Greg Benage wrote:It's cool to see people are still interested in Dawnforge.
Welcome to The Piazza Greg! Thanks for taking the time to sign up and answer questions about Dawnforge.
I had a quick look on your website and it looked like you were working on some novels for a new fantasy world. You might want to edit your forum signature
, so that it points at a page where people can learn more about your new stuff. You might also want to use your forum avatar
to showcase something special about your old or new work. A couple of people have used the faces of people on the cover of their novels. (You don't have to, of course, but if you are going to have some posts here, it might help fans of your old stuff find some of your new stuff.)
Greg Benage wrote:As Knightfall suggested, FFG owns the rights to the property. I haven't been with the company since 2006 and have no knowledge of their product plans. FFG seems to be focusing on their licensed RPGs and I'd be very surprised if they did anything with Dawnforge.
It does seem that it won't come back as a commercial thing. But I guess that someone out there might want to create some fanon content at some point. And I also suppose that if it does well at DriveThru RPG, they might consider a PDF sequel.
Akahdrin was telling me he had written some stuff for Under Ebernath. But I'm not sure if that is material he has finished playing with (and able to share).
Greg Benage wrote:The setting attempted to support a "mythic age" style of campaign, and from a rules perspective, there were a lot of mechanics designed to create truly legendary characters. There were racial talents you gained by level that manifested new abilities of your race (e.g. damage reduction for orcs, immortality for elves, fey abilities for gnomes, size for giants) and legendary paths you could progress along by completing heroic quests, eventually leading to uber prestige classes called (shocker) legendary classes. Essentially, instead of "epic levels," the concept was to support epic play from 1-20, both in terms of system and setting design.
That is an interesting concept. It would increase the power levels of the PCs, but then it would also increase the power levels of the NPCs and monsters they fought against.
Thanks for the link to the map. I've added it to the Other Dawnforge Websites (& Free Downloads)
topic. (If The Piazza ever attracts enough Dawnforge fans to justify creation of a bespoke forum, that topic will be a sticky, that fans can use to find resources.)
I didn't realise the Dawnforge map was in 3D. I wonder if William McAusland uses similar methods to Anna Meyer. (She does awesome 3D maps for Greyhawk and is currently designing a map of the Southlands for Kobold Press.)
EDIT: I just noticed this on the McAusland Studios page:
McAusland Studio wrote:Medium: Hand sculpted in 3d and painted with acrylics/ digital modifications.
That sounds like William McAusland did something like build this out of clay!
Greg Benage wrote:Finally, Matt Forbeck contributed to the Dragonstar setting, but he didn't work on Dawnforge.
Is there anyone else who made a significant contribution to the way that the Dawnforge world works?
Also, is there any behind the scenes stuff that you are able to share (like an old interview Q&A session or an article about how you inveted the setting)?
Do you know of any other freebies that I have not yet added to the Other Dawnforge Websites (& Free Downloads)
Greg Benage wrote:
Thanks for the interest, and thanks to Knightfall for reaching out!
ETA: That first cover posted by Big Mac was the mock-up we used for preorders before the book was released (and before we had the final cover art and design). I believe that is the Theon Greyjoy card art from the original A Game of Thrones CCG set.
Thanks for the clarification. And thanks to Knightfall for inviting you over.