Haste spell - what to do

Discuss B/X rules, BECMI rules, Rules Cyclopedia, and the crunchy bits from the gazetteers here.
The Book-House: Find Classic D&D (BECMI) products.

Moderator: Blacky the Blackball

Post Reply
Big Ulf
Hobgoblin
Posts: 53
Joined: Mon Mar 16, 2015 11:47 pm
Gender: male

Haste spell - what to do

Post by Big Ulf » Fri Aug 11, 2017 3:15 am

Ok me again.
Haste is a pretty powerful 3rd level spell, and in becmi terms I've looked around the net for how it was handled.

No system shock in becmi, nor aging. How do you lot use it?

User avatar
Dartamian
Troll
Posts: 311
Joined: Wed Mar 02, 2011 2:42 am
Gender: male
Location: Bedford, Virginia

Re: Haste spell - what to do

Post by Dartamian » Fri Aug 11, 2017 3:28 am

Check out the Dungeon Master's Companion book on page 25, it has a short section on Haste (and speed in general), final paragraph quoted below.

"Speed can be an extremely valuable tool for characters in combat. If the bonuses gained by speed make the challenges in your campaign too easily overcome, you should add any controls as needed to keep the game balanced and entertaining."

Also, don't forget that the foes of the PCs can always use the same tricks.
Dartamian
I'm a Troll!

Big Ulf
Hobgoblin
Posts: 53
Joined: Mon Mar 16, 2015 11:47 pm
Gender: male

Re: Haste spell - what to do

Post by Big Ulf » Mon Aug 14, 2017 4:55 pm

Ha, awesome thanks.

It hasn't been a problem yet but curious to know examples of what some other DMs do if it becomes one.

Lord Sheriff Takari
Gnoll
Posts: 102
Joined: Wed Dec 02, 2015 12:26 am
Gender: male

Re: Haste spell - what to do

Post by Lord Sheriff Takari » Mon Aug 14, 2017 11:38 pm

as a spellcaster
it's not uncommon for me to caste Haste upon my Fighter types to boost their combat effectiveness
and as a result, keep the bad guys off me while I blow up the enemy force

as a DM
I see my party's caster doing this and for the most part, things have stayed in balance
considering by the Time the Party's Wizard is able to learn and Cast "Haste", <min Caster Level 5>
the party is no longer dealing with Goblins and 1-HD Brigands

they are facing organized opposition who often has Caster's of their own <plus my players know full well that any trick they use on me
will be turned back upon them using dice that are hot as Lava for throwing Nat 20's>

User avatar
Irondrake
Ogre
Posts: 209
Joined: Fri Jul 04, 2014 12:17 pm
Gender: male
Location: Michigan, United States

Re: Haste spell - what to do

Post by Irondrake » Sun Aug 27, 2017 8:51 pm

Big Ulf wrote:Ok me again.
Haste is a pretty powerful 3rd level spell, and in becmi terms I've looked around the net for how it was handled.

No system shock in becmi, nor aging. How do you lot use it?
I would keep a close eye on how often the haste spell is used by the players. If it is a lot, then think about adding in a side effect of the repeated use of the spell on a character. Maybe after every fifth or tenth use of the haste on a character the would suffer 1d10 years of aging , or maybe a temporary 1d3 points of Constitution loss that lasts for weeks due to the strain on the body, or some form of system shock. Basically, if the party is using the spell consistently, and it is causing havoc on the game balance, put in a house rule that may deter them from using it as often.

User avatar
ghendar
Cranky Grognard
Posts: 664
Joined: Thu May 22, 2008 8:11 pm
Gender: male
Location: Acererak's Rumpus Room

Re: Haste spell - what to do

Post by ghendar » Thu Aug 31, 2017 4:39 pm

Big Ulf wrote:Ok me again.
Haste is a pretty powerful 3rd level spell, and in becmi terms I've looked around the net for how it was handled.

No system shock in becmi, nor aging. How do you lot use it?
If you're interested in some discussion from Frank Mentzer about Haste in BECMI, then check out the link below
http://www.dragonsfoot.org/forums/viewt ... ilit=haste
Last edited by ghendar on Tue Jan 30, 2018 11:04 pm, edited 1 time in total.
Fifth registered member, bitches!

If the Unapproachable East was so unapproachable, how did anyone get there?

genghisdon
Gnoll
Posts: 112
Joined: Mon Dec 03, 2012 3:03 am
Gender: male

Re: Haste spell - what to do

Post by genghisdon » Tue Jan 30, 2018 4:50 pm

Big Ulf wrote:Ok me again.
Haste is a pretty powerful 3rd level spell, and in becmi terms I've looked around the net for how it was handled.

No system shock in becmi, nor aging. How do you lot use it?
as is, it's not a problem without multiple attack rates (although you ARE going to have problems in such cases)

if needs be, I'd fix it by making it "double speed=+1 attack routine/round"

Post Reply

Return to “Classic D&D”