Moderator: Cthulhudrew
Dragonhelm wrote:Wasn't there a Dragon magazine article covering Kara-Tur for 3.5? One of the campaign classics issues, I think.
night_druid wrote:Kind of a silly question, but what'd need to be converted that isn't covered in 3e OA? I'd imagine there's some critters, but beyond that?
Dragonhelm wrote:Wasn't there a Dragon magazine article covering Kara-Tur for 3.5? One of the campaign classics issues, I think.
Cthulhudrew wrote:Dragonhelm wrote:Wasn't there a Dragon magazine article covering Kara-Tur for 3.5? One of the campaign classics issues, I think.
The only one that I can think of offhand is a 3.5 article on the Hordelands for FR (#349). There are several Dragon Magazine indexes online that might give some more of an idea of Kara-Tur articles, though.
Philosopher wrote:wtrmute wrote:On the flip side, if you get the 1e material for the fluff, the conversion of the crunch is all done in OA3e (well, I suppose you'd have to update it to 3.5).
FWIW, Dragon #318 had a 3.5 update of OA. It wasn't complete, but it had the basics.
night_druid wrote:Kind of a silly question, but what'd need to be converted that isn't covered in 3e OA? I'd imagine there's some critters, but beyond that?
Big Mac wrote:Thinking about this some more, I need to see how the divine magic (and maybe the arcane magic) system from Kara-Tur works.
The SJ boxed set mentions the religion known as The Path and The Way, and I need a 3rd edition version of that. But if there are any other religions, I need them too. Legends and Lore mentions a Celestial Bureaucracy (I don't have it with me, so can't remember if it was in the Chinese or Japanese section). I'd love to see if Kara-Tur has a pantheonistic religion similar to the Celestial Bureaucracy.
I also want to find out more about Ki. My only gaming experience with Ki Power has been at LARP games. I've never used D&D Ki.
night_druid wrote:Big Mac wrote:Thinking about this some more, I need to see how the divine magic (and maybe the arcane magic) system from Kara-Tur works.
I'd go with "it just works". Fancy explainations to how magic works only creates the situation where everything must exist in isolation to everything else.
Big Mac wrote:A lot of people go with the "it just works". If you are staying within the campaign setting, that logic is fine, but if you want to link Kara-Tur with another campaign setting *cough* Spelljammer *cough* you need to work out the implications of what happens to divine spellcasters from Kara-Tur when you take them to another crystal sphere...er I mean campaign setting.
Azaghal wrote:Regarding Ki: IIRC the 1e Ki from the original OA book and the 2e/Kara-Tur Ki were set up some what differently, it has been over 20 years since I looked at this stuff. The original OA book had some really fun character creation stuff in it.
Big Mac wrote:Azaghal wrote:Regarding Ki: IIRC the 1e Ki from the original OA book and the 2e/Kara-Tur Ki were set up some what differently, it has been over 20 years since I looked at this stuff. The original OA book had some really fun character creation stuff in it.
Do you know if the 3e OA book has Ki?
Big Mac wrote: I'd love to see if Kara-Tur has a pantheonistic religion similar to the Celestial Bureaucracy.
ripvanwormer wrote:Complete Adventurer did in the description of the ninja class, though. And the Player's Handbook did in the description of the monk class.
ripvanwormer wrote:Big Mac wrote: I'd love to see if Kara-Tur has a pantheonistic religion similar to the Celestial Bureaucracy.
They do, by the way, and they even call it the Celestial Bureaucracy. It's not exactly the Chinese pantheon, but it's inspired by it.
ripvanwormer wrote:Pulling out a module at random, Mad Monkey vs. Dragon Claw: "Mad Monkey is one of the most powerful figures outside the Celestial Bureaucracy..." "Lung Jua is a petty demon within the Celestial Bureaucracy..." "The yau-mor is a servant of those most evil members of the Celestial Bureaucracy..." "Bauhei, the Black Leopard, is one of the old spirits who date back to the ancient times before the Celestial Bureaucracy, before the time of the Nine Immortals... with the triumph of the Celestial Bureaucracy, the Black Leopard lost most of his power..."
Azaghal wrote:The 3.5 OA book which is for Rokogan does not have Ki.
Azaghal wrote:ripvanwormer wrote:Complete Adventurer did in the description of the ninja class, though. And the Player's Handbook did in the description of the monk class.
Grrrr!!! You've got to love inconsistencies! Is there a way to compare 1e Ki to 3e Ki?
Big Mac wrote:I guess that a Celestial Bureacracy is the "core" way that the relgion of oriental D&D is supposed to be played. If someone was to build/rebuild an Oriental Adventures for Greyhawk, they should probably put the same setup there.
Sounds like this is an essential part of a 3e Kara-Tur conversion (and by extension a 3e Spelljammer conversion).
I'm definately going to need to buy old books, so I can compare and contrast both versions of Ki.
Ki Power (Su): A ninja can channel her ki to manifest
special powers of stealth and mobility. She can use her
ki powers a number of times per day equal to one-half
her class level (minimum 1) plus her Wisdom bonus (if
any). Ki powers can be used only if a ninja is wearing no
armor and is unencumbered.
As long as a ninja’s ki pool isn’t empty (that is, as long
as she has at least one daily use remaining), she gains a
+2 bonus on her Will saves.
A ninja’s ki powers are ghost step, ki dodge, ghost strike,
greater ki dodge, and ghost walk. Each power is described
under a separate entry below.
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