In search of inspirational materials for Planescape

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Loge
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In search of inspirational materials for Planescape

Post by Loge »

What are peoples' go to inspirational materials for Planescape that don't come from other settings or games?

I realised earlier today that the movie Time Bandits might be a great piece to draw inspiration from - a map that shows a whole bunch of portals, permanent and temporary/phasing )and probably their keys), and throws interaction between lots of different Primes and Planes, instead of time periods.

I'm also working on an adventure drawing from Dinotopia, featuring lots of Saurials showing up in the Outlands at the same time as a lot of old relics, ruins and other things from their home plane - though I haven't yet come up with the reason why.

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Re: In search of inspirational materials for Planescape

Post by agathokles »

I'd look at "weird fantasy" such as Perdido Street Station, as well as other urban fantasy (e.g., Carnival Row).
Also, Dickens and Dante.

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Re: In search of inspirational materials for Planescape

Post by Coronoides »

Read up on 16th to 18th century London to get a feel for Sigil.
Delving into the original celt, chinese, norse and other mythologies featured on the great ring could also give you ideas. You could also research everyday life in these cultures.
Some of Michael Moorcock's eternal champion stories that feature planar travel, especially the Corum series have got some stealable ideas.
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Re: In search of inspirational materials for Planescape

Post by apotheot »

Loge wrote:
Sat Jul 25, 2020 11:05 pm
I'm also working on an adventure drawing from Dinotopia, featuring lots of Saurials showing up in the Outlands at the same time as a lot of old relics, ruins and other things from their home plane - though I haven't yet come up with the reason why.
Tell us more about this when you get it all figured out. Sounds interesting.


As to your question, the thing about the Planescape Setting, is that it is the setting that incorporates all other settings into it. So virtually anything could give you inspiration depending on what you are looking for at the time.

In terms of a "planescape-y feel" for inspiration. I would look to Comic books Especially Sandman, or DC/Marvel series dealing with things like other mystical realities (Doctor Strange, Raven from Teen Titans, etc), or anything dealing with the various pantheons like Thor or Wonder Woman. Too many to list really.
Book series might work, such as the Elric books, Chronicles of Amber, The Dark Tower, American Gods, His Dark Materials, John Dies at the End (for some more horrific stuff), or even Ready Player One.
TV/Movies might include Sliders, the recent netfilx adaptation of the comic Locke and Key, Crossworlds, the Sci-Fi Channel mini-series The Lost Room, or Crossworlds. Really anything visually striking, intellectually provocative, or genre challenging could qualify. Again far too many to truly list.

I have literally gotten inspiration for adventures from listening to an album of music, and there are some artists out there like They Might be Giants, who have such a diverse cataloger that it really lends itself to something Planescape-y.
It really just comes down to what exactly you are looking for.
-apotheot

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Re: In search of inspirational materials for Planescape

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Re: In search of inspirational materials for Planescape

Post by Loge »

Thanks everyone, some great picks to think on.

The Bas Lag novels are already on my reading list, I'll be adding Carnival Row to my viewing list and the Dark Tower to my reading list though, and probably some Dr Strange comics.

Would anyone have any 'off-the-wall' type of suggestions that they don't think others would necessarily have gone with? I'm currently debating a rewatch of Thundercats and the D&D cartoon for some less serious encounter ideas.

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Re: In search of inspirational materials for Planescape

Post by xaosseed »

Valerian & Lorelei books are good for the 'multiplicity of worlds' and interfering in strange situations - swap the ultra-tech for arch-mages and I find it works.

By big influences for my Planescape campaigns where concept art forums - the huge sweeps of vistas, the feeling of staring at the spire, across Precipice on plane of Ice, into the infinite Abyss - and the mash of one awesome (in the old sense) thing after another, after another - this is what inspired me. I find the 'gonzo' OSR books are good for helping to bust you out of the 'norms' of ones own go-to adversaries, situations etc.

E.g.
Yoon Suin - for wierd slug folk and their odd obsessions
https://monstersandmanuals.blogspot.com/

Bearded Devil - for incredibly intrivate maps of strange cities
https://bearded-devil.com/

Mazirans Garden - for Immortal Zyan, city on the dreamscape
http://maziriansgarden.blogspot.com/201 ... -zyan.html

Ultraviolet Grasslands - for bizarre journeys across strange environments
https://www.kickstarter.com/projects/ex ... ds?lang=fr

Guilddogs in Infinigrad - for the infinite variety of fantasy ne'er do-wells and the settings and adversaries they face
https://lizardmandiaries.blogspot.com/2 ... -dogs.html

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Tim Baker
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Re: In search of inspirational materials for Planescape

Post by Tim Baker »

xaosseed wrote:
Thu Aug 13, 2020 10:28 am
Yoon Suin - for wierd slug folk and their odd obsessions
I hadn't thought about Yoon Suin, but that's a good one.

Also, welcome to the Piazza, xaosseed. It's great to have you join us! I noticed that this is your first post – glad you could join us! You might want to drop by the Introduce yourself here thread, and share a little bit about yourself. What's your favorite system? Favorite setting? Whatever you're comfortable with. :)

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Re: In search of inspirational materials for Planescape

Post by Doc Necrotic »

Rereading Grimjack has been a real treat. The comic feels like a proto-Planescape in many ways.
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