Planescape and later editions cosmology

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Havard
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Planescape and later editions cosmology

Post by Havard » Thu May 10, 2018 7:56 pm

We are now in 2018. Looking back at the changes introduced to the D&D cosmology over the editions since 2nd ed, how do you deal with them when it comes to Planescape? Do you make use of things from later editions book if say Sigil is mentioned or changes to the deities? What about changes to the planes themselves and introduction of new planes like the Feywild and the Shadowfell? Do you stick to the things defined in the original PS set or do you incorporate any of the changes?

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Re: Planescape and later editions cosmology

Post by FaerieGodfather » Thu May 10, 2018 8:59 pm

I treat the Shadowfell and the Feywild as Transitive Planes, and the Far Realm as a sort of hypertranisitve plane.

I don't pay much attention to anything later cosmologies have had to say about Sigil.
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Re: Planescape and later editions cosmology

Post by Zeromaru X » Fri May 11, 2018 1:18 am

Besides mechanics inherent for every edition, is 2e Sigil diferent to its iterations in other editions?

To the question, I've never played PS, as I've used just the manual of planes of 3e and 4e. I do prefer the World Axis over the Great Wheel, so perhaps I would have to work hard to adapt stuff if I ever wanna play a PS campaign.

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Re: Planescape and later editions cosmology

Post by zontoxira » Fri May 11, 2018 12:56 pm

I generally stick to Planescape cosmology. I've incorporated Feywild, Shadowfell, and Far Realm, though I'm not entirely sure if it will work. So far, none in my group has ever bothered to visit or contact those places, or even wondered how they work; in the PS campaign I'm currently running, the characters are too preoccupied with exploring the planes. Still, I've brought a creature from the Far Realm in the last adventure, some entity that was accidentally summoned by a corrupt cult of Aoskar and manifested as an alley in Sigil.
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Re: Planescape and later editions cosmology

Post by ripvanwormer » Fri May 11, 2018 1:20 pm

Zeromaru X wrote:
Fri May 11, 2018 1:18 am
Besides mechanics inherent for every edition, is 2e Sigil diferent to its iterations in other editions?
It's basically the same, except for the political changes brought on by the Faction War in late 2e. In 4e, Sigil is a demiplane, while in the Great Wheel cosmology it's said to float above the Spire in the center of the Outlands. But that makes it inaccessible except through portals anyway.

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Re: Planescape and later editions cosmology

Post by lesh » Fri May 11, 2018 3:24 pm

I've added Pathfinder cosmology (+bit of Midgard's) to Planescape, actually prefer 9 outer planes than 17 (and the inner planes between them, including Faerie and Shadow)

the Faction war happened, but the old factions returned

I use some of 4e's extreme changes in a way that they don't contradict previous editions

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Re: Planescape and later editions cosmology

Post by willpell » Fri May 11, 2018 10:43 pm

Zeromaru X wrote:
Fri May 11, 2018 1:18 am
Besides mechanics inherent for every edition, is 2e Sigil diferent to its iterations in other editions?
The last book published for 2E Planescape was an apocalyptic adventure called the Faction War, which 3E's Planar Handbook takes as canon. The pre-Faction War version of Planescape is gone and was never converted. The Godsmen were merged with another faction to form "The Mind's Eye", while the Mercykillers were split up into two groups, neither of which the Planar Handbook mentions (probably because they're still largely confined to Sigil, rather than having diaspora'ed out into the planes like most of the other factions that are still more or less around).

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