I just ordered it, and I'm wondering if it will have good ideas to raid. It supposedly has some discussion of Xibalba (an Aztec realm of the afterlife) that I want to know more about. I read a review that said the first book in the trilogy was terrible but this one was decent so I might just try to dive in to this second novel.
Maybe you could post a topic about raiding ideas from the novels. I have to say that, if I was going to get them, I would probably start with the first one (even if it wasn't so good) just so that I had the story straight.
Seethyr wrote: Big Mac wrote:Eberron Campaign Setting
has a lot of stuff about "Manifest Zones". They are essentially a connection between the Material Plane and another plane (or demiplane) where some rules of the other plane spill over.
That certainly sounds like a great idea, but from what I remember of ghostwalk, a wholly different concept. They could be intertwined some way I'm sure.
The manifest zones in Eberron have some sort of magical properties, that relate to various other planes (there are different zones in different parts of Eberron that connect to different planes. The city of Manifest, in Ghostwalk has the magical properties of causing ghosts to automatically manifest fully. And the city is built on top of a portal to the True Afterlife. So its a pretty similar implementation of the concept (even though Ghostwalk predates Eberron).
Seethyr wrote: Big Mac wrote:
Doing something with the godess Maztica could be fun. I wonder if Maztica could come back to life, at some point. I wasn't thinking along those lines, but Chainmail has the death of the war god causing a war in the Sundered Empire.
That would certainly be a RSE for Maztica (would that make it a MSE?). I couldn't imagine the implications. I'm sure she's none to happy with her sons (particularly Zaltec).
Maybe she doesn't actually need to come back to life. Maybe there just needs to be a connection with her death.
In Chainmail, the god Stratis cursed the Sundered Empire, threw down a number of magical weapons (artifacts) and vowed that mortals would fight, until a new war god rose up.
I don't recall exactly how Maztica was killed, by Zaltec, but if the story of her death could somehow be linked to something similar to Ghostwalk's True Afterlife, that could give you a "City of Phantoms" (to use the term I just found out is associated with the Western Afterlife in Aztec Mythology. (Phantoms might be a better term, as "Ghostwalk" ghosts are not the same as regular D&D ghosts and you can have D&D ghosts in Ghostwalk. Ghostwalk suggests renaming D&D ghosts to something else, but in another setting, it's probably better to drop the "Ghostwalk" name and use a new name for "Ghostwalk ghosts".)
I would probably need to do more research, but if the way that Maztica was killed by Zaltec, broke a hole between the Material Plane and the "Western Afterlife" (aka "The House of Corn") (or whatever that might be in Planescape terms) it might create a manifest zone that makes the return of phantoms a lot higher than other parts of Maztica.
In fact, if we ignored my previous "stick it on the East, so you can use the maps" thing and flipped the map, it might be more logical to stick a "City of Phantoms" on the extreme west coast, perhaps in an area isolated by mountains (to stop the phantoms spilling out and taking over all of Maztica).
I don't know if phantoms feature in Maztica mythology, but if the "four afterlives" were literally shunted off in four directions, you could have vague mentions of them in the canon Maztica area (with almost nothing known about them by normal people) but much stronger themes in "specialist areas" that were far away from Maztica.
I think that the ghost-class options might need a reboot, to make them fit in better with the concept of "phantoms". A lot of other things would probably need to be rebooted too.
Big Mac wrote:Ghostwalk has not been released to DMs Guild, at this time.
That would mean that it would be difficult to connect any netbook, like this, to any Maztica Alive products released on DMs Guild.
I've seen updated rules for Binders (from Tome of Magic), Incarnum, and even Spelljammer up there that I don't think have caused a problem. I mean, if it's set in a new city, a Maztica campaign, and only uses some raided ideas from Ghostwalk, do you think that violates their terms?
I do think it would violate those terms...at the moment.
I think that Ghostwalk, as a campaign setting, will be opened up, at some point. If things had been different, we might even have seen a Ghostwalk SRD (there was nearly an Oriental SRD from the 3e Oriental Adventures
I don't think that stops fan netbook publication outside of DMs Guild (and if you really want to publish absolutely everything via DMs Guild, you could always do prep work now and publish later).
Big Mac wrote:If you wanted to use the Ghostwalk map (it's hidden in one of the two web enhancements) you would need to put a Maztican "City of the Dead" near to the Eastern coast, with an island (full of undead) just off of the coast.
Now that would be awesome!
(I'm now thinking that the Western coast would be better, to go with a Western Paradise (aka "The House of Corn") and the Aztec concept of "phantoms".)
And the main theme could be that the death of Maztica is stopping people from moving on immediately. And they are coming back as phantoms (not necessarily evil phantoms) to finish their work.
Seethyr wrote: Big Mac wrote:
I wonder what would happen if the goddess Maztica came back (or tried to come back) but didn't have her heart. Perhaps she could come back as a ghost of a deity, searching to replace her heart so that she can fully manifest as a regular deity again.
I have to go through the boxed set again, but if my memory serves me correctly, there is a canon basis that could make this all possible. There is a section in the boxed set that briefly talks about the Maztican cosmology (which at the time of 2e, was separate from the Great Wheel) and Maztica's ghost DOES in fact wander one of the planes. Time to rummage lol...
I need to find my Maztica stuff. It's packed away. But if Planescape has a home for Maztica, then the "local understanding of the Forgotten Realms cosmology" could call that place "The House of Corn" and it could be tied in with the Western Paradise...although I'm not sure that is the one of the four Aztec paradises that is the best fit with the concept of Maztica being worshipped by druids (there are three others).