I'm pretty sure that most writers say an introduction (at least a book introduction) should be written last. So if this is going to become the introduction of a Mystara 3e Netbook then it would probably be good to have the rest of the information available before you write the final draft of this.
One thing I like about the style of The Black Vessel introduction is that it is short enough to be the "back cover blurb" of a Mystara Campaign Setting PDF. It cuts out all of the politics* of D&D and describes the world.
* = I think that anyone who comes to like Mystara is going to be interested in the politics of why it wasn't pulled more into the mainstream, but that is a bit heavy for something that is supposed to be a "hook".However, on the negative side, the Black Vessel doesn't really say anything that makes me want to use Mystara as a game world. And the multiple references to Blackmoor** could be a bit confusing now that Dave Arneson's Blackmoor setting is out. I'm guessing The Black Vessel was a novel, because this only seems designed to make me want to
read about Mystara.
** = At some point, "newbies" need to be told about Blackmoor and how it relates to the Known World, but you probably want to get people interested in the world first and come to that sort of detail later on.The M3e introduction style helps to explain the (real world) history of Mystara. The fact that this setting has been around for several decades, has excellent support from
Vaults of Pandius and is part of the early D&D line gives you the feeling that there are a lot of Mystara fans out there. Adding in a bit of a "namecheck" for Mystara probably will make a person who has never heard of it before give it a second look. So a bit of that sort of thing could work really well as a "hook"***.
*** = "Hook" is a term that I saw in one of the "how to write..." books that I read while trying to boost my skill at writing LARP stories. The author said that the hook would be a sentence that made you read the rest of the paragraph of a novel. And then that paragraph would make you read the entire chapter. Then before you knew it, you would be pulled right into the story. I've become a lot more interested in Mystara in recent times, but it is competing for "shelf space" with a lot of other gameworlds, and it doesn't matter how good your Mystara Campaign Setting is if people don't actually get past the cover blurb or introduction. So a really good hook would be worth its weight in gold.On the negative side, there is a fine line between saying "Mystara has been around for decades" and suggesting it is great and looking like you are overhyping Mystara. I don't think that the "About Mystara" section is hype, but the section is mixing up several concepts (the various subsettings within Mystara, the "failed" 2nd edition conversion, the fan interest and Vaults of Pandius). (Thunder Rift and Blackmoor don't even get a mention here.)
I think you should replace the "About Mystara" section with a "History of the Mystara Campaign Setting" section (that gives an overview of the
published products) and a "About Vaults of Pandius" section (that explains what VoP is and how long it has been supporting the setting). That will divide the information up into "official" and "fanon" stuff (and will hopefully make this less of an "infodump").
From what I've picked up about Mystara:
- It was originally called "The Known World",
- There have been several subsettings (rather like Forgotten Realms),
- Different Mystara products have been set in different eras,
- Most Mystara stuff was made for original D&D and
- The AD&D Mystara line didn't last very long.
I would be a bit worried about suggesting that the AD&D Mystara stuff was a "failure" for several reasons. Firstly, it introduces a "negative impression" into what is supposed to be a "hook". Secondly, there may be some people out there who started out with the 2nd edition Mystara and who actually like it - they might think this sort of statement is a put down on "their" game.
Personally, I think that the TSR management structure was a little bit nuts by the time Mystara got converted to AD&D and that under different circumstances, it might have done a lot better and been one of the cornerstones of AD&D. But my sort of opinion doesn't really have a place in something that is essentially "selling" the concept of Mystara to people. (People who already like Mystara probably won't even bother to read this sort of stuff.)As for a section about Vaults of Pandius. I'd go for saying the year that VoP started and the number of articles or netbooks it has online at the date of writing the introduction of your MCS PDF. Make sure that the person writing the introduction includes the date, so that people can add up the years in their heads and see how much work is being done. "Showing" that VoP is better than "telling" people that it is good. Hopefully, VoP will pick up some awards (like ENnies) at some point, so that you can namedrop something that instead of making a vague claim that people like Mystara.
I'm not sure that the "History of the Mystara Campaign Setting" or the "History of Vaults of Pandius" are bits of information that deserve top billing. People need to be told this stuff, but I don't think either of these things is a good hook. And if you put something people don't want to read into the first paragraph, you might loose them.
Moving onto the "Defining Mystara" section, there is some great stuff in there ("a high-magic, high-fantasy, high-adventure world"), but also a few things that could be taken in a negative way ("...why bother with MYSTARA when these other, official settings are available?") Negatives aside, this sort of information is the sort of thing that is going to be a great "hook" for your product.
If any sort of thing is done with the "...why bother with Mystara..." concept, I'd say that it should be a new "Why Mystara?" section, that explains how the world works to 3e fans. (I also think that you should include a "Why 3rd edition?" section that explains the conversion to old school Mystara fans. If you make both of these sections have equal page coverage, you can try to push for a feel that "this product is a bridge between a classic D&D world and a (fairly) modern D&D system". If you can do that, then maybe you can make your fan conversion a bit more successful than TSR's AD&D conversion. But again, this sort of thing isn't really the best sort of "hook", so I'd shunt this right down the page and reduce focus on it.
The "Diverse Culture" section is a really great section to mine for your own introduction. Finally after 8 other paragraphs, I'm getting to see a really great hook that sells Mystara well. This is exactly the sort of thing that should be moved up the page (or made into back cover blurb). However, I suggest you try to drop any real world names and replace them with the names of the appropriate Mystaran cultures. I would also suggest that you drop stuff like "...is just a world of copycat non-originality with incompatible settings forced to exist together." because (again) people can read this in a negative way. (If I haven't decided that Mystara is a poor-quality copy of Earth, you shouldn't be putting the idea in my head in a defensive way.) If you drop the defensive stuff (and assume that people are reading because they are interested in Mystara) then you can cut this down in size and still say more great stuff about the world.
The "Order vs. Anarchy" section gives some very important information. This sort of thing is going to be very important in the way that the game plays. People are either going to be "turned on" by this "difference to other campaign settings" or decide that they don't want to play with Mystara. So this is very important to someone's "purchasing decision". I'd say this needs to be far up the page. (Maybe not quite at the top, as it isn't the best hook. But after you have your initial "capture of interest" this is the sort of thing that can help to continue to "reel people in".) This information is definately more "important" than the history of Mystara or Vaults of Pandius.
The "Good guys vs...Good guys" section is also powerful information that will help reel people into playing in the world of Mystara, but I think it is twice as long as it needs to be.
The sentence "But in MYSTARA—well, the fact is, though we gave it some serious thought, we have not been able to think of even a single example of a Good crusader who attacks Evil out of nothing save sheer principle." introduces "we" into the mix. That is the sort of thing that will make the reader ask who "we" is, so probably should be avoided in your introduction. One of my own personal bugbears was getting everything into the same tense and avoiding sudden switches in writing style. They can draw people's attention to the wrong thing. This is a minor niggle - the main thing is to get across the "good isn't there to fight evil" message. But then that is part of the same message as the last paragraph, so maybe it can all be crunched up when you do it.
The section starting "All the above is focused on the Known World..." explains about the Mystaran subsettings (although, as I already said, it misses out Thunder Rift and Blackmoor). But unless you are sure that your Mystara Campaign Setting PDF is going to
only be about the Known World, you can't really decide to write this sort of thing
now. It probably makes sense to stick to the "core" part of Mystara and make Red Steel/Savage Coast a suppliment, but if things go well, you might decide you can add another 30 or 40 pages and "get it done now". Hollow World is another thing that is also more logical as a suppliment. But you are not going to be sure right now. In fact, if you struggle, you might even decide you would be bettter off cutting down the Known World into a smaller area. That is why it is probably best to do this introduction at the end.
The "Why MYSTARA d20™?" is something that I've got several issues with, but you do want to have this sort of thing in there somewhere. As I said before, your
two target audiences are existing Mystara fans (who want to try using 3e rules) and existing 3rd edition fans (who want to try out a new campaign setting).
That whole section is out of date now, because 3e is not the "current" edition of D&D and "d20 System"**** is probably not a good term to use (because WotC are using it for 4e).
**** = I personally think it is a bit nuts that after building up the association of d20 System with 3rd edition WotC are introducing ambiguity by adding in a new association with 4th edition. But that doesn't help you introduction. The main thing is that "d20 System" is now a "polluted" term that might be something you want to avoid.I have one major niggle here (that is a legal niggle). WotC have declaired "d20 System" as a trademark, but are now trying to muscle in on the generic term "d20". The M3e introduction includes several things that could help their lawyers push their claim that people think that "d20" means the "d20 System". ("Why MYSTARA d20™?", "d20™ is an ideal window...", "...the MYSTARA d20 Project..." and "MYSTARA d20 campaigns" all confuse "d20" for "d20 System" and two of the namechecks for d20 declare it as a trademark. This is exactly the sort of thing that WotC could be citing in a court case if they attempt to take further control of the
generic term "d20") So please ensure you don't help WotC claim ownership of the term that rightly belongs to everyone.
(As far as I am concerned d20 is the name of a 20 sided die and if WotC are stupid enough to use it as half of their trademark, any confusion is their own fault.)But, I would guess that all of this is irrelivant now, because your conversion is going to be targeted at 3e grognoids (and maybe Pathfinder fans). Given that WotC 3e is now a closed book (and the d20STL has been yanked to slow down or stop third party 3e campaign settings) your 3e Mystara Campaign Setting will be entering an entirely new environment. Some of the people tempted by your product are going to be 3e fans who have exhausted a lot of the stuff in the shops and are looking for something new. They might be fans of Forgotten Realms or Eberron who want to play in a new world (for a change). Or they might even want to use your conversion as a sourcebook and put a few Mystaran elements into a homebrew world or another campaign setting. (I don't personally think that would be the best way to use Mystara, but a punter is a punter even if they are a non-paying punter.)
Thinking about who is going to be attracted by this product is probably the best way to rewrite this sort of information. But the most important thing is the meat.
I've already said before that this should probably be done at the end of the project. But I do have one last bit of advice. If (when you finish the rest of this) you can get anyone with any sort of reputation to write you an introduction, it would be better to get them to do it, so that you could get a namecheck from someone the fans will know. However, you will need to turn out a quality product if you want to get anyone official to put their name to it. So good luck getting this all done!