Gawain_VIII wrote:Until such time as Rhialto approves a project forum for this, I'll begin posting here. All threads related to this project will be tagged with [M3e]. Individual Chapter discussions will further be tagged with the chapter topic, such as [M3e-Geography] or [M3e-Characters].
I open this project to everybody's participation, and invite non Mystarans to comment and critique, even offer submissions, at their leisure. In the end, as I hope you all understand, this is my project... I get to "play Bruce" so to speak, and final decisions will reside with me.
Sounds like a good way to run it. I've always offered suggestions on a "use what is good and ignore what doesn't work for you" basis, so don't feel any need to pamper my ego if I say something that clashes with your ideas (but letting me know you read something I said will let me know that you didn't miss it

).
Gawain_VIII wrote:This project will, initially consist of two books: Mystara Campaign Setting and Monsters of the Known World.
That seems like a very good plan for the initial target. I take it that things like
Hollow World Campaign Setting or
Monsters of the Hollow World could come along later and build on MCS and MotKW.
Gawain_VIII wrote:The second book will rely primarily on Jamie's conversions (we already have his permission) and he will gain full authorship credit. This book will essentially be a 3e reprint of the 2e Mystara Monsterous Compendium. Of course it will not be a total conversion, as some of the "classic" to 2e modifications will be removed, and several "WotC-only" monsters will not be included. Anyone willing to step forward and commit themselves to typesetting this document, or write the non-monster sections (introduction, etc.) will be greatfully appreciated--allowing the rest of us to focus on the main portion of the project.
A quick and dirty beta version of this (with links to the monsters or a copy and paste of all the monsters) could help with playtesting. The Creature Catalogue team (over at ENWorld) might be able to help with any missing conversions.
Some of the SRD monsters (that I presume you wouldn't bother including) have got gods in the Monster Manual. So maybe these creatures need to have some sort of "conversion to Mystara" even if they don't need game stats. I believe the Eberron community did something called "Ecologies of Eberron", so maybe you could do something like that (probably as a separate project that comes along later).
Gawain_VIII wrote:The first book--which will be the primary focus--will be modeled after the 3e FRCS. Chapter descriptions shall consist of the following:
- Introduction
- Ch. 1-Characters
- Ch. 2-Magic
- Ch. 3-Life in the KW
- Ch. 4-Geography
- Ch. 5-Immortals
- Ch. 6-History
- Ch. 7-Organizations
- Ch. 8-Running the World
- Ch. 9-Monsters
Sounds like a good plan, although you might want to skim through DLCS, ECS and any other 3e campaign settings to see if they have a layout that might be more compatible with Mystara.
However,
please add an "Index" section to the back (like FRCS has) and
maybe a Glossary (that can help explain special words like Immortal). I'm not entirely sure why you need Monsters if there is going to be a second free monster PDF.
You might also want to release individual chapters in "beta" form as you finish them (I'm pretty sure other fan communities have done that sort of thing). That could help people to proofread the thing and playtest it. If you wait until you have the entire thing done there will be a long delay before you can ensure that everything has been checked.
Gawain_VIII wrote:The target era for this work is the Known World AC 1000. This includes the entire mass of what is commonly called the Known World, with the addition of Alphatia, including the Isle of Dawn, Wendar, and Sind. Other areas may be referred to, but they will not get the complete treatment in this book.
DLCS has a chapter 9 called "Other Eras of Play" that tells people how to run a campaign that isn't set in 419AC (After Cataclysm in the case of DL).
Maybe you could do something like that too. If 1,000 AC was the "default year", then your "Future History" of your timeline could get pulled from the History chapter and plonked into another chapter. And you could also stick in a few small suggestions* for
every era without telling GMs every detail they need to run a campaign in the past (or future).
* = Full rules for playing in the year X might need to wait for a future netbook, but if the concept of using something like the peak of Blackmoor excites people, it could form the basis of a new netbook project.Gawain_VIII wrote:When there is an issue with canon or continuity, newer works take precedence over older works.
That sounds sensible. I don't want to push you (or your helpers) into extra work, but I think that a canon encyclopedia for Mystra** could really help some people to avoid creating canon/continuity problems.
This is the main reason why I started up the SJ Wiki. I always find it hard to write for a campaign setting (or shared world) until I can get hold of a "writers bible" and if one doesn't exist, I end up needing to create it myself in order to scan through it and start churning out ideas.** = I know for a fact that if I had access to a canon Mystara encyclopedia and could get the Spelljammer Wiki a bit more complete I could scan through both of them and cherry pick matching concepts or contrasting concepts that could be used to create Mystaraspace fanon, so something like this would have a use beyond MCS. If properly researched and citated it would also help underpin any endangered Wikipedia articles about Mystara or original Dungeons & Dragons.Gawain_VIII wrote:I do intend to include "new material" by way of supporting fan contributions. After we consider printed official material from TSR, we can then include any era/setting apropriate fan material that does not cause conflict with published material.
That seems to fit in with the way that the 3rd edition FRCS filled in some of the areas that were previously "left for the GM to develop". I think that fan content might also be able to retcon some of the canon continuity problems (by creating a few interim events that explain some of the clashes).
Gawain_VIII wrote:In all cases, ensure that any submissions have proper documentation and permissions, for credit purposes.
I'm not sure that I'll actually be able to give you anything useful (except proofreading and nitpicking) but: I
David "Big Mac" Shepheard hearby grant permission for any of my Mystara postings to be used within your conversion project and/or uploaded onto Vaults of Pandius. Is that good enough?
Gawain_VIII wrote:Now, on to rules-issues. We will not re-design 3rd edition. We will no re-invent the wheel or re-write the elf's statistics. We can add descriptive text to explain why something is the way it is. We can add new rules. But we will no remove anything, and we will only change what is absolutely necessary, and then only as far as necessary.
Sounds good. If you don't like 3e, then don't play 3e Mystara - if you do like 3e, then play a 3e Mystara that does justice to both the game and the setting.
FRCS and DLCS both tinker with the core rules, so you might eventually find
some sort of race or monster that won't play straight out of the box, but your "mission statement" is a good starting point.
Gawain_VIII wrote:An example of apropriate tweaks include creating the shadowelf sub-race, adding a terrain requirement to the Survival skill, creating an "elven magical training" feat to simulate the "magical elf" concept, or writing a sidebar explaining why half-elves are so rare they are thought to be non-existant.
A number of new subraces might be appropriate. (Your contributors should be using the
SRD as their writers bible to avoid accidentally including things that you can't legally use.) There are a number of subraces in the monster versions of playable races and they can be used to help design the differences of subraces like shadowelves.
Gawain_VIII wrote:Now, I understand that not everything will fall neatly together. The half-elf issue, for example, has so many problems with it that there can be no settlement. In these cases, we will discuss, but in the end, as I stated earlier, the final decision will be mine.
Sometimes pulling something out of the game might actually be good for 3e. (But pulling it out purely because it wasn't in 0e or 2e isn't doing what is best for Mystara.) A 3e Mystara project should do what is best for the game and what is best for the setting. And if there is some sort of disagreement or some sort of conflict between different canon, people should try to see what the spirit of the game suggests should happen. (I don't envy you making the "final decision", because that means you will always be the man who "killed monster X" to some random raving fanboy.

)
As for half-elves, you might want to leave them in the game (as a PC option - or as a PC option with the GMs permission) but yank all the PHB flavor text and make them be considered as a unique creature. In other words keep the "crunch" but replace the "fluff". Perhaps the MCS could suggest that lifetime friendships between elves and humans are an uncommon thing and that relationships leading to marriage have mostly come about after an elf and a human have met while adventuring together. This could make 99.9 percent of half-elves the children of adventurers and put them outside "normal" society.
Gawain_VIII wrote:Now... GET TO WORK!
(And I thank you all ahead of time for the help that you will contribute.)
Roger
I can't promise I'll do much (if I do anything at all) but you have my best wishes for your sucess.