Moderator: Gawain_VIII
Thorf wrote:I vote for Earth-size (as long as it ends up fitting nicely with the hex maps) and increased crust thickness. Increased area in the Hollow World would involve rescaling and possibly redrawing of existing hex maps, which goes against one of my guiding principles.
Dave L wrote:Thorf wrote:I vote for Earth-size (as long as it ends up fitting nicely with the hex maps) and increased crust thickness. Increased area in the Hollow World would involve rescaling and possibly redrawing of existing hex maps, which goes against one of my guiding principles.
Agreed - let's not muck up what we already have.
There is plenty of scope for new areas by developing the "Sea Kingdoms" scenario, without having to change the existing HW maps.
cab wrote:So... How far would that make it from, say, Zyxl to the Arm of the Immortals?
Thorf wrote:cab wrote:So... How far would that make it from, say, Zyxl to the Arm of the Immortals?
I haven't done any calculations but I'm thinking it should be something like the Pacific Ocean today. Which makes sense if you think about the map and how it has evolved into our present day globe - there should be a big ocean between the Arm (the Baja California Peninsula?) and Zyxl (Japan??), shouldn't there?
Thorf wrote:I haven't done any calculations but I'm thinking it should be something like the Pacific Ocean today. Which makes sense if you think about the map and how it has evolved into our present day globe - there should be a big ocean between the Arm (the Baja California Peninsula?) and Zyxl (Japan??), shouldn't there?
Havard wrote:Hmmm...hard to say. I thought there was some contact between the Tangor and the Arm of Immortals, at least historically?
Havard
cab wrote:Havard wrote:Hmmm...hard to say. I thought there was some contact between the Tangor and the Arm of Immortals, at least historically?
Havard
If thats regular contact then you either need to make that ocean smaller (hence the globe smaller) or you need to make the landmasses bigger. Or you need to just accept that people are travelling quite staggering distances (which should really be a very rare occurrence).
cab wrote:If thats regular contact then you either need to make that ocean smaller (hence the globe smaller) or you need to make the landmasses bigger. Or you need to just accept that people are travelling quite staggering distances (which should really be a very rare occurrence).
night_druid wrote:cab wrote:If thats regular contact then you either need to make that ocean smaller (hence the globe smaller) or you need to make the landmasses bigger. Or you need to just accept that people are travelling quite staggering distances (which should really be a very rare occurrence).
With teleport, flying ships, magic gates, the means to magically replenish stores at will, and the like, staggering distances aren't quite so...staggering.
cab wrote:night_druid wrote:cab wrote:If thats regular contact then you either need to make that ocean smaller (hence the globe smaller) or you need to make the landmasses bigger. Or you need to just accept that people are travelling quite staggering distances (which should really be a very rare occurrence).
With teleport, flying ships, magic gates, the means to magically replenish stores at will, and the like, staggering distances aren't quite so...staggering.
True enough, but such things are rare except in those lands that have exceptional magical resources. Possible, of course, but even Alphatia doesn't ship most of its trade by air.
cab wrote:night_druid wrote:cab wrote:If thats regular contact then you either need to make that ocean smaller (hence the globe smaller) or you need to make the landmasses bigger. Or you need to just accept that people are travelling quite staggering distances (which should really be a very rare occurrence).
With teleport, flying ships, magic gates, the means to magically replenish stores at will, and the like, staggering distances aren't quite so...staggering.
True enough, but such things are rare except in those lands that have exceptional magical resources. Possible, of course, but even Alphatia doesn't ship most of its trade by air.
Thorf wrote:Yes. But the whole area (the vast ocean, that is) is open for development anyway, so there's nothing to stop us from adding things to explain these problems. It could be magic gates at certain points in the ocean, for example - and we might consider making them a feature of the vast ocean in general, with gates scattered at various points throughout the setting. That would make the whole thing more accessible - and thus playable.
Ashtagon wrote:In terms of converting the setting to 3rd edition, I am honestly not sure why this even matters. What difference could it make to any of the rules conversions?
Gawain_VIII wrote:Technically, it doesn't. But the end goal of this project isn't an actual conversion, but rather an entire CS book (modeled after the 3.0 FRCS), which contains non-crunch information, including a geography chapter--which has planet dimensions.
Thorf wrote:Yes. But the whole area (the vast ocean, that is) is open for development anyway, so there's nothing to stop us from adding things to explain these problems. It could be magic gates at certain points in the ocean, for example - and we might consider making them a feature of the vast ocean in general, with gates scattered at various points throughout the setting. That would make the whole thing more accessible - and thus playable.
Roger, I agree with you about contact being very likely. Aside from anything else, the extent of the Alphatian Empire alone proves that there is contact between Brun and Skothar - even if they are pretty far apart. There are probably quite well-established nations in Skothar, because otherwise the Known World nations might well already be setting off to plunder whatever there is there to take...
Gawain_VIII wrote:But--one last issue, will the depth of certain caverns need to be changed? Particularly the SE Caverns (City of Stars/Oakenmar) and the lower BrokenLands. I don't recall what their "current" depth is. How close does the City of Starts/Oakemnar need to be to the World Shield to produce the reverse gravity effect?
Havard wrote:I think Bruce Heard suggested that the reversed gravity of the City of the Stars was a result of some other magical effect rather than the World Shield, as it was too far away from the crust.
Havard
Hugin wrote:Gawain_VIII wrote:Technically, it doesn't. But the end goal of this project isn't an actual conversion, but rather an entire CS book (modeled after the 3.0 FRCS), which contains non-crunch information, including a geography chapter--which has planet dimensions.
You beat me too it.
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