to the Metal! Vehicle Rules

Post by Big Mac » Sun May 29, 2011 1:37 am

It doesn't seem to make sense.

Maybe they mean that the passengers move with the force that impacts the vehicle they are in.
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Re: Pedal to the Metal! Vehicle Rules

Post by dulsi » Tue Oct 11, 2011 1:01 pm

I decided to pick up the Adventurer's Vault. The vehicles rules in there do not have the resistances of the Gamma World rules. Crashing rules are fairly different. For example running down an enemy in Pedal to the Medal grants the enemy a saving throw while in AV it appears to be an automatic hit. I haven't looked at errata to see if they changed anything in it.

The Acceleration/Deceleration rules are different. In AV stopping is a move action and causes the vehicle to move it's distance from last round. In Pedal to the Medal the vehicle moves half its most recent speed.
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Re: Pedal to the Metal! Vehicle Rules

Post by BlackBat242 » Sat Dec 31, 2011 8:47 am

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